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Old 03-26-2009, 04:19 PM   #31
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Quote:
Originally Posted by Boger
How's it with barbs now? Are they still a big dmg whores that die fast?
and knights are still low dmg tanks that only are usefull as aura biatches on war?
Marks and hunter? Still marks imba with some of his shots and hunter still a typical hunting class with nice selfprot?
hmmm...best way to answer that is - no

Archers classes => WICKED Evasion and protection nerfs
Mages => warlocks seemed to get better...conj about the same
Warriors => knights are MOFOs to deal with know due to block/protection issues (beware they will get nerf'd soon), barbs still hit hard
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Old 03-26-2009, 04:49 PM   #32
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Quote:
Originally Posted by Boger
How's it with barbs now? Are they still a big dmg whores that die fast?
After 1.0 they took a big hit with the nerf bat, damage wise. Off with their heads doesn't affect the cast now, and you can only use 1 weapon magni at a time. E.g. You use the spear magni, and switch to a hammer, the buff is cancelled; but they still hit hard.

Quote:
Originally Posted by Boger
and knights are still low dmg tanks that only are usefull as aura biatches on war?
Knights can tank even more now after 1.0 as AoO was improved, and now block everything you throw at them. But, they still need alot of work, e.g. more passive damage reduction, and blocks need to be controlled.

Quote:
Originally Posted by Boger
Marks and hunter? Still marks imba with some of his shots
Marks were basically unaffected from 1.0. Except Sotw got it's needed whack with the nerf bat (which made Putkonen quit for awhile \o/) so now it only resists spells, and not normals.

Quote:
Originally Posted by Boger
and hunter still a typical hunting class with nice selfprot?
Yep, hardly anything changed for hunters either. Pretty much same old.

After 1.0 all buffs got nerfed. Non are duration = CD now. And each was reduced by 5 / 10%.
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Old 03-26-2009, 06:53 PM   #33
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wtf, "marks unaffected by 1.0" ? Did you even see any of the marksman spell changes? 1.0 was basically an archer nerf.

Marks lost most of their insane tanking abilities basically, by changing some of their buffs to make them shorter than their cooldown (so they can't be on 100% of the time) and by reducing their effect (ie, protection bonus). They are not paper armored like mages, but they're not harder than knights as before 1.0.

Hunters were also majorly affected by 1.0. Matt, you have never said more false things in a single post than the previous one.

This basically balances out the change to the warrior magnifications, since archers are not as protected as before, so warriors hit them pretty much the same at worst, usual case scenario they hit archers (much) harder than before.

Another major change, balance-wise, is the nerfing of all lvl1 area spells. Basically if you want to use an area spell to do damage AND have it's crowd control effect last, you need it at lvl5 now, no more lvl1 freebies.
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Old 03-26-2009, 08:20 PM   #34
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Quote:
Originally Posted by Mattdoesrock
Yep, hardly anything changed for hunters either. Pretty much same old.
Humpf hunters have really less protections, they have been nerfed way more than marks with nerf of evasive tactics which was with acrobatic their only dmg protection.
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