Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 08-19-2009, 02:40 PM   #1
DkySven
Marquis
 
DkySven's Avatar
 
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
DkySven has a spectacular aura aboutDkySven has a spectacular aura about
Default How to deal with Army of One

Lately I hear from a lot of people how annoying knights in Army of One are. Don't worry, you can counter it! Here's how:

0. What is Army of One

Army of One is the last spell of the knight tree Vanguard and it's stats at level 5 are:

Army of One
The knight is almost immune to damage.

Type: Constant
Duration: 50.0 secs
Cost: 500 mana
Cooldown: 180.0 secs
Casting: 1.0 secs
Resist magical damage +80%
Resist physical damage +80%
Evasion -100%

1. Prevent casting:

There are several ways of preventing a knight from casting Army of One.

Dizzy spells; almost all classes have these spells, so use them..

Leave him without mana. A knight himself uses a lot of mana already because of his many buffs and crowd control spells he needs to use. Barbarians can speed up this process with Rent, mages with Evedim's Fury, Mana Burn or Energy Borrow and Warlocks can also use Sadistic Servants, which is a great spell against knights, btw.
(I have 1540 mana on my knight, which is considered a good amount of mana for a knight)

Warlocks can use darkness and hunters confuse against Army of One.

Alternatively you could also try to kill the knight before he casts Army of One.

A smart knight will of course wait with casting Army of One until he needs it, but there are also some cowards who only dare to attack when Army of One is on. Laugh at those people, because they won't have the spell when they need it most.

2.How to counter Army of One

There are really a lot of spells to counter Army of One. You can either (a) break right through it or (b) make the knight useless until it wears off.

a)
Warriors:
Your best try is of course Mind Squasher. With it's relatively short cooldown you can use it multiple times during the time that Army of One is active. Nothing is more fun that Mind Squashing 1000 mana worth of knight buffs.

Crushing isn't a killer spell, but the constitution penalty still isn't affected by Army of One, so it's worth using.

Faster weapons; since Army of One offers resistance(which is x%), faster weapons will suffer less from this damage reducing than slower weapons.

Barbarians also have Thirst for Blood, which is great against Amry of One because it's added damage ignores defense.

Mages

The only shared mage spell I can think of which cuts through Army of One is Evedim's fury, but don't worry, mages are great in part b.

Conjurers have karma mirror; it's returned damage will ignore defense.

Warlocks have Soulkeeper, which can deal up to 1000 damage ignoring all defense, which is a lot for a knight under Army of One.

There also might be a few more armor ignoring DoTs I'm not aware off.

Archers

Tear Apart and Break apart are both completely unaffected by Army of One, unless AoO is casted with the spell already active(confirmation needed) Retaliation also cuts through Army of One and works great against knarbs.

Marksmen of course have Ethereal Arrow, which also works nicely against knights.

b)
Warriors

Warriors have a lot of control spells which makes it possible to put the knight away for a while. Examples are:
Disable Limb, knight won't be able to reach people.
Feint, Kick, Rib's Breaker, Balestra all make the knight unable to move or attack people. Actually, knocking down a player you want to deal with alter always works fine.

Mages
Mages have almost the complete Mental tree to make knights useless. Slow spells, cannot attack, freeze, etc. Very useful to put knights away for later when Army of One has weared off.

Conjurers can of course choose to use sanctuary to cut down a lot of the waiting time, although I think this is a bit drastically.

Warlocks have a freeze spell too and some other crowd control spells. (why not Twister? You'll not only stop the AoO knight, but maybe half the enemy army!)

Archers
With the evasion tree archers can choose to just run away from Army of One knights, not leaving them a chance to ever catch the archer.

With Tricks you could cast stunning fist, Ambush or other control spells. Hinder maybe to slow the knight down.


And for all classes: Use debuffs! Make the knight unable to do anything. Lower his hitchance, his damage, his attack speed, or what else you can lower, so you can ignore them while they can't do a thing.

Hopefully this will reduce the complaints about overpowered AoOmonkeys, happy warring!
__________________
Dky Sven, level 54 knight (Ra) Valhalla
Dky the Goat, level 35 conjurer(Ra)
Dky Sven, level 51 knight(Horus) Something
DkySven no ha iniciado sesión   Reply With Quote
Old 08-19-2009, 02:53 PM   #2
ArchmagusArcana
Master
 
ArchmagusArcana's Avatar
 
Join Date: Jan 2008
Posts: 357
ArchmagusArcana is on a distinguished road
Default

IIRC for warlocks, Magma blast ignore defense. I never once have seen it do less than 30 damage a tick. I could be wrong, but i dont think i am,

Speaking from barb, knight, and lock perspective, I have to agree with what you posted here, good job.
__________________
Alsirian Legion
Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight
ArchmagusArcana no ha iniciado sesión   Reply With Quote
Old 08-19-2009, 03:02 PM   #3
Onteron
Initiate
 
Join Date: Sep 2008
Posts: 123
Onteron is on a distinguished road
Default

Yes for damage the DoT on Magma Blast can be used as it ignores armor (though not Acrobatic/StratPos). Warlocks of course also have Vamp, and all mages also have Mana Burn.
__________________
Eric Onteron (50 Conjurer); Eric as a [noob] lock (50) | Horus Alsius (Retired)
Onteron no ha iniciado sesión   Reply With Quote
Old 08-19-2009, 04:23 PM   #4
Mbwana
Initiate
 
Mbwana's Avatar
 
Join Date: Feb 2009
Location: No longer South Korea, dammit
Posts: 156
Mbwana is on a distinguished road
Default

marks also have winter stroke and seeking strike
__________________
\o\ M'bwana - Mbwana - Embwana (Ra) /o/
~ PERL ~
Mbwana no ha iniciado sesión   Reply With Quote
Old 08-19-2009, 04:28 PM   #5
Immune
Master
 
Immune's Avatar
 
Join Date: Dec 2007
Location: New York
Posts: 279
Immune is on a distinguished road
Default

Pretty much how I've always dealt with knights when they use ao1. I almost never lose to knights in 1v1 pvp on my mental-warj.
__________________
This is a lie.
Immune no ha iniciado sesión   Reply With Quote
Old 08-19-2009, 04:38 PM   #6
Brother-brian
Master
 
Join Date: Jun 2009
Posts: 271
Brother-brian is an unknown quantity at this point
Default

well, as a lvl 46 knight, let me just say that, since ao1 isnt' 100% resistance, like some of the "invincible" spells out there, we still take 20%. Multiply this by 8-10-12-15 attackers all at once, even ao1 is a useless defense. I die within 3-5 seconds with 8 or more attackers at once. Same for protector. Go figure.....
Brother-brian no ha iniciado sesión   Reply With Quote
Old 08-19-2009, 06:01 PM   #7
Zordak
Master
 
Zordak's Avatar
 
Join Date: Jun 2007
Posts: 451
Zordak will become famous soon enough
Default

Mana burn goes through AoO unreduced.

Z.
__________________
Based on facts, as I choose to see them.
Zordak no ha iniciado sesión   Reply With Quote
Old 08-19-2009, 09:36 PM   #8
dani-o
Duke
 
dani-o's Avatar
 
Join Date: Feb 2007
Location: gracias kailer por los -38 de karma ¬¬ ... De nada. Kailer
Posts: 3,917
dani-o will become famous soon enoughdani-o will become famous soon enough
Default

you have missed "throat cutter" from 150 to 650 damage in the last hit, ignores all defenses. really nice job
__________________

if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
dani-o no ha iniciado sesión   Reply With Quote
Old 08-20-2009, 01:43 AM   #9
TehCurt
Pledge
 
TehCurt's Avatar
 
Join Date: Jan 2009
Posts: 20
TehCurt is an unknown quantity at this point
Default

Quote:
Originally Posted by ArchmagusArcana View Post
IIRC for warlocks, Magma blast ignore defense. I never once have seen it do less than 30 damage a tick. I could be wrong, but i dont think i am,

Speaking from barb, knight, and lock perspective, I have to agree with what you posted here, good job.
marksmen can reduce that by 60% provided strategic positioning and acrobatics are 5


with the new strafe movement, pretty much as an archer i turn on escapist and strafe turn the knight using normals and ethereal arrows untill aoo runs out or it dies
__________________
FROM THE LAND OF FIRE TO YOUR DOOR STEP!!!
Bloodricuted, lvl 50 lock | Tresta, lvl 50 marks | Heal your self, lvl 33 conj | Leader, lvl 33 hunta
TehCurt no ha iniciado sesión   Reply With Quote
Old 08-20-2009, 01:48 AM   #10
Eaten
Secondary account
 
Eaten's Avatar
 
Join Date: Jan 2009
Location: Delicious
Posts: 19
Eaten is an unknown quantity at this point
Default

Quote:
Originally Posted by Brother-brian View Post
well, as a lvl 46 knight, let me just say that, since ao1 isnt' 100% resistance, like some of the "invincible" spells out there, we still take 20%. Multiply this by 8-10-12-15 attackers all at once, even ao1 is a useless defense. I die within 3-5 seconds with 8 or more attackers at once. Same for protector. Go figure.....
Army of One is damage reduction. The lowest you can reduce any attack to is 90% of the attacks minimum damage. For example you have an attack of 100 - 200 damage, the lowest possible amount of damage that attack will do is 10, and it will not go any lower than that.

Besides that many spells get passed the reduction. Tear apart, Break Apart, Soulkeeper, Vampirism, Ethereal Arrow, Throat Cutter, Mana Burn, Magma Blast and Thirst For Blood all deal damage that cannot be reduced by Army of One. Tear Apart and Break Apart can actually only be reduced by archers and warlocks.

Also, Protector is just a block chance and chance spells are not to be relied on.
Eaten no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:23 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved