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Old 08-30-2009, 01:19 PM   #1
Eli2
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Default Fix for key binding annoyances.

I was fed up with the non working arrow keys and the premium menu key.
So ... i fixed it.

The arrow keys are mapped to WASD and the x,k keys are switched.

HOWTO:

Download & Unpack:
http://xcb.freedesktop.org/dist/libxcb-1.4.tar.gz

Apply diff:
Download the attachment to the src folder
patch -p0 < xcb_in.c.txt

Compile:
./configure
make
DO NOT make install !!!!!!!!

If you have problems, look here:
http://xcb.freedesktop.org/DevelopersGuide/

Run game with:
LD_PRELOAD=<folder you unpacked it in>/src/.libs/libxcb.so.1.1.0 ./rolauncher

Edit:
Maybe i will add a patch for not being able to select enemies later. DONE, see next post.

Edit:
DO NOT make install !!!!!!!!
It will mess up your linux.
Attached Files
File Type: txt xcb_in.c.txt (2.1 KB, 54 views)
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Last edited by Eli2; 08-30-2009 at 03:53 PM.
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Old 08-30-2009, 03:34 PM   #2
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Here it is, as you wished.
A fix for the "not sticking" bug when selecting Objects.



Edit:
After some testing i found out 10 pixels is not perfect.

look for those lines
+ (ev->event_x < mouseX + 10 && ev->event_x > mouseX -10) &&
+ (ev->event_y < mouseY + 10 && ev->event_y > mouseY -10) ) {

and replace them with

+ (ev->event_x < mouseX + 20 && ev->event_x > mouseX -20) &&
+ (ev->event_y < mouseY + 20 && ev->event_y > mouseY -20) ) {
Attached Files
File Type: txt xcb_in.c.patch.txt (3.9 KB, 38 views)
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Last edited by Eli2; 08-30-2009 at 07:30 PM.
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Old 08-30-2009, 06:17 PM   #3
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Fantastic

I use a slightly modified version of it to map keypad 0-9 to 0-9 on a french keyboard (since those require shift to be pressed on such keyboard).

I use ZQSD with QD = strafe, AE=rotate, but it was mandatory to use 0-9 on keypad for me, and since the left hand is on ZQSD, the right one on mouse, it's rather difficult in action.

I hope NGD will fix this in the game, here is my suggestions:
- allow to map any action to any key combo
- chat mode should be different from character control mode, allowing to map space bar to some spell.
- all mouse buttons should be useable (next/prev buttons on some mouses)

Thanks
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Old 08-31-2009, 02:53 PM   #4
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Hi,

Great work, I had a problem induced by own stupidity though:
Preloading the patched library when starting the launcher works fine - i noticed since my password contained an x...
However, when the games executable was started i got the following terminal output:
Code:
ERROR: ld.so: object './libxcb.so.1.1.0' from LD_PRELOAD cannot be preloaded: ignored.
Stupid relative paths...the game executable is in a different folder...
Z.

ps: each time i see someone talk about azerty keymaps it seems more awful to me - you have to press shift to access numbers???
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Old 08-31-2009, 06:15 PM   #5
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Quote:
Originally Posted by Zordak View Post
ps: each time i see someone talk about azerty keymaps it seems more awful to me - you have to press shift to access numbers???
Yes. Because some often-used accentuated characters are on the same keys.
But for entering numbers there is the numpad too.

BTW, i add to drop the k/x swap since it affects chat dialog and other text entries (tekt and xeys ... ). And i configured only 1-3 (instead of 0-9) on top row, since 4 key is simple quote too .... so needed.

If NGD implement fully configurable controls, i would love to be able to use spacebar to cast a spell, in WASD mode you can hit the spacebar with thumb
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Old 08-31-2009, 08:09 PM   #6
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V 0.2 is out, now with chat Mode
Attached Files
File Type: txt xcb_in.c.patchV0.2.txt (4.6 KB, 51 views)
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Old 09-01-2009, 03:46 AM   #7
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Heheh. Static variables should be declared for the function only. I promise, they'll still stay in the same place in memory if you move them there.
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Old 09-01-2009, 09:53 AM   #8
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Very nice work my friend

With your permission and without further objection from the users here I will include a patched lib in the RO package (with the option to use it or not set in /etc/default/regnum-online).

Forgive perhaps a silly question.. what happens with you minimize RO? Do these key changes stick in other apps? If not then I think this would be a excellent option for people to have.
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Old 09-01-2009, 11:09 AM   #9
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Quote:
Originally Posted by onemyndseye View Post
Forgive perhaps a silly question.. what happens with you minimize RO? Do these key changes stick in other apps? If not then I think this would be a excellent option for people to have.
It should only work for RO according to the run command, but I may be wrong.
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Old 09-01-2009, 01:16 PM   #10
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Those patches are obsolete, use the one here instead

Quote:
Originally Posted by Eli2 View Post
V 0.2 is out, now with chat Mode
Nice.
But when chat mode is entered with mouse click... so when it occurs you may have k and x inverted, and Enter fails to revert to correct mode (since count is lost).

So here is my patch:

- it adds #define for each hack, each has to choose what he wants:
#define REMAP_KX 1 /* swap K and X */
#define REMAP_ARROW_KEYS 1 /* remap arrows to WSAD */
#define REMAP_AZERTY_NUMBERS 1 /* remap 0-9 on top row of keyboard to num pad (ie. french keyboard) */
#define REMAP_SPACEBAR 1 /* Allow to use space bar to cast spell 1 */

- it adds a way to revert to chat mode using the backspace, so if you have k/x inverted in chat mode, just press backspace to fix.


Additionnally, i had to patch configure.ac to be able to compile libxcb-1.4 on Ubuntu jaunty since it requires lib-proto 1.5 which is not available by default. I lowered the requirement to 1.4 and all seems to work (well, that's a hack in the hack...).

Enjoy.
Attached Files
File Type: txt ro-keymap-hack-0.2-zas.patch.txt (4.5 KB, 18 views)
File Type: txt libxcb-1.4_jaunty.patch.txt (359 Bytes, 12 views)
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Last edited by Zas_; 09-09-2009 at 04:49 PM. Reason: Obsolete patches
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