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General discussion Topics related to various aspects of Champions of Regnum |
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10-24-2009, 07:58 AM | #51 | |
Master
Join Date: Jun 2009
Posts: 271
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Quote:
vampirism- still get hit/knocked-stops cast golem fist- still get hit/knocked-stops cast meteor- still get hit/knocked-stops cast SK- still get hit/knocked-stops cast vamp- still get hit/knocked-stops cast GF- still get hit/knocked-stops cast meteor- still get hit/knocked-stops cast meteor- still get hit/knocked-stops cast lightning- still get hit/knocked-stops cast magma blast- still get hit/knocked-stops cast not to mention- ALL of the above gets % chance of resist, unlike aforementioned powers. |
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10-26-2009, 02:04 AM | #52 | |
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Quote:
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10-26-2009, 03:26 AM | #53 |
Master
Join Date: Jun 2009
Posts: 271
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you dont understand. there is no "miss" chance on sanct. there is no "miss" chance on LP. there is no "miss" chance on camo. or any other power that keeps player from being hit. knights have lots of buffs. Locks should have some "100%" speel to keep us from being hit for a limited time.
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10-26-2009, 09:26 AM | #54 | |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Quote:
Sanctuary has it's reason (for reviving) and the long cast time now makes it less useful for escape. Low profile is arguable, as many believe that archers should not have it, or that the cast time of low profile should be raised like Sanctuary. Warriors do not have escape spells. Warlocks function well even without these spells, so why do they need it? I have a warlock, and even if I'm not very good at playing it I can still win my share of PvPs and I can still fight well in fort wars.
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10-26-2009, 02:04 PM | #55 |
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I can agree that something needs to be done, but the lock is an offensive class that gets it's defense through offense
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10-26-2009, 03:44 PM | #56 |
Master
Join Date: Oct 2007
Location: france
Posts: 397
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Like a marks with low profile, Sotw, strategic position, spell elude ?
(i don't count acrobatic who are the basic "shield" like every class) |
10-29-2009, 12:34 PM | #57 |
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Join Date: Mar 2007
Location: New York City
Posts: 569
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Warlocks dont need a new defensive skill. A warlocks worst nightmare is getting resisted, and running out of mana. When it comes to 1v1, warlocks are the dominate class, though this is not a pvp game. It is a rvr(realm vs realm). Of course you fighting 4 other people is gonna end up you dying. Of course in war, your gonna die faster, if not kept your distance. Warlocks are most targeted and are supposed to be whipped out first. You are not a knight to be in the front lines, your supposed to sneak your way through the battles, and if used right... will be the cause of fallen 20+ enemies.
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10-29-2009, 05:21 PM | #58 |
Banned
Join Date: Feb 2007
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aries202 warlocks are not sultar bots -.-' a lot of players seem to think this, they also have debuffs and anticonjurer roles they can take upon
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10-30-2009, 02:43 AM | #59 |
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Join Date: Mar 2007
Location: New York City
Posts: 569
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Not once did i mention warlocks are supposed to cast terror only. The main purpose of a warlock is to crowd control, just like other classes have main purposes. Doesn't mean you have to play that way.
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10-30-2009, 11:00 AM | #60 |
Initiate
Join Date: Mar 2007
Location: Vault 15
Posts: 147
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Your resist spell is actually Laziness :P
p.s. many warlocks underestimate spell "Dispell magic" which can be used on themself or their ally !
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