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Old 10-24-2009, 07:58 AM   #51
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Originally Posted by Fighting_Irish View Post
this is a gay thread.Plunder has beaten my barb before and after the nerf,he sees no problem.You guys have soulkeeper,vampirism,golem fist,meteor,etc.with these spells it should be a fair fight in killing warriors.SK 1000 vamp 500 GF 800+ meteor 600.thats 2900+ hp gone, alls you need to do then is wait for meteor cd,lightning,magma blast and the warriors finished
soulkeeper- still get hit/knocked-stops cast
vampirism- still get hit/knocked-stops cast
golem fist- still get hit/knocked-stops cast
meteor- still get hit/knocked-stops cast
SK- still get hit/knocked-stops cast
vamp- still get hit/knocked-stops cast
GF- still get hit/knocked-stops cast
meteor- still get hit/knocked-stops cast
meteor- still get hit/knocked-stops cast
lightning- still get hit/knocked-stops cast
magma blast- still get hit/knocked-stops cast

not to mention- ALL of the above gets % chance of resist, unlike aforementioned powers.
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Old 10-26-2009, 02:04 AM   #52
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Quote:
Originally Posted by Brother-brian View Post
soulkeeper- still get hit/knocked-stops cast
vampirism- still get hit/knocked-stops cast
golem fist- still get hit/knocked-stops cast
meteor- still get hit/knocked-stops cast
SK- still get hit/knocked-stops cast
vamp- still get hit/knocked-stops cast
GF- still get hit/knocked-stops cast
meteor- still get hit/knocked-stops cast
meteor- still get hit/knocked-stops cast
lightning- still get hit/knocked-stops cast
magma blast- still get hit/knocked-stops cast

not to mention- ALL of the above gets % chance of resist, unlike aforementioned powers.
Of course they have a chance of being resisted or evaded, they are attack spells not self buffs, you think there is no possible way a lock can resist a kick or something? Its the same concept.
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Old 10-26-2009, 03:26 AM   #53
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you dont understand. there is no "miss" chance on sanct. there is no "miss" chance on LP. there is no "miss" chance on camo. or any other power that keeps player from being hit. knights have lots of buffs. Locks should have some "100%" speel to keep us from being hit for a limited time.
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Old 10-26-2009, 09:26 AM   #54
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Originally Posted by Brother-brian View Post
you dont understand. there is no "miss" chance on sanct. there is no "miss" chance on LP. there is no "miss" chance on camo. or any other power that keeps player from being hit. knights have lots of buffs. Locks should have some "100%" speel to keep us from being hit for a limited time.
Why?

Sanctuary has it's reason (for reviving) and the long cast time now makes it less useful for escape.

Low profile is arguable, as many believe that archers should not have it, or that the cast time of low profile should be raised like Sanctuary.

Warriors do not have escape spells.

Warlocks function well even without these spells, so why do they need it? I have a warlock, and even if I'm not very good at playing it I can still win my share of PvPs and I can still fight well in fort wars.
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Old 10-26-2009, 02:04 PM   #55
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I can agree that something needs to be done, but the lock is an offensive class that gets it's defense through offense
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Old 10-26-2009, 03:44 PM   #56
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Like a marks with low profile, Sotw, strategic position, spell elude ?

(i don't count acrobatic who are the basic "shield" like every class)
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Old 10-29-2009, 12:34 PM   #57
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Warlocks dont need a new defensive skill. A warlocks worst nightmare is getting resisted, and running out of mana. When it comes to 1v1, warlocks are the dominate class, though this is not a pvp game. It is a rvr(realm vs realm). Of course you fighting 4 other people is gonna end up you dying. Of course in war, your gonna die faster, if not kept your distance. Warlocks are most targeted and are supposed to be whipped out first. You are not a knight to be in the front lines, your supposed to sneak your way through the battles, and if used right... will be the cause of fallen 20+ enemies.
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Old 10-29-2009, 05:21 PM   #58
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aries202 warlocks are not sultar bots -.-' a lot of players seem to think this, they also have debuffs and anticonjurer roles they can take upon
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Old 10-30-2009, 02:43 AM   #59
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Quote:
Originally Posted by Angelwinged_Devil View Post
aries202 warlocks are not sultar bots -.-' a lot of players seem to think this, they also have debuffs and anticonjurer roles they can take upon
Not once did i mention warlocks are supposed to cast terror only. The main purpose of a warlock is to crowd control, just like other classes have main purposes. Doesn't mean you have to play that way.
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Old 10-30-2009, 11:00 AM   #60
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Your resist spell is actually Laziness :P

p.s. many warlocks underestimate spell "Dispell magic" which can be used on themself or their ally !
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