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Old 10-30-2009, 09:19 PM   #11
Brother-brian
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Thank you for timely response, and for your time.

I hope you guys can get to fixing some of the issues around spells sometime soon as well.
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Old 10-30-2009, 09:48 PM   #12
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it's good to see action, but it's only happening in fort fights, and they are rarely fair :/ it's called war zone not fort zone
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Old 10-31-2009, 01:05 AM   #13
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In principle hunters could also coordinate, camo into an enemy group and do a joint repetition shot. Its a matter of coordination and you dont have a nice "oh everyone is knocked i should run in front and cast terror" moment - dm proposed this years ago. Its not as easy as chaining terrors, but on the other hand it does 30-50% more damage (on mages...personal experience on other classes is rather limited).
Also in these fights ive seen lots of people retreating with low hp and thought of them as easy prey to an enemy hunter. But luckily there never was one. From my perspective as non-hunter theres interesting possibilities to use the class.
They require coordination, yes. But arent we talking about RvR? So you should require coordination to be effective as any other class does.

I totally agree on the terror issue, the skill is definitely unbalanced with the continuous knock when theres a certain number of locks present.

Also i found the present fights an interesting mirror of the support class design flaws. Check the war groups, you will see more conjurers with summons than without. And the rest can merely cast areas, directed healing of targets is just impossible.

Still, this event brought up the best memories of action in game for quite a long time. I wish you would have thought of this earlier & would repeat it more frequently. How about a "capture forts for xxx minutes" event to get a mask the next time? It would prevent ignis from camping imperia save all day.

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Old 10-31-2009, 09:59 AM   #14
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Quote:
Originally Posted by Zordak View Post
directed healing of targets is just impossible.
Z.
This is a real problem for support healers right now.

It is almost impossible to single out a desired target in a big group.

It isn't even easy to select targets in a small group.

A solution might be to have a small 'vitals' tab on the side of the screen for all those in your party. The tabs can show you who is on low health.

Then instead of having the fiddly business of selecting a character amongst a group, all you need to do is select the tab of the person you want.

When you select the tab you select the person, heal them, select the next tab, and so on.

It would still be difficult to select people who aren't in your party, but at least it would be an improvement.

Last edited by makarios68; 10-31-2009 at 10:22 AM.
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Old 10-31-2009, 12:58 PM   #15
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Quote:
Originally Posted by Zordak View Post
directed healing of targets is just impossible.
Although it is kinda off topic the biggest problem I have with targeting is not only single someone out in a packed group but also with the movement speed change and the left click hold turns camera changes. If camera changes were a little less fast to react - similar to the ugly workaround on linux - it might be easier.
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Old 11-01-2009, 02:32 AM   #16
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Quote:
Originally Posted by chilko View Post
We know this guys.
This is why we are working on a new engine mainly, not because of the graphics.
Dear NGD I hope you fix Imperia Castle. It is currently the most laggy place in Regnum.
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Old 11-01-2009, 06:44 AM   #17
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+1 from me for this thread.
I dont have problems with lag.
I want to emphasize your point one that says that is many ways for active wz.
I think that would be nice for players to get some exp in war, instead only from grinding. As a matter of fact, they ARE getting some real experience, but it is not of use for level up.
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