|
|
Questions to the Community Guides and how-to play threads posted by other users |
![]() |
|
Thread Tools
![]() |
Display Modes
![]() |
![]() |
#91 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
![]() |
![]()
I think the devs meant well. I really do. However, the reintroduction of Dragons and realm block are two killers to the RvR of the game.
The use of the relics to block and unblock access to the dragon was supposed to enhance war. However, with it being only defensive oriented ( you have to keep your relics) it would have dampened war. Considering Haven barely has enough to do both war and PvE (dragons) properly, one will suffer for the other. The blocking of relics was supposed to ease imbalances and actually, prevent the obvious which is; The mechanics of the game, specifically invasions break once population drops below a certain level. This sadly is becoming more and more of a problem. This is why I am once again of the opinion that "Invasions" is a failed construct and war should now be limited to only the war zone. Gems go out to WZ and are in constant play. Holding each one gives your realm a minor but desirable bonus. Acts of war give you bonuses which are delivered in predictable increments at predictable times and last for every houskeeping round the server conducts. A housekeeping round is a tabulation and assignment or removal of bonuses for that round. This could happen 4 times per day. In addition, war from every level such as squid island up and to the full war zone contribute to the "realm score" and bonuses as you would have it. In such a way, imbalances in population can be dealt with at each round of server housekeeping with special bonuses applied to either the proportionately underpopulated realm or non application of some bonuses to excessively populated realms. Obviously this is no easy task and probably will take a year of development at the least , Should the team choose to go that way. |
![]() |
![]() |
![]() |
#92 |
Master
![]() ![]() ![]() Join Date: May 2013
Location: Australia
Posts: 302
![]() |
![]()
ive always been of the opinion that the problems haven is facing today started a very long time ago,right back to the introduction of warmasters.
1) removing top lvl players from inner realm so they are forced to grind in the war zone only was a mistake.boosting the war zone population in this manner only hindered the growth.the realms for years had that empty feeling no new player wants to see in a game when they start,ngd's answer was to give us back realm chat in the war zone,this too was a mistake as a lot of the war zone players argue and complain and send the wrong message to new players.what happens in the war zone should have stayed there.realm chat and war zone chat should never be mixed. 2) NGD didnt listen to the players enough.Haven(horus AND Raven) have always been totally different to RA server.the fact that south america does not have an over abundance of mmorpg's supplying thier continent have ensured that RA server was a success.getting Horus and Raven to grow in the same manner required "new" strategies and techniques.what worked for one market will not always work for another. 3) the merge with Raven and Horus created new problems as well.multi-realming is so common place now its almost accepted practice among 99% of the playing community.we have all seen how the populations of each realm can vary dramatically in the course of only a few minutes.you can have 4:1 odds needed to invade and 10 minutes after your side has killed the noble you find your realm almost empty and the defending realm has suddenly grown in numbers. 4) the lack of balance updates has been missing for far too long.the game no longer resembles the pre war masters update when you compare balance. 5) blocking of relics is a stupid idea.that or something like it was needed i agree,but if more emphasis had been placed on growth and balance in the years preceeding it we would not have needed this change. the list goes on,but im not the first to suggest this,these forums are well documented with such suggestions and complaints. Last edited by Dumberest; 11-28-2013 at 02:20 AM. |
![]() |
![]() |
![]() |
#93 | |
Secondary account
![]() ![]() ![]() Join Date: Aug 2011
Posts: 321
![]() |
![]() Quote:
I couldnt agree more. Your definition of the problems this game is having, couldnt be better. It is sad to see a game with such a potential dying bit by bit. |
|
![]() |
![]() |
![]() |
#94 | |
Master
![]() ![]() ![]() Join Date: Jan 2009
Posts: 395
![]() |
![]() Quote:
I feel more love if i hear about Super Mario Bross than about Regnum ,it has so anti-players points that makes me from love to hate it . No offense to devs but they know the art of piss off player base . Personaly i've pass lots of updates and changes of this game ,but i can't pass at all over this Dragon updates ,so many minuses and anti social than make me sick of it … Regnum it was my first MMO ,i was damn big fan of it …but it losing it charm,it losing bad and it losing fun ,it was until Dragon cave update that was 100% unit social side of the game … never seen ever a game to make so many changes anti-players … wtv after trying second my MMO I'm looking now at CoR as at old rusty piss of junk ,and after reading forum today first time after weeks gave it me the feeling that i was right to leave because nothing can save this game from self-destruction … Again ,it is not a opinion with bad intention ,but this are the eyes how i see CoR now … And i'm sorry about shy try to "balance" game now …there is nothing that can balance game now … just dust an fog ..gameplay is the same …gears to win /luck to win … nothing fun ,base nothing to do with skills. Game is damn exaggerated developed in this direction... Why i'm still posting here ? ..probably because is last pice of love for the game that grown up from me and doesn't like to see this game so junky .
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
|
![]() |
![]() |
![]() |
Tags |
bbbot, canf, dog, nof, ompa, weg |
|
|