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Old 08-11-2014, 01:28 AM   #91
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yea frozen storm WILL become OP
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Old 08-11-2014, 02:30 AM   #92
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Quote:
Originally Posted by Irsh View Post
...
Note knights got the new stone temple buff, but they lost aprox 10% from weapon's trees passives. At the end its not an so op buff. Maybe comparing to barbs knights got the "+" in damage-defense stuff, but not with other classes, and you know, rvr game.

About mindsquasher, of course it needs a nerf, i was thinking that they could increase the cooldown for this update for not even a solution but for make it less op, but no.

They need to turn it into a tactic spell, not just a spell that you put on 1 2 or 3 of your spell barr to spam it. Increase mana and cooldown, atleast a bit, if you increase a lot then increase the chances also but just a bit. Or make it just casteable when enemy is knocked or inmobilized, or add a casting time, but change something lol.

Now that blunt tree got the crit buff, people will use hammers more, and that means more mindsquasher spam ---> chances game ---> no skill required.

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Originally Posted by Irsh View Post
With knights being so strong now, maybe it would be better to take away the passive block ability, and make them block only through Precise Block.
http://img.pandawhale.com/post-28555...-Brea-2SXe.gif
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Last edited by rossi; 08-11-2014 at 06:02 AM.
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Old 08-11-2014, 02:33 AM   #93
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Also, knight is not that useful at war anymore with the nerf of shield wall and stars shield.
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Old 08-11-2014, 05:33 AM   #94
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I don't play and not tested personal this changes but i can see some thinks :
  • Finally broken chains of CC that was keeping down a player until was dead
  • Finally made tons of area usefull again as archers areas
  • A very dynamic wide changes ,this will change the way that people will make setups

I like this changes ,will change the way the people will play,but wee will see how will act in live server.
I se barb complaint about reduced CC resist and armor and warlock about less CC duration ,in my opinion this is equilibrium ,less resist for barb and less CC for warlocks.

But this also will improve DOTS power ,a few DOTS will kill your ass ,so nothing changed and Silence+Meteor will keep you dizzy forever.
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Old 08-11-2014, 08:25 AM   #95
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Lol Ichi if you get pet no WM tree and someone say here Hunters lose some advantige ... from RA beta till now only thing hunter get was only Cold Blood and evry update is taken and taken more from hunter .... other classes lose something but get something .... hunter only lose more and more evry update now we lose stalker and reduce Cold Blood and Shild piercing will be great for marksmans under recharged arows for hunter will ne noting special ..... so before you people continue talk how hunters have all advantige I will ask you one thing only ... tell me any other class except hunter that only lose with evry update and never get noting or if get something NGD reduce that fast ( in next update ( COld Blood example ) .... ) there is none except hunter )
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Old 08-11-2014, 10:02 AM   #96
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Quote:
Originally Posted by Doom-Elf View Post
Lol Ichi if you get pet no WM tree and someone say here Hunters lose some advantige ... from RA beta till now only thing hunter get was only Cold Blood and evry update is taken and taken more from hunter .... other classes lose something but get something .... hunter only lose more and more evry update now we lose stalker and reduce Cold Blood and Shild piercing will be great for marksmans under recharged arows for hunter will ne noting special ..... so before you people continue talk how hunters have all advantige I will ask you one thing only ... tell me any other class except hunter that only lose with evry update and never get noting or if get something NGD reduce that fast ( in next update ( COld Blood example ) .... ) there is none except hunter )
RA should only work for normal hits, so afaik it shouldnt stack with spells as shield pierce and dual shot etc.

And comparing todays hunters with their barb-like damage combos to hunters from the early stages of the game is absurd, now Hunters hit much harder and twice as fast and from further away.
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Old 08-11-2014, 10:11 AM   #97
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I don't think locks need anymore improvements - quite the opposite. I'm not the best hunter or barb out there, but I'm no the worst either. I can count the number of times I have defeated a lock with either class in pvp.

They confuse you so you can't buff/stun, then slow you so you can't catch them, then steal/drain your mana so you can't do anything, then stick soulkeeper (5) on you - boom dead. They are even the bane of my rvr tactics on barb, pretty much the only class that if one spell gets through I'm done for (barring a knight/barb combo that places you perpetually on your back, and not in a good way).

Either way, I'm looking forward to the update going live. Even if it results in increased power to certain classes I'm going to enjoy trying to figure out how to overcome their strengths, etc.
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Old 08-11-2014, 10:52 AM   #98
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Quote:
Originally Posted by pieceofmeat View Post
RA should only work for normal hits, so afaik it shouldnt stack with spells as shield pierce and dual shot etc.

And comparing todays hunters with their barb-like damage combos to hunters from the early stages of the game is absurd, now Hunters hit much harder and twice as fast and from further away.
it's because weapons and no that was not compare it was review form first update till now and just tell me what skill except cold blood ( that will be reduced in new update ) hunter get ??? they only lose evry update reduce something on hunters so please only absurd is your answer on my post because fact is every update hunter lose and lose and lose more ... as I say in my first post maybe to remove move speed total and put camo on 15 sec as well and reduce tracking to maybe on 50 m and lvl 5 on 120 m then .... or just remove damn class from game
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Old 08-11-2014, 10:55 AM   #99
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Quote:
Originally Posted by pieceofmeat View Post
RA should only work for normal hits, so afaik it shouldnt stack with spells as shield pierce and dual shot etc.
Nah, it doesn't stack. My criticals were higher than shield piercing 5, though Shield Piercing worked wonders through a Knights def stance. Went from 38-42 normals to 198 Shield Piercing, which makes sense considering the name.
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Old 08-11-2014, 10:58 AM   #100
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and ye pieceofmeat hunters hard hit was in 3 to 4 shotst that is coold blod ( only skill hunter ever get from beta version till now ) and will be reduced now to but what most make me angry is stalker need ally to be cast reduce your speed and duration is real good full 15 sec ....
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