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Old 01-24-2011, 04:02 PM   #91
doppelapfel
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Quote:
Originally Posted by bois View Post
Had a look at the build. I don't know if I would go with Silence. It is a nice spell but the range makes it slightly risky as a multi- purpose and I would rather go for more on the meteor because it has range, fast CD and inflicts damage. That looks like a better investment for the build over silence. I would go for silence if I was doing a full mentalist build.
The big advantage of silence is that it has only 1,5s casttime, meteor and beetle have 2s. So if will domain is on cd, silence is your cc with the shortest casttime, i lost a lot pvps because my enemy casted will domain/bow before i was able to finish meteor, though i was standing behind my target, silence can help a lot in such situations.
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Old 01-24-2011, 04:31 PM   #92
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http://trainer.claninquisition.org/t...aaouaatauLFnaa

So this is my new setup, got some nice info from my clanmates (Truth) and I like this setup.
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Old 01-24-2011, 04:54 PM   #93
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I would not disagree doppelapfel. That is why I am always careful to say that it depends on build type, gear and what you want to do.

In my case I never use silence. Simply because I don't do PvP at all. My build is strongly biased to areas and being outnumbered in a group situation.

Hope the build works nicely for you Huntshot.
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Old 01-24-2011, 08:41 PM   #94
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Quote:
Originally Posted by HuntShot View Post
http://trainer.claninquisition.org/t...aaouaatauLFnaa

So this is my new setup, got some nice info from my clanmates (Truth) and I like this setup.
Looks pretty good. I prefer mind push on a higher lvl but i know that the timing can be very hard, especially if youre having positioning problems. The only thing that i would really miss in that setup is dispel, but youd have to give up a lot other spells to get it.
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Old 01-24-2011, 09:32 PM   #95
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My current setup.

Beetle 3: Enough time for 2 spells
Mind Push 3: Against warriors and warrior groups, especially good if they use um.
Ivy 1: Enough to gain some distance and to cast one spell against warriors, good to capture runners due to the short casttime.
Will Domain 4: Perfect for casting 2 spells and meteor or beetle afterwards.
Silence 1: If will domain is on cd and i fear that ill get bow or will domain after a freeze, enough for servants, icewind or mana burn.
TM 2: good against groups of enemies or just to gain some time in pvp.

EB, Devotion 5: Dont have to say anythign i guess.
Sacrifice 5: I really need it on 5 to not have great mana problems.
Mana Burn 5: Cheap spell, deals a lot dmg and takes away a lot mana (totally op imo).
Synergy Bound 1: Helpful when there is no conju around, lvl 1 is enough.

Dispel 3: Awesome spell to get rid of ccs and dots or to help allies.

Slow 3: Against barbs with um, warriors in general and runners.
Lazyness 1: Against barbarians with um who are too far away for midn push and attack an ally, generally nice against archers and warriors.
Meteor 3: Good dmg for a lvl 3 spell, high range, dizzy.

Vampirism, SK: To gain hp, dont have to say much about this.
Darkness 1: Against heals and special buffs as ao1, sotw, um.
Servants 3: Gives some nice extramana, sacrifice 5 isnt enough for me. Gives a lot more than Energy Borrow.

Fireball, Lightning, Icewind: Best dmg spells for a lock imo.
Freeze 1: Good if there is more than one enemy or to gain some time/let dots do their job.
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Old 02-14-2011, 09:33 AM   #96
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Hi there,

I had an idea for a setup and wanted to ask your oppinons about it.
This is it.

I'd spend the 4 remaining points either on Darkness, Ice- or Magma-Blast, energy borrow or maybe Golem Fist.

What do you think?

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Old 02-14-2011, 09:47 AM   #97
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Quite a unusual setup for a lock...
I would miss ice blast, will domain and pricking ivy
What I wouldn't skill is Vitality absorbtion and Cremation... Also I wouldn't invest in mana communition, unles I were in a support mode...
Maybe try summon lighting, it's quite useful in fort wars.
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Old 02-14-2011, 11:02 AM   #98
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Quote:
Originally Posted by _Kharbon_ View Post
Quite a unusual setup for a lock...
I would miss ice blast, will domain and pricking ivy
What I wouldn't skill is Vitality absorbtion and Cremation... Also I wouldn't invest in mana communition, unles I were in a support mode...
Maybe try summon lighting, it's quite useful in fort wars.
Well, I could skill Ice Blast with my 4 remaining points.
But I find that Vitality Absorbtion and Cremation are quite useful spells (cremation if you are fighting against a huge crowd... which could have few people less )
Version with 19 elements instead of 19 necro and dropped mana com.
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Old 02-14-2011, 11:44 AM   #99
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Quote:
Originally Posted by ice_zero_cool View Post
Well, I could skill Ice Blast with my 4 remaining points.
But I find that Vitality Absorbtion and Cremation are quite useful spells (cremation if you are fighting against a huge crowd... which could have few people less )
Version with 19 elements instead of 19 necro and dropped mana com.
Yup, that looks much better
I never even tried vit. absorbtion, so you might be right there. Cremation is useful, but can be countered by reveal, that many hunters skill. It is good for group fights, especially if you have lower numbers.
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Old 02-14-2011, 11:48 AM   #100
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Quote:
Originally Posted by _Kharbon_ View Post
Cremation is useful, but can be countered by reveal, that many hunters skill.
i have never seen any hunter using reveal corps oO

Quote:
Originally Posted by _Kharbon_ View Post
I never even tried vit. absorbtion, so you might be right there.
imagine you casting sultars terror on a group of 10 ppl and the average dmg dealt is 500. Now, if you get 10% of the damage dealt back as hp, how'd you like that?
thats an example very near reality
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Last edited by ice_zero_cool; 02-14-2011 at 12:26 PM.
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