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Old 04-18-2008, 03:54 PM   #91
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Actualy a lvl37 knight can kill marksman by using trees,stones...atleas i did it...
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Old 04-18-2008, 03:58 PM   #92
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Quote:
Originally Posted by Valorius
A lvl 38 of any other class is total roadkill but a marksman. A lvl 38 warlock can barely even hit a 50 with any spells, a lvl 38 knight does insignificant dmg, and lvl 38 barb is extremely easy to kill, and a lvl 38 hunter doesn't do anything well but run like hell.

So once again, i disagree. A lvl 38 marksman is WAAAAAY stronger than a lvl 38 of any other class.
Yes, they are way stronger, but I repeat, you must never underestimate lower levels. Most of them are unexperienced, but I saw some ones doing miracles with their low level.

Remember again that during war, this lvl handicap can be reduced by allies and their buffs.

But sticking to the topic:

The problem here are Archers and Evasion skill tree. It has a lot of skills that shouldn't be shared, and some ones that shouldn't exist. And DS in Marksmen should only apply to the caster.
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Old 04-18-2008, 03:59 PM   #93
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"misaccc
This message is hidden because misaccc is on your ignore list."


Ignore is a wonderful thing.
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Old 04-18-2008, 04:03 PM   #94
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Quote:
Originally Posted by adrianpf
Yes, they (marksmen PT) are way stronger(then other lvl 38 classes),
Good, then we agree.

Quote:
Originally Posted by adrianpf
The problem here are Archers and Evasion skill tree. It has a lot of skills that shouldn't be shared, and some ones that shouldn't exist. And DS in Marksmen should only apply to the caster.
Here i disagree. All the hunter really even has left after the -repeated- nerfings is evasion and melee pets that like to drown themselves at every bridge crossing.

Shared trees are highly problematic though, i agree 100% with that. I am fairly convinced the reason the longbow tree sucks so bad is because NGD doesn't want to give marksmen (even more) powerful long range attacks.

I personally (except for pt lvl characters) have no problem with the offense of marksmen, it's their defense that i find insane. The simple removal of strategic positioning would go a mile toward balancing marksmen. If there is any offensive skill they have that i deem to be overpowered, it's ethereal arrow for all the reasons already listed.
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Old 04-18-2008, 04:04 PM   #95
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Quote:
Originally Posted by Valorius
and lvl 38 barb is extremely easy to kill, .
Didn't you start a whole nother thread about how a very easy barb killed you?
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Old 04-18-2008, 04:08 PM   #96
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Quote:
Originally Posted by Rated_R_Edge

Didn't you start a whole nother thread about how a very easy barb killed you?
A lvl 38 is totally unranked.

In the other thread it was a "very easy" ranked barb, lvl 43-45 being discussed. Here we're talking about lvl 38s.

You will acknowledge that there is a world of difference between the two, yes?
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Old 04-18-2008, 04:22 PM   #97
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Quote:
Originally Posted by Valorius
Here i disagree. All the hunter really even has left after the -repeated- nerfings is evasion and melee pets that like to drown themselves at every bridge crossing.

Shared trees are highly problematic though, i agree 100% with that. I am fairly convinced the reason the longbow tree sucks so bad is because NGD doesn't want to give marksmen (even more) powerful long range attacks.
Here we go again, Valorius dont want his evasion nerfed.....

The only point in this thread is that, i dont want the marksmans with more armor than me.

That will not solve nothing, maybe it solve something for your full evasion setup (you only know how to buff yourself and you rely only in evades/resists)

A target with 2k armor its not a problem for anyone except the ones who rely only in his defense and use low damage attacks. IF you used tear apart a higher lvl dual shoot and this like ambush or stunning fist you have no problem with high armoured targets. The problem comes when they have damage reduction and they are able to evade/resist that spells.

Then you compete in a evade/resist and damage reduction tournament and of course you lose it because you have lower base damage.

You do exactly the same vs mages but you dont care at all, you can kill a mage with only normal attacks and lvl 1 dual shoots while you evade and resist all but who cares, thats because you are so good, when a markman does exactly the same to you then we have a serious problem.

And what is your solution? Nerf the unique thing markmans have for defense in his trees, nerf them but dont touch me.

You make me laugh Val.
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Old 04-18-2008, 04:24 PM   #98
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Quote:
Originally Posted by Valorius
PS: Magnet, after reading your pasta comments: I heard there was a "most hated enemy hunter thread" in the spanish forums recently. Can someone tell me, who won that vote?
Well hated doesn't mean good. There are a lot of Hunters I dislike for their lame behavior and I don't think they're good anyhow.
And there are some I dislike and who are good.
And finally some whom I like (even as enemies) and are bad, or good.

Hated != Good.
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Old 04-18-2008, 04:26 PM   #99
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Quote:
Originally Posted by Valorius
Here i disagree. All the hunter really even has left after the -repeated- nerfings is evasion and melee pets that like to drown themselves at every bridge crossing.
SotW shouldn't exist. Archers should have more tools to keep range, not to eliminate it.

Evasion, even with its "nerfs" is one of the most powerful defense trees in-game. Acrobatic (cheap and cd=dur), Spell Elude (powerful and cd=dur), Mobility, Escapist (cheap and great even in lvl 1) and other ones that even in lvl 1 are useful.
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Old 04-18-2008, 04:34 PM   #100
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Why do you think, Valorious, that hunters are so hated when they are so nerved like you say?
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