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Old 09-01-2008, 06:05 PM   #91
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Quote:
Originally Posted by Znurre
No, but I want you to get spells that will guarantee you protection instead of relying on luck.
I don't want any evades, resists, block in the game at all if I was to decide.
I think damage reduction, spell immunity, effect resistance, damage return spells are the way to go.
Then why it is always about archers? No one posted anything about removing wind wall. When Mell suggested disabling auras in fort wars, there was any positive response from those who don't like evasion tree? When Valorius was whining about unstopable there was something beside lough or sarcasm? I understand your point. But if someone want to do anything with evasion tree then i say no to evade tunics, no to wind wall, no to protection dome, no to mana pylon, no to wind wall, no to blocking auras and i want 100% succed spells on any other class.

Edit: Did you had any unfair fight with me? :P
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 09-01-2008, 06:26 PM   #92
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Quote:
Originally Posted by zielski
Then why it is always about archers?
Because archers are the most common case. SotW is the best spell for immunity, and you can attack in it, along with a speed boost. It can resist nearly any attack or spell in the game, its a spell with no sense,

All classes are split into 2 teams, those teams that you hate, and the ones that play to your liking. SotW archers, SC barbs, Immortal Knights, Unattackable warlocks,

The game is changed because of them, thus sadly you are changed aswell. How do we know balance isn't character based and not class based?
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Old 09-01-2008, 07:57 PM   #93
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Quote:
Originally Posted by Katiechan
I fight mages daily that evade more than I do on either archer class.
Ah ok you were joking, no problem then.

In case you were not if you are tired of this garbage you can leave the game and the forums for 16th time with one of these post you always delete after 20 mins.

Just a little thing more

Quote:
Originally Posted by Katiechan
If at any time you cannot defeat another player it is because you did not use your skills correctly or the flaws in the engine made the battle too luck-based. It is not because they had access to some overpowered dicipline.
Dont teach lessons to us, we knew how to play before you arrived and of course we know what to do vs any class. If the battle its too much luck based its because the overpowered/stupid/badesigned/whateveryouwant defense system. And even if you dont want to see it the archers are the most benificiated by it just because they have range, speed and damage.

I dont understand why they need defense.
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Old 09-01-2008, 08:20 PM   #94
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Quote:
Originally Posted by Katiechan
Keep in mind, I'm the one who made the original "Warlocks suck now" thread that everyone laughed at.


at that time not everyone had encountered evades on the level we have today, more people use them and they are therefore noticable. I think I can't remember if I agreed with you in this thread.

Fun? The only thing you can really do is spam mod, only thing that you are sure will have some kind of effect unless you want to go with staffmastery and a conlock build (which is worse then warjurers)

I played a warlock long before you had your first necrostacypoints.

The difference between playing a marksman and a warlock is that warlocks die faster, their defense is totally screwed unlike a marksman which is easy to maneuvrer and keep alive in a fortfight and also on a hunting trip, Not as good getaways as a hunter but he can definately keep himself alive.

Quote:
Originally Posted by zielski
Same as mod + windwall
that doesn't make you invincible

Quote:
Originally Posted by zielski
No one posted anything about removing wind wall.
I did

Quote:
Originally Posted by zielski
no to mana pylon
Do you know what this spell does?

Quote:
Originally Posted by Edgey
Unattackable warlocks
I think you meant conjurers :P
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Old 09-01-2008, 08:39 PM   #95
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Quote:
Originally Posted by BlooD
I dont understand why they need defense.
You do Did you tried to survive fort war without defence? I did

Quote:
Originally Posted by AwD
no to mana pylon

Do you know what this spell does?
Yes i know i have it on 5.
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Old 09-01-2008, 08:41 PM   #96
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Quote:
Originally Posted by zielski
You do Did you tried to survive fort war without defence? I did
I did too, it last longer than my warlock, maybe because as marksman i can attack from more range than anyone and with the hunter i can attack from invisibility.

Even with that no one wants to remove acrobatic :P
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Old 09-01-2008, 08:42 PM   #97
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Quote:
Originally Posted by BlooD
I did too, it last longer than my warlock, maybe because as marksman i can attack from more range than anyone and with the hunter i can attack from invisibility.

Even with that no one wants to remove acrobatic :P
Yes but when ignis use 3 sultars in row it is hard. And lately they have bad habit of keeping close to the wall.
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Old 09-01-2008, 08:44 PM   #98
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Quote:
Originally Posted by zielski
Yes but when ignis use 3 sultars in row it is hard :P
Dont tell me you have to survive because you are an archer.

Never noticed they had to survive where all other classes die.
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Old 09-01-2008, 09:28 PM   #99
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Quote:
Originally Posted by BlooD
Dont tell me you have to survive because you are an archer.

Never noticed they had to survive where all other classes die.
If i don't have defence and any other class have? You said that you see no idea why we have defence. In fort we die without it faster then others (beside locks :P). Btw. why lock should have defence?
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Old 09-01-2008, 09:35 PM   #100
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Archers in general have far far better defences than warlocks, archers have better defensive spells, archers have more armour, archers can run away faster,

And dont even try compareing wind wall with sotw...
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