Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 10-25-2008, 04:37 PM   #91
UmarilsStillHere
Marquis
 
UmarilsStillHere's Avatar
 
Join Date: Jul 2007
Location: England
Posts: 2,419
UmarilsStillHere will become famous soon enough
Default

Quote:
Originally Posted by niemi
now see, this is all wrong.
SC is nearly all a warrior's got to get himself a piece of rp pie.sure, warcries are dandy, but they dont help get in any hits.
mages and archers can whup a warriors ass using skills, ex. ensnare etc, unallowing the warrior to get anywhere NEAR the range-class before its dead.
If anything, weaken it slightly, give another high dmg skill, because sc is barely enough.
sc's all a warrior's got to get a good hit, period.
Spoken like a True Sc monkey

I played my knight from lvl 20~ to lvl 42 without useing SC, I recently swapped max blunt for 15 slash and to push peirce from 15 to 17 because I found that SC/Disable limb are often more use than the blunt spells (mostly I wanted disable limb) SC is nice I can often hit around 700 with it vs a similar lvled palyer (with 2 wep buffs)

But SC is in no way a warriors only offence, most players use 2-3 wepons, Blunt has many good effects, and peirce has a good effect-dmg mix. Ripost to point out the clear one is another stong warrior spell.

If as a barb you cant get near a ranged class, then your doing something wrong.
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
UmarilsStillHere no ha iniciado sesión  
Old 10-25-2008, 11:49 PM   #92
SmUrV
Banned
 
SmUrV's Avatar
 
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
SmUrV is an unknown quantity at this point
Default

Quote:
Originally Posted by 210paul
Spoken like a True Sc monkey

I played my knight from lvl 20~ to lvl 42 without useing SC, I recently swapped max blunt for 15 slash and to push peirce from 15 to 17 because I found that SC/Disable limb are often more use than the blunt spells (mostly I wanted disable limb) SC is nice I can often hit around 700 with it vs a similar lvled palyer (with 2 wep buffs)

But SC is in no way a warriors only offence, most players use 2-3 wepons, Blunt has many good effects, and peirce has a good effect-dmg mix. Ripost to point out the clear one is another stong warrior spell.

If as a barb you cant get near a ranged class, then your doing something wrong.

i use all 3 weapons

lvl 2 sc on my knight hits about 750 - 800 average unbuffed stacking all 3 lvl 3 dmg buffs can hit about 1.2k at max

but i find that there are useful skills in every tree and relying on any one skill too much isnt something i enjoy doing

southcross doesnt even really need to exist on a barb if you're using the class properly, i fear a barb with a mace or a hammer much more than i do an axe or sword

it is a nice FU to a conju about to use sanctuary though
SmUrV no ha iniciado sesión  
Old 10-26-2008, 02:19 PM   #93
UmarilsStillHere
Marquis
 
UmarilsStillHere's Avatar
 
Join Date: Jul 2007
Location: England
Posts: 2,419
UmarilsStillHere will become famous soon enough
Default

The post was acctualy talking to niemi

But yeah knights should use several wepons, partly because they are less of a solo class and more of an assistance class, so its good to have several ways to knock down/dizzy/imobalize/generaly hinder the enemy.

Prehaps my fave you of this style was this about 5 weeks ago when this happened

Balestra a hunter just as they cast escapist,
Sheild bash,
mind squash, (success)
By this point they had no mana left so it was easy for my hunter buddy to finish em off.
>
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
UmarilsStillHere no ha iniciado sesión  
Old 10-27-2008, 03:28 PM   #94
_dracus_
Count
 
_dracus_'s Avatar
 
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
_dracus_ is on a distinguished road
Default

Barbarian don't need SC, neither ripost. Our class has everything to win a 1vs1 fight and everything to be usefull in groups. However I think SC is as overpowered for barbarian than for knights. The thing is it needs to be rethink, or redesign.

My proposition was and still is for SC/Ripost: keep it 225% and 160% dmg but compute on the unbuffed based dammage. Then we won't see those totally incredible hits higher than 2.5k dmg (even a 2k dmg is already too much).
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
_dracus_ no ha iniciado sesión  
Old 11-03-2008, 03:52 AM   #95
StrikerX
Pledge
 
Join Date: Oct 2008
Posts: 6
StrikerX is on a distinguished road
Default

This post really needs to die.. Nothing needs to be done with South Cross.. it's one of the few barbarian skills that is worth having for pve and pvp.. Range classes always complain if they die.. Seems true in every game they want to be the god class. Barbs/Knights have to actually get within striking distance to use SC so we better have a some decent skills when we get there and it's not like it's 100% chance and it uses so much mana we maybe get 3 sc's in before we totally out of mana...

So please leave this alone game developers.. It's good as is..
StrikerX no ha iniciado sesión  
Old 11-03-2008, 05:12 AM   #96
Comp
Count
 
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
Comp will become famous soon enough
Default

Quote:
Originally Posted by StrikerX
This post really needs to die.. Nothing needs to be done with South Cross.. it's one of the few barbarian skills that is worth having for pve and pvp.. Range classes always complain if they die.. Seems true in every game they want to be the god class. Barbs/Knights have to actually get within striking distance to use SC so we better have a some decent skills when we get there and it's not like it's 100% chance and it uses so much mana we maybe get 3 sc's in before we totally out of mana...

So please leave this alone game developers.. It's good as is..
Actually nothing needs to be done regarding SC as this poster said; however, what needs to be done is the amount of total damage any one spell can take. This needs to be a percentage base....there's absolutely no reason any single player should be able to one-hit-kill another.
__________________
Compost (60 Hunter) Alsius
Compoundious (Dead and gone...)
Comp no ha iniciado sesión  
Old 11-03-2008, 09:01 AM   #97
SmUrV
Banned
 
SmUrV's Avatar
 
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
SmUrV is an unknown quantity at this point
Default

Quote:
Originally Posted by Solarus
Actually nothing needs to be done regarding SC as this poster said; however, what needs to be done is the amount of total damage any one spell can take. This needs to be a percentage base....there's absolutely no reason any single player should be able to one-hit-kill another.

what they could do is put an overall cap on the amount of damage that any spell can deal... say 2000 or so thats still within bounds of most players life if you die with one hit from that you shouldnt be in the warzone

they already have a cap on how far you can reduce damage example tankabon deals 17 dmg to my knight unbuffed... buffed with cuation/heroic presence he still deals the same damage, buffed with army of one still 17 damage

this could be done with the maximum as well, and yes there is a point to most of the people whining about it being prodominantly ranged classes since there are only 2 warrior classes,

getting up next to a marks can be a pretty hard task given the abilities for range/speed and even if you do make it there you have to deal with loads of possible evasion (catlike reflexes, SOTW) all this while having powerful attacks ranging from 400 - 1300 damage raining down on you and yet they still cry about(atleast from my knight) a 200 - 1300 damage hit

on a barb the average is about 500 - 1700 (and they dont even have all the protectio na knigth does)
SmUrV no ha iniciado sesión  
Old 11-03-2008, 10:03 AM   #98
ncvr
Marquis
 
ncvr's Avatar
 
Join Date: Sep 2007
Location: Australia
Posts: 2,439
ncvr is on a distinguished road
Default

Quote:
Originally Posted by StrikerX
This post really needs to die.. Nothing needs to be done with South Cross.. it's one of the few barbarian skills that is worth having for pve and pvp.. Range classes always complain if they die.. Seems true in every game they want to be the god class. Barbs/Knights have to actually get within striking distance to use SC so we better have a some decent skills when we get there and it's not like it's 100% chance and it uses so much mana we maybe get 3 sc's in before we totally out of mana...

So please leave this alone game developers.. It's good as is..
The poster is a warrior and so is everyone on this page so far except Solarus. Besides, a certain range class already is a god: M- oops, better not go off topic .

Anyway, 6 seconds is way too short for a 5k dmg hit. Of course onslaught would be used for the first hit, but subsequent hits will still do around 4.5k dmg until Berserk wears off. Not like it will require subsequent hits after the first one anyway.
ncvr no ha iniciado sesión  
Old 11-03-2008, 10:05 AM   #99
SmUrV
Banned
 
SmUrV's Avatar
 
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
SmUrV is an unknown quantity at this point
Default

Quote:
Originally Posted by Necrovarus
The poster is a warrior and so is everyone on this page so far except Solarus. Besides, a certain range class already is a god: M- oops, better not go off topic .

Anyway, 6 seconds is way too short for a 5k dmg hit. Of course onslaught would be used for the first hit, but subsequent hits will still do around 4.5k dmg until Berserk wears off. Not like it will require subsequent hits after the first one anyway.
completely agree on the casting time

maybe 10 - 20 seconds
SmUrV no ha iniciado sesión  
Old 11-03-2008, 11:33 AM   #100
ncvr
Marquis
 
ncvr's Avatar
 
Join Date: Sep 2007
Location: Australia
Posts: 2,439
ncvr is on a distinguished road
Default

I hope you mean cooldown time.

The old TFB was 25s cooldown and it did less damage than SC, so IMO 20 - 30.
ncvr no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved