10-25-2008, 04:37 PM | #91 | |
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I played my knight from lvl 20~ to lvl 42 without useing SC, I recently swapped max blunt for 15 slash and to push peirce from 15 to 17 because I found that SC/Disable limb are often more use than the blunt spells (mostly I wanted disable limb) SC is nice I can often hit around 700 with it vs a similar lvled palyer (with 2 wep buffs) But SC is in no way a warriors only offence, most players use 2-3 wepons, Blunt has many good effects, and peirce has a good effect-dmg mix. Ripost to point out the clear one is another stong warrior spell. If as a barb you cant get near a ranged class, then your doing something wrong.
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10-25-2008, 11:49 PM | #92 | |
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i use all 3 weapons lvl 2 sc on my knight hits about 750 - 800 average unbuffed stacking all 3 lvl 3 dmg buffs can hit about 1.2k at max but i find that there are useful skills in every tree and relying on any one skill too much isnt something i enjoy doing southcross doesnt even really need to exist on a barb if you're using the class properly, i fear a barb with a mace or a hammer much more than i do an axe or sword it is a nice FU to a conju about to use sanctuary though |
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10-26-2008, 02:19 PM | #93 |
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The post was acctualy talking to niemi
But yeah knights should use several wepons, partly because they are less of a solo class and more of an assistance class, so its good to have several ways to knock down/dizzy/imobalize/generaly hinder the enemy. Prehaps my fave you of this style was this about 5 weeks ago when this happened Balestra a hunter just as they cast escapist, Sheild bash, mind squash, (success) By this point they had no mana left so it was easy for my hunter buddy to finish em off. >
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10-27-2008, 03:28 PM | #94 |
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Barbarian don't need SC, neither ripost. Our class has everything to win a 1vs1 fight and everything to be usefull in groups. However I think SC is as overpowered for barbarian than for knights. The thing is it needs to be rethink, or redesign.
My proposition was and still is for SC/Ripost: keep it 225% and 160% dmg but compute on the unbuffed based dammage. Then we won't see those totally incredible hits higher than 2.5k dmg (even a 2k dmg is already too much).
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11-03-2008, 03:52 AM | #95 |
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This post really needs to die.. Nothing needs to be done with South Cross.. it's one of the few barbarian skills that is worth having for pve and pvp.. Range classes always complain if they die.. Seems true in every game they want to be the god class. Barbs/Knights have to actually get within striking distance to use SC so we better have a some decent skills when we get there and it's not like it's 100% chance and it uses so much mana we maybe get 3 sc's in before we totally out of mana...
So please leave this alone game developers.. It's good as is.. |
11-03-2008, 05:12 AM | #96 | |
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11-03-2008, 09:01 AM | #97 | |
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what they could do is put an overall cap on the amount of damage that any spell can deal... say 2000 or so thats still within bounds of most players life if you die with one hit from that you shouldnt be in the warzone they already have a cap on how far you can reduce damage example tankabon deals 17 dmg to my knight unbuffed... buffed with cuation/heroic presence he still deals the same damage, buffed with army of one still 17 damage this could be done with the maximum as well, and yes there is a point to most of the people whining about it being prodominantly ranged classes since there are only 2 warrior classes, getting up next to a marks can be a pretty hard task given the abilities for range/speed and even if you do make it there you have to deal with loads of possible evasion (catlike reflexes, SOTW) all this while having powerful attacks ranging from 400 - 1300 damage raining down on you and yet they still cry about(atleast from my knight) a 200 - 1300 damage hit on a barb the average is about 500 - 1700 (and they dont even have all the protectio na knigth does) |
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11-03-2008, 10:03 AM | #98 | |
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Anyway, 6 seconds is way too short for a 5k dmg hit. Of course onslaught would be used for the first hit, but subsequent hits will still do around 4.5k dmg until Berserk wears off. Not like it will require subsequent hits after the first one anyway. |
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11-03-2008, 10:05 AM | #99 | |
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maybe 10 - 20 seconds |
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11-03-2008, 11:33 AM | #100 |
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I hope you mean cooldown time.
The old TFB was 25s cooldown and it did less damage than SC, so IMO 20 - 30. |
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