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Old 09-18-2009, 01:50 AM   #91
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Enhancement Request:

When you put a spell on the tool-bar can you remove the description pop-up that occurs when you mouse-over the spell? The pop-up gets in the way of the cast time bar.

Thx..
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Old 09-18-2009, 01:59 AM   #92
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Bug:

Spell description on Bar is always lvl1, no matter what lvl you have the spell.
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Old 09-18-2009, 02:02 AM   #93
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Quote:
Originally Posted by _Enio_ View Post
Bug:

Casting a spell seems to count as aiming time for a normal hit
This leads to spells beeing immediately followed by a normal hit.
With my fast bow +12%speed i tried to go on moving when i saw the cast complete on castbar, it still shot a normal out.

While this is an unintended behaviour and might look like favouring the archer it is a huge drawback when you are trying to apply Distracting shot (stun) which gets automatically cancelled by the following normal hit. Generally annoying to not be able to control if you want to hit or not..

Confirmed with other spells with longer casttime.
I cannot confirm this with terror, no arc dev, fast staff, and no free attacks. However, using strafe, i will always get a 'free' attack after casting any other spell.

Edit: I have to move VERY fast after the ani, almost the same instant that the spell is cast to avoid this extra attack. I notice that its a lot easy to avoid it with a slower weapon than a faster one.
I have only avoided the extra attack after a spell with a fast staff once or twice out of 30-40 test spells.
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Old 09-18-2009, 02:25 AM   #94
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Quote:
Originally Posted by ArchmagusArcana View Post
I cannot confirm this with terror, no arc dev, fast staff, and no free attacks. However, using strafe, i will always get a 'free' attack after casting any other spell.

Edit: I have to move VERY fast after the ani, almost the same instant that the spell is cast to avoid this extra attack. I notice that its a lot easy to avoid it with a slower weapon than a faster one.
I have only avoided the extra attack after a spell with a fast staff once or twice out of 30-40 test spells.
Might be connected to strafing/moving before, but gawynns bug with Typhoon and normal hits while the cast isnt connected to strafing.
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Old 09-18-2009, 02:50 AM   #95
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Yes, if someone would be willing to let me test on them (preferably high level ignis/syrtis knight), we can do some more testing of this tomorrow when i get done with work (7-10pm GMT).
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Old 09-18-2009, 03:07 AM   #96
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Quote:
Originally Posted by ArchmagusArcana View Post
Yes, if someone would be willing to let me test on them (preferably high level ignis/syrtis knight), we can do some more testing of this tomorrow when i get done with work (7-10pm GMT).
Well maybe these hints are enough to find the bug(s). Nice finds all, was fun too.

Hopefully NGD fixes some things for warriors since there seem serious issues with fun in gameplay again (eg. no autohit).
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Old 09-18-2009, 03:23 AM   #97
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Well after more Testing simply Warriors Need.

Auto-Attack - Automatically attack when your selected target is in the proper range of your weapon your current method on Amun is very upsetting and it seems more like a nerf to the warriors then to help them.


Pre-Cast - Being Able to cast a spell that has a 0.5+ casting time and able to move at the same time to me would be a very big gain to warriors without being a Imbalance to other classes. since your looking to improve the game threw the eyes of RvR not PvP you could improve the Dynamic's area of Fort Wars and Open field Battles.


Global Cooldown

to me i find the Global Cooldown on my Quickbar can be confusing in the heat of a fight to properly remember which spells are cd and which are just under the GCD

my idea was making the GCD Red on the quickbar and having the spells that are actually Cooldown just remaining the original color.
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Old 09-18-2009, 03:36 AM   #98
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Quote:
Originally Posted by ArchmagusArcana View Post
Also, i can now not cast Auras or Areas, either from the book, or from hotbar.
Quote:
Originally Posted by _Enio_ View Post
Confirmed with Ignus scorch (offensive area, doesnt need a target selected to cast) - doesnt cast at all.
Some of the Mage/Lock spells are also broken... Blaze, Mind Push, Crystal blast.

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Old 09-18-2009, 03:54 AM   #99
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Quote:
Originally Posted by chilko View Post
this kind of things generates unbalance between people with LOW PING and HIGH PING. Stuff that we also want to fix.
Then why destroy ranged instants? In my case for example my ping is generally in the high 300's on a good day and in the 500-600 on a normal day due to my location and service provider. The changes you made to my class' support spells will make it impossible for me to play effectively. Conjurers need to have fast support spells because we have to find who needs it, then select the person then cast. I don't want to sound arrogant but over 2 years of playing primarily this class tells me that 1 second can dictate whether or not someone survives or not in this game.

Another spell rendered useless with cast time is mind push. The faster movement speed + instant cast times of warriors will make mind push useless if it had a cast time. If your putting a cast time on mind push then increase it's range. It's far too short ranged for the 1 second cast.
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Old 09-18-2009, 04:06 AM   #100
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Quote:
Originally Posted by Klutu View Post
Pre-Cast - Being Able to cast a spell that has a 0.5+ casting time and able to move at the same time to me would be a very big gain to warriors without being a Imbalance to other classes. since your looking to improve the game threw the eyes of RvR not PvP you could improve the Dynamic's area of Fort Wars and Open field Battles.
mmm... we might be facing a design flaw on the new pre-cast implementation but there is something else that i would like to ask you guys.

we need to have a "penalty" for launching certain important/powerful spells...
This is not only part of the balance but of the actual challenge involved in playing melee classes too...

if you can cast while moving there is no penalty at all... whats the difference between that and instant casting? that you have to click a certain ammount of time before???

maybe you want us to do this casting while moving and triple the mana consumption of those spells?

we just don't understand.
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