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Old 09-20-2009, 03:52 PM   #91
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Just made some pvp tests on amun and got one thing to report.
Pvp'd with a conju who summoned a zarkit which I couldn't damage. Animation went off, it seemed like I was hitting him but : no dmg report, no hp bar loss, no evade / resist anything report and it was like 30 hits in a row.
This is a must go bug
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Old 09-20-2009, 03:56 PM   #92
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SoTW does not affect pet, the speed MIGHT, but spell resist does not, nor i believe does low pro.
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Old 09-20-2009, 07:55 PM   #93
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Originally Posted by ArchmagusArcana View Post
SoTW does not affect pet, the speed MIGHT, but spell resist does not, nor i believe does low pro.
Low profile does...
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Old 09-20-2009, 08:01 PM   #94
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I have a request from NGD for an upcoming update.

Could you please add some kind of numerical representation of crit rate in character screen, and fix the Martial Reflexes skill? At some point I have used it but I didnt notice any improvements. Other lvl 50 barbs/knights also reported that this skill does not work.

Can this be done? Or at least some explanation on how does this skill work?
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Old 09-20-2009, 08:50 PM   #95
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Martial reflexes does have a noticable effect if you put points into it.
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Old 09-20-2009, 08:51 PM   #96
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Martial reflexes does have a noticable effect if you put points into it.
100% in every level.
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Old 09-20-2009, 08:52 PM   #97
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100% in every level.
I was thinking of Execution.. my bad :P I did notice an increase in crits when using the skill though.
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Old 09-20-2009, 08:59 PM   #98
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Originally Posted by Torin_Ironfist View Post
I was thinking of Execution.. my bad :P I did notice an increase in crits when using the skill though.
Its still 30% in every level, whats gets higher on both skills is the duration (20secs per lvl on both).
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Old 09-21-2009, 12:14 AM   #99
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Quote:
Originally Posted by dani-o View Post
i dont think that the speed increase is working.

i just tried it, chek it out, first picture from RA second one from AMUN, 3 normals before the mob reached me (100% attack speed should give 6 attacks before the mob reaches me if im not wrong), normal attack speed is 2 sec, ocationally it can be once per second, or once per 3 seconds.

in both cases i have selected the mob out of range, and waited until the mob moved towards to me and got in range. in both cases the mob started to chase me when the first attack landed.
I'm going to have to agree that the attack speed of Normals for archers is not working as advertised on Amun. I did a couple of hours of testing on both Ra and Amun with my lvl 44 Mark. All I use is long bows so I've only got data for medium and slow range 30 bows.

On Ra it takes 2.4 sec per shot with my medium speed bow
And it takes 2.85 sec per shot with my slow speed bow

On Amun it takes 1.75 sec per shot with my medium speed bow
And it takes 2.1 sec per shot with my slow speed bow

So on Amun my shots are getting off in ~73% of the time (or ~37% faster). The way I read what Chilko was saying is that it should have been in 50% of the time (or 100% faster).

I was trying to measure this in many ways, started with counting my attacks vs mob attacks from a range of 0, then counting claps. But since it didn't look like I was lagging at all tonight and it seemed to be pretty consistent with countng claps (and much easier), I actually settled on using a stop watch for timing 10 attacks. After many, many, many test runs on both servers and the numbers coming out very consistently, I'm taking these numbers as good.

Which in all reality, I don't really care. As long as my damage per second is the same. But unfortunately it wasn't.

Normals on Ra with medium speed bow averaged 189
Normals on Amun with medium speed bow averaged 107 (57%)
Damage per second on Ra 79
Damage per second on Amun 61 (77%)

Normals on Ra with slow speed bow averaged 265
Normals on Amun with slow speed bow averaged 170 (64%)
Damage per second on Ra 93
Damage per second on Amun 81 (87%)


I think these up coming changes are going to be good for this game (we archers are just going to have to work a little harder). But it is looking like the Devs may have inadvertently nerfed the archers Normals when they say that they were meant to keep the same damage per second. Hope this gets looked into (or if it has, then I missed the explanation)

Last edited by KryHavoK; 09-21-2009 at 12:31 AM.
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Old 09-21-2009, 02:49 AM   #100
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NGD, what about Dual shot? it is 1sec casting which is very long for such spell.
think about it plzzzzzzzzzzzzzzzzz

EDIT: also solve the arrows problem plz, now we fire more arrows and i don't think i have enough money to buy arrows for a long

Last edited by Nerlon; 09-21-2009 at 03:09 AM.
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