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#91 |
Pledge
Join Date: May 2008
Location: Poland, Poznan
Posts: 11
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Just made some pvp tests on amun and got one thing to report.
Pvp'd with a conju who summoned a zarkit which I couldn't damage. Animation went off, it seemed like I was hitting him but : no dmg report, no hp bar loss, no evade / resist anything report and it was like 30 hits in a row. This is a must go bug ![]()
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Pablowar Alsius - Horus Knight 47lvl
Pablo War - Alsius Horus Barb 35lvl |
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#92 |
Master
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Posts: 357
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SoTW does not affect pet, the speed MIGHT, but spell resist does not, nor i believe does low pro.
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
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#93 |
Count
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Location: Jippy's Mom's House
Posts: 1,286
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Low profile does...
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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#94 |
Master
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Posts: 335
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I have a request from NGD for an upcoming update.
Could you please add some kind of numerical representation of crit rate in character screen, and fix the Martial Reflexes skill? At some point I have used it but I didnt notice any improvements. Other lvl 50 barbs/knights also reported that this skill does not work. Can this be done? Or at least some explanation on how does this skill work? |
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#95 |
Secondary account
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Location: Hubert H. Humphrey Metrodome
Posts: 212
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Martial reflexes does have a noticable effect if you put points into it.
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#96 |
Count
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Posts: 1,452
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100% in every level.
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ |
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#97 |
Secondary account
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Location: Hubert H. Humphrey Metrodome
Posts: 212
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#98 |
Count
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Posts: 1,452
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Its still 30% in every level, whats gets higher on both skills is the duration (20secs per lvl on both).
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ |
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#99 | |
Pledge
Join Date: Mar 2009
Posts: 19
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On Ra it takes 2.4 sec per shot with my medium speed bow And it takes 2.85 sec per shot with my slow speed bow On Amun it takes 1.75 sec per shot with my medium speed bow And it takes 2.1 sec per shot with my slow speed bow So on Amun my shots are getting off in ~73% of the time (or ~37% faster). The way I read what Chilko was saying is that it should have been in 50% of the time (or 100% faster). I was trying to measure this in many ways, started with counting my attacks vs mob attacks from a range of 0, then counting claps. But since it didn't look like I was lagging at all tonight and it seemed to be pretty consistent with countng claps (and much easier), I actually settled on using a stop watch for timing 10 attacks. After many, many, many test runs on both servers and the numbers coming out very consistently, I'm taking these numbers as good. Which in all reality, I don't really care. As long as my damage per second is the same. But unfortunately it wasn't. Normals on Ra with medium speed bow averaged 189 Normals on Amun with medium speed bow averaged 107 (57%) Damage per second on Ra 79 Damage per second on Amun 61 (77%) Normals on Ra with slow speed bow averaged 265 Normals on Amun with slow speed bow averaged 170 (64%) Damage per second on Ra 93 Damage per second on Amun 81 (87%) I think these up coming changes are going to be good for this game (we archers are just going to have to work a little harder). But it is looking like the Devs may have inadvertently nerfed the archers Normals when they say that they were meant to keep the same damage per second. Hope this gets looked into (or if it has, then I missed the explanation) Last edited by KryHavoK; 09-21-2009 at 12:31 AM. |
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#100 |
Banned
![]() Join Date: Feb 2009
Location: HORUS
Posts: 62
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NGD, what about Dual shot? it is 1sec casting which is very long for such spell.
think about it plzzzzzzzzzzzzzzzzz EDIT: also solve the arrows problem plz, now we fire more arrows and i don't think i have enough money to buy arrows for a long Last edited by Nerlon; 09-21-2009 at 03:09 AM. |
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Tags |
balance, phase, spells, testing |
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