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Old 04-13-2010, 12:40 AM   #91
Caelia
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Patch 1.6.0 Hotfix 1 doesn't display tattoos on Shader 2.0 anymore. The previous patch 1.6.0 displayed them correctly.

Also it seems on female knight characters, when you go into combat mode (from spells or ctrl key or On Garde action), you fall to the ground as if you have been knocked down.

System Specs:
Windows Vista (Home Premium)
Intel(R) Pentium(R) Dual CPU T3200 @ 2.00 GHz
Mobile Intel(R) 4 Series Express Chipset Family
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Old 04-13-2010, 03:51 AM   #92
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Hardware: AMD Athlon 64 X2 Dual Core 5200+, Nvidia 9600 GT 512MB, RAM 2 Gio
Software: Ubuntu 9.04 (jaunty) 64bits, Linux 2.6.28.16, NVIDIA-Linux-x86_64-190.53
Settings: Shader 4.0 and all options on max except anisotropic and antialiasing
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Odd texture on arms with battle tunic depending on how far is the camera from the character.

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Old 04-13-2010, 06:09 AM   #93
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Female Alturian Conjurer walk animation is weird. I do not have software to record a movie, so i can not show you how it looks like. Most weird part is how character moves his head while she walk. It is something like a turtle move - on every step neck moves to left and then right. It is not so visible if you look it from back, but if you put it in walk mode and rotate camera, so you can see face it is funny and weird.

Female Alturian Knight fall bug is most funny thing i ever saw. We have alot fun to watch Mamy Fer and Salvia run, then fall to ground slide several meters and stand on feet again. Maybe they can tell you more details how to reproduce it. Several male knights tried to do it and failed. Seems it needs specific conditions to happen.

Debian Lenny 5.0.4 32bit
1GB RAM
Pentium 4 3GHz
Nvidia 7300 GT 256 DDR3
Driver 190.53
Shader Model 2 All Settings Low, No Weather
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Old 04-13-2010, 01:14 PM   #94
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Quote:
Originally Posted by chilko View Post
can you please tell us what videocard you have, give us the name of the tunics that don't work and post screenshots too?
NVIDIA GeForce 8500 GT (Is this is all I have to mention?)

The tunic is a Lord Necromancer tunic of fine fabric lvl 50 (warlock).

I also already sent an email to customer@ngdstudios.com.ar as DkySven told me.



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Old 04-13-2010, 01:38 PM   #95
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Knockdown animation is broken, it shows properly for a few then the target run in place like the stun animation.
Anyway, good job so far with the hotfix.
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Old 04-14-2010, 07:17 PM   #96
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Exclamation Account Stash mistake

You can´t put stackable loot or items in the accountstash...
if you fetch this things... they disappear!

So, i lost many magna!
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Old 04-14-2010, 07:54 PM   #97
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My mobs dissapear!!
only happens to beetles,snakes and spiders though.
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Old 04-14-2010, 08:20 PM   #98
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Bugs :
- Memory leaks are back ! VM starts at 800 MB, and constantly grows up to 1500MB~ and then the game crashes (after several hours)

- Crashes when switching character

Visuals :
- Tunic is cracked when mage is knocked/dead



System Specs :
WinXP - 4GB RAM
Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz (2 CPUs)
ATI Mobility FireGL V5700 512MB
Shaders 4.0 - Direct3D
All settings enabled and on max, except terrain details/multitexturing. AA/AF disabled.
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Last edited by Shining-Scias; 04-15-2010 at 07:10 AM.
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Old 04-15-2010, 12:24 AM   #99
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Leaking memory here too. Last night, my VM started at a little over 500 MB and grew to almost 1 GB after about two hours of play. At this point I started getting terrible client lags that eventually locked up my X session.

System: 64-bit Gentoo Linux / AMD Turion X2 / 4 GB RAM / ATI Radeon HD 3100 (using Catalyst 9.6 driver)
Video Settings: Shader Model 2.0, everything on low, Particle Effects on, Weather Effects off.
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Old 04-15-2010, 01:55 AM   #100
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allmost all seems to work nicely and with good fps
but. on some camps i see big empty square below my character
like a box with borders only, not filled with color


those white lines, maybe lil hard to spot tho

tested fullscreen also
http://www.upload.ee/image/524952/sc...5_05_29_45.jpg

it seems to be the lines from where Anistropic filtering ends.

System Specs :
Ubuntu 10.04 - 32bit - kernel 2.6.32-20 pae - 4GB RAM
AMD Athlon x2 6000+ @ 3.20GHz (2 CPUs)
ATI Radeon HD 5770 1GB - Catalyst 10.4 pre-release
Shaders 4.0 - OpenGL
all settings max, AA 2x, AF 8x, resolution 1152x864 windowed
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Last edited by Xpander123; 04-15-2010 at 02:59 AM.
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