08-10-2010, 02:57 PM | #91 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
|
Yes - and both are WICKED expensive and too costly to cast at the same time - and FAR too costly to have at lvl 5
__________________
Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
08-10-2010, 02:58 PM | #92 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
|
They are both less expensive than the current live server sotw.
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
08-10-2010, 02:59 PM | #93 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
|
Quote:
i use sotw to protect me from cc's. everything else i can tank |
|
08-10-2010, 03:15 PM | #94 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
|
Quote:
|
|
08-10-2010, 03:16 PM | #95 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
|
even if it work like this, the lower mana cost is still an upgrade, as umaril said.
|
08-10-2010, 03:21 PM | #96 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
|
|
08-10-2010, 03:44 PM | #97 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
|
Quote:
Near immunity to all spells Near immunity to all normals Immunity to everything if losing the fight (Low Profile) and now uber damage in those short-spurts with Cold Blood. Methinks some little bird who happens to love playing hunter the most is poisoning the ears of the balance team. For example, notice how Barbarians in the past few "stages" have had nothing but more and more limitations heaped upon them. Not one spell improved or changed to add more choices on how to play. Just more limitations meaning more players of that class are forced into less-inspired, cookie-cutter builds. But hunters lost some damage (which they got a good amount of it back now) and then to counter that they get the new Escapist and Cold Blooded. Barbarians did receive a slight increase in damage in stage 5, I really must acknowledge that. But in reality, using the same build from 4 in stage 5, my base damage went up 4 points. I think NGD might have under-emphasized the slightness of the increase. So even though things change a bit for hunters, these new abilities open the door (wide) for hunters to pretty much build for any situation. I can already think how I'd build my hunter with these. More options = more fun. That's just not the case for barbs. It will be far easier for me to lead charges on my hunter now, than my barb. These updates have done nothing but limit barbarians and their abilities. They've reduced their versatility and minimized the variety and diversity of barbarians as a class. Only a fool would believe that Barbarians did not need improvement on some level. If there have been any improvements, spell-tweaks, mana reductions, or overall positive changes to Barbarians to date, I have not seen any. Not a single one. Only the opposite. Only nerfs. Someone, please, list one positive change to barbarians in this whole series of testing stages, using the current live servers as a starting point and the Stage 5 on Amun now as the direction of NGD's intent. Someone, please, enlighten me.
__________________
Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
|
08-10-2010, 03:55 PM | #98 |
Count
Join Date: May 2007
Posts: 1,452
|
I think mobility should be changed to it provides max bonus on all levels, but the duration increases, like this.
10% 10sec 10% 12sec 10% 14sec 10% 17sec 10% 20sec. This way mid level people can actually use it, the difference between the skill levels becomes very obvious, which should encourage people to put a kill point or two there instead of ignoring it or maxing it completely.
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ |
08-10-2010, 03:59 PM | #99 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
|
After several pvp's with Archers
A Hunter needs escapist to be able to take a Barb on - since they don't have dominate speed anymore it's easy game for a barb to kill a hunter Escapist doesn't work anything like Sotw in terms of success Remember old sotw wasn't op because of the Resistance to Spells & Normals - it was the speed that put it over the edge Hunters have no speed anymore With Sotw Escapist Cold Blooded Tricks Ensare - a hunter has to learn to conserve there mana if they want to win a fight. simply buffing Sotw Escapist & Cold blooded right off the start of a fight will get them killed
__________________
Ramsli Klutu
|
08-10-2010, 05:00 PM | #100 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
|
Quote:
Warriors need to be faster and reach their target, otherwise it's just silly to play a melee class in this game. |
|
|
|