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Old 08-10-2010, 02:57 PM   #91
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Originally Posted by Gallus View Post
AS i see Sotw resist spells and escapist evades normals, it seems 2 spells for 2 different purpose.
Yes - and both are WICKED expensive and too costly to cast at the same time - and FAR too costly to have at lvl 5
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Old 08-10-2010, 02:58 PM   #92
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They are both less expensive than the current live server sotw.
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Old 08-10-2010, 02:59 PM   #93
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Quote:
Originally Posted by Gallus View Post
AS i see Sotw resist spells and escapist evades normals, it seems 2 spells for 2 different purpose.
i personally wouldn't use this spell. ive been doing fine so far without a "resist all normals" spell and skill points are going to be rare with the new skill progression system.

i use sotw to protect me from cc's. everything else i can tank
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Old 08-10-2010, 03:15 PM   #94
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Originally Posted by Tsuku View Post
Ask a warlock to cast Slow then. Or you can run (like I said) as soon as you see the barbarian running towards you. Spring is 25% speed for 10 seconds while mobility is 10% for 20 seconds (iirc) which means that if you're running there's no way a barbarian can reach you if you kept the 30 range safety between him and you.
This is not really true Tsuku, because mobility has 60s cooldown while spring has 25s. So a barb can easily cast 2 times spring while a archer can cast it only once, so you have at least 15% speed bonus over a mark for 20s.
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Old 08-10-2010, 03:16 PM   #95
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Quote:
Originally Posted by Shwish View Post
i personally wouldn't use this spell. ive been doing fine so far without a "resist all normals" spell and skill points are going to be rare with the new skill progression system.

i use sotw to protect me from cc's. everything else i can tank
even if it work like this, the lower mana cost is still an upgrade, as umaril said.
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Old 08-10-2010, 03:21 PM   #96
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Originally Posted by Compost View Post
Yes - and both are WICKED expensive and too costly to cast at the same time - and FAR too costly to have at lvl 5
The new escapist can be much like Sotw, but i still think it fits as a glove to the evasion tree.
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Old 08-10-2010, 03:44 PM   #97
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Quote:
Originally Posted by Umaril View Post
Its 2 spells yes, but its basically the same old effect (god mode vs normals instead of god mode vs spells) so now archers can do to everyone else what they have been doing to mages forever.
Not to mention hunters will be able to roam in packs, jumping anyone with all the tools needed to win 100% of the time.

Near immunity to all spells
Near immunity to all normals
Immunity to everything if losing the fight (Low Profile)

and now uber damage in those short-spurts with Cold Blood.

Methinks some little bird who happens to love playing hunter the most is poisoning the ears of the balance team.

For example, notice how Barbarians in the past few "stages" have had nothing but more and more limitations heaped upon them. Not one spell improved or changed to add more choices on how to play. Just more limitations meaning more players of that class are forced into less-inspired, cookie-cutter builds.

But hunters lost some damage (which they got a good amount of it back now) and then to counter that they get the new Escapist and Cold Blooded. Barbarians did receive a slight increase in damage in stage 5, I really must acknowledge that. But in reality, using the same build from 4 in stage 5, my base damage went up 4 points. I think NGD might have under-emphasized the slightness of the increase.

So even though things change a bit for hunters, these new abilities open the door (wide) for hunters to pretty much build for any situation. I can already think how I'd build my hunter with these. More options = more fun.

That's just not the case for barbs. It will be far easier for me to lead charges on my hunter now, than my barb.

These updates have done nothing but limit barbarians and their abilities. They've reduced their versatility and minimized the variety and diversity of barbarians as a class.

Only a fool would believe that Barbarians did not need improvement on some level. If there have been any improvements, spell-tweaks, mana reductions, or overall positive changes to Barbarians to date, I have not seen any. Not a single one. Only the opposite. Only nerfs.

Someone, please, list one positive change to barbarians in this whole series of testing stages, using the current live servers as a starting point and the Stage 5 on Amun now as the direction of NGD's intent.

Someone, please, enlighten me.
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Old 08-10-2010, 03:55 PM   #98
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I think mobility should be changed to it provides max bonus on all levels, but the duration increases, like this.

10% 10sec
10% 12sec
10% 14sec
10% 17sec
10% 20sec.

This way mid level people can actually use it, the difference between the skill levels becomes very obvious, which should encourage people to put a kill point or two there instead of ignoring it or maxing it completely.
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Old 08-10-2010, 03:59 PM   #99
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After several pvp's with Archers

A Hunter needs escapist to be able to take a Barb on - since they don't have dominate speed anymore it's easy game for a barb to kill a hunter

Escapist doesn't work anything like Sotw in terms of success

Remember old sotw wasn't op because of the Resistance to Spells & Normals - it was the speed that put it over the edge

Hunters have no speed anymore

With Sotw Escapist Cold Blooded Tricks Ensare - a hunter has to learn to conserve there mana if they want to win a fight. simply buffing Sotw Escapist & Cold blooded right off the start of a fight will get them killed
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Old 08-10-2010, 05:00 PM   #100
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Quote:
Originally Posted by Gallus View Post
This is not really true Tsuku, because mobility has 60s cooldown while spring has 25s. So a barb can easily cast 2 times spring while a archer can cast it only once, so you have at least 15% speed bonus over a mark for 20s.
And I repeat, you have time to react as you see the warrior is running to you; that's the chance you have to start running away aswell. If you're alone, then too bad, next time bring someone with you as this is a RvR game.

Warriors need to be faster and reach their target, otherwise it's just silly to play a melee class in this game.
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