08-27-2010, 12:07 PM | #91 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
|
agree, it's great that ppl can't evade/resist/block under knock but the stacking must be removed then.
__________________
SHAKE IT LIKE A POLAR BEAR NINJA |
08-27-2010, 12:24 PM | #92 |
Master
Join Date: Jun 2009
Posts: 484
|
When knocked down they're should be a minus 30-50% you can evade/resist/block. And you shouldn't be able to evade/resist/block anything while resting.
|
08-27-2010, 12:42 PM | #93 | |
Banned
Join Date: Dec 2009
Posts: 843
|
Quote:
They just parked conj there and played him when was "Vespy time". (duno old sytem of drop if there was "by contribution" or was generated by system's RNG. To balance this are more points: -balance more drop system at dragons ...all classes to have same chance. (to be random for all classes "only at dragon") -as i told before move all defencive spells like (beetle swarm) to another tree.Troble are not the spells(duration or effects) troble is how they are organized by trees. All this changes: -duration of one spell; -cast speed; -new spells; -atack speed; -etc...etc...; Is not old system balance.In fact come with a new total gameplay(new game)what need a new rebalance. |
|
08-27-2010, 01:10 PM | #94 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
|
Quote:
__________________
poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
|
|
08-27-2010, 02:04 PM | #95 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
|
Quote:
however this has nothing to do with the thread... just wanted to throw that in there |
|
08-27-2010, 02:07 PM | #96 |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
|
I think the resist is only meant as spell resists, not damage resists (what the knight's auras are)
__________________
poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
|
08-27-2010, 02:11 PM | #97 | ||||||||||
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
I love everything youve done beside some numbers, good job! |
||||||||||
08-27-2010, 02:14 PM | #98 | ||||
Count
Join Date: Feb 2009
Posts: 1,445
|
Quote:
Those changes=more buffing. If you don't know the new skill fulminating is a new buff, UM is the same buff that perhaps has to be casted (if you can, mana is a problem) more times. Those are facts, more buffs=More buffs. Quote:
¿What is this reaction situation?, practically all my powers are buffs, ¿How I react to a pricking ivy or an ambush?, I don't have any reactive skill. If you think for a moment practically the class has passed only two changes of skills and a nerf to damage, ¿you really think that the gameplay of the class has changed?, I only see that I can react in the battlefield the same or worse than before. Quote:
Run to so some archers, oh, wait, low profiles, god modes, etc, UM is over and my barb is game over. Or simply, the run a bit and voila, you are in balls. Quote:
The same gameplay as before but with one more boring buff, more buffing, more vulnerability to control skills, more vulnerability knocked and less healing. |
||||
08-27-2010, 02:20 PM | #99 | |
Count
Join Date: Feb 2009
Posts: 1,445
|
Quote:
Ah, no, it's not broken , I can have some fun in the colisseum... |
|
08-27-2010, 02:56 PM | #100 |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
|
|
|
|