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Old 09-21-2010, 12:12 AM   #91
Veoh89
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Quote:
Originally Posted by Hamster_of_sorrow View Post
happens to me every time i get on my horse. im from ignis so its not just alsius.
hmm strange... never happent to me or a clanmate yet
i also never heard about that from a syrtis player... just from alsius

maybe just coincedence
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Old 09-21-2010, 12:17 AM   #92
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Quote:
Originally Posted by Veoh89 View Post
hmm strange... never happent to me or a clanmate yet
i also never heard about that from a syrtis player... just from alsius

maybe just coincedence
Does castspeed affect mount up time? (Since i got some, maybe its related to this) However i recall to have tested it without, not sure now though. Anyway, would be nice to see this fixed as its really really annyoing.

Edit: Happens reliably with zero +castspeed aswell.
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Fix the Marksman subclass: Suggestion

Last edited by _Enio_; 09-21-2010 at 12:31 PM.
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Old 09-21-2010, 12:30 AM   #93
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i testet it with my knight and lock, no setback
also with 2 different mounts and cast bonus

i also asked a clanmate... no setback
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Old 09-21-2010, 11:19 AM   #94
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Originally Posted by _Enio_ View Post
Theres a BUG with Precise Block. When i cast it while moving it doesnt stop me, i can run around with it active. PB cancels then as soon as i stop moving. When i cast it while standing it cancels itself as soon as i start moving (all fine with that).

Actually would be considerable to allow moving while PB ? its nice :P
Could be cancelable by launching a normal hit or a spell.
Enio, reading you is always good

Why not permit to just "WALK" (not run, just the slow walk) with precise block activated??
that could be fun and could have some rightness! ("when i run i can't PB, but
if i carefully walk i can ")
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Massenzio Treesimo (knight) - Mazrim Taim (lock)
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Old 09-21-2010, 12:35 PM   #95
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Thanks

A speed penalty would work aswell, whatever. Was just a suggestion as it just is fun to use nicely timed to block some nasty cc you antizipated, however with the "cannot move" penalty its way less powerful vs range as it is vs melee.
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Fix the Marksman subclass: Suggestion
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Old 09-21-2010, 01:24 PM   #96
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BUG: The "Not Facing" problems with warriors still occur quite reliably in fights with moving targets.

I recorded a small video reproducing that exact problem on an immobile target
here: Youtube Video


Im still convinced a small radius circle around you where facing doesnt matter would solve this, however maybe NGD has a more "elegant" solution to this annoying issue.
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