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General discussion Topics related to various aspects of Champions of Regnum |
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09-21-2010, 12:12 AM | #91 |
Pledge
Join Date: Sep 2010
Posts: 18
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09-21-2010, 12:17 AM | #92 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
Edit: Happens reliably with zero +castspeed aswell. Last edited by _Enio_; 09-21-2010 at 12:31 PM. |
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09-21-2010, 12:30 AM | #93 |
Pledge
Join Date: Sep 2010
Posts: 18
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i testet it with my knight and lock, no setback
also with 2 different mounts and cast bonus i also asked a clanmate... no setback |
09-21-2010, 11:19 AM | #94 | |
Initiate
Join Date: Jun 2009
Location: florence, italy
Posts: 150
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Quote:
Why not permit to just "WALK" (not run, just the slow walk) with precise block activated?? that could be fun and could have some rightness! ("when i run i can't PB, but if i carefully walk i can ")
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(Horus) Ignis - Ignobili Malignis Mala Tempora (hunter) (notsoactive) Massenzio Treesimo (knight) - Mazrim Taim (lock) |
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09-21-2010, 12:35 PM | #95 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Thanks
A speed penalty would work aswell, whatever. Was just a suggestion as it just is fun to use nicely timed to block some nasty cc you antizipated, however with the "cannot move" penalty its way less powerful vs range as it is vs melee. |
09-21-2010, 01:24 PM | #96 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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BUG: The "Not Facing" problems with warriors still occur quite reliably in fights with moving targets.
I recorded a small video reproducing that exact problem on an immobile target here: Youtube Video Im still convinced a small radius circle around you where facing doesnt matter would solve this, however maybe NGD has a more "elegant" solution to this annoying issue. |
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