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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you think Warmasters update improved your game experience ? | |||
Yes | 34 | 22.82% | |
No | 115 | 77.18% | |
Voters: 149. You may not vote on this poll |
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Thread Tools | Display Modes |
05-18-2011, 11:18 PM | #91 | ||||||
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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The main issue for me is that most of the map is now totally empty. As a hunter, i run a lot across the map, and i can tell you i don't meet a lot of people, but at some places: forts, saves, markets, orc camps. Sometimes i meet a guy or two at a bridge... but for now, at least in Syrtis and Alsius there are very few WMs, so we have still people riding or running. Teleports should be there to shorten the distance, but not to zeroing it. Quote:
But in Syrtis (and i guess Alsius), we don't have enough WMs to teleport everyone (i think teleport should not have a 10 people limit, but instead a 20 seconds time limit, because if you are a group of 23 with 2 teleports 3 are left behind...). For me, teleport isn't really the issue, teleport destinations is. A whole zerg can arrive very near a fort, people from save can come back very fast (so cremate will be useless, and then Camouflage corpse...), i think it breaks a lot the gameplay. Quote:
As a player and as a customer i think one can cry if he has good reasons to do so, and this update (as well as the previous ones) is somehow "unfinished". And we'll love to see more words from NGD on forums... it seems they just don't care or if care, don't understand. Quote:
With immunity rule, goats have only two things to do: being farmed at their market or take some forts to be crushed in few seconds by a zerg twice buig as their. Syrtis just take random ignis forts (since Alsius is almost always immune), and more than often just farm at samal save then die there. Quote:
I would say save camping, more than openfield... but yes technically this is open field, with one side having their save very near... Quote:
From my point of view, people are expecting more tactical gameplay and more dynamic, and recent changes destroyed tactics and dynamics. Warmasters spells just don't fit well after uber spell nerfs we had, NGD introduced very OP spells. Ie; * it is impossible to catch 2 WMs but if you have 2 WMs in your group. * group having more WMs have a BIG advantage at war * WM spells give even more OPness to already OP barbs * we had empanadas event showing how such UBER powers can be boring * CC immunity leads to only 2 kinds of effective spells: immobilize or slow (until they are dispelled), the rest is just damages * WM horn spell creates a major imbalance between WM and non-WM (remember big nerf of hunter's speed and onslaught one) * .... Important: if we are here to discuss RO issues, it's because we like this game, and want it to improve.
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Annavilya / War-Luck (Haven)
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05-19-2011, 05:18 AM | #92 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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With a little bit think work you can manage to see the difference if for example Syrtis has 2 WM's and then Ignis has 9 WM's, spam beacons, horn of the wind, don't need to horse ride to every place, yes with a little bit thinking again you can see that is a little bit unbalanced Thinking does miracles.
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05-19-2011, 08:36 AM | #93 |
Master
Join Date: Jul 2008
Location: Paradise
Posts: 306
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WM update made me quit, nuff said.
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05-19-2011, 09:05 AM | #94 | ||
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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A lot of players have to grind their charas to 60 (and have to become Warmaster) to not suffer disadvantages to be lvl 50. That's explain the higher statistical data from the servers (at this time). I pretend that in the future (e.g. half year) the statistical data from the servers decreases or stagnate. But statistical data from the servers are not a measure for the satisfaction/game experience. Quote:
PS: I think mostly old users voted with "no". |
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05-19-2011, 12:37 PM | #95 | ||
Pledge
Join Date: May 2009
Posts: 15
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I know it's good to tell NGD what they did wrong, but some things such as WM need more time to tell if it's good or wrong. |
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05-19-2011, 01:28 PM | #96 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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It's the meaning of NGD to keep everything fun not to implent something like this then lose 100 people and then try to get people again -.-''
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05-19-2011, 01:37 PM | #97 | ||
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Personally, i'm done with the "wait and see" argument, perhaps because during those 3 months i saw so many friends leaving the game...
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Annavilya / War-Luck (Haven)
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05-19-2011, 01:56 PM | #98 |
Initiate
Join Date: Apr 2009
Posts: 126
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I voted "yes".
Before the update, i was not playing anymore, it was a "break time" for me. Now i play again, and there is more fights. I don't say its an improvement, its different. Anyway, i'm playing again and nobody ordered me to play the game : i have prolly some fun then ^_^ I agree with Alzaroth, we need more time and maybe WM skills need some tweaks too (and thoses useless mindless guards at gate ).
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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05-19-2011, 02:43 PM | #99 | |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Quote:
I for instance got my knight to 60 the same day I became a Warmaster.
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Daar |
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05-19-2011, 02:46 PM | #100 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
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Annavilya / War-Luck (Haven)
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