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View Poll Results: Do you like new saves?
Yes, I like new saves. 28 13.27%
No, i miss old central saves. 175 82.94%
Other - tell what. 8 3.79%
Voters: 211. You may not vote on this poll

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Old 06-15-2011, 08:27 AM   #91
PT_DaAr_PT
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Originally Posted by Faith_Healer View Post
The new saves are going to do well..
Are going? Have you already played? It's been enough time for everyone to try them out and the results for everyone was just less action and more waiting.


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Originally Posted by Faith_Healer View Post
People need to give them a chance...
They had their chance. Result: Almost nobody likes them.

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Originally Posted by Faith_Healer View Post
People are only voting for the old saves because they don't have the outlook from a developer's point of view.
It's been seen enough how a developers point of view is not always the right one.

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Originally Posted by Faith_Healer View Post
Kids don't know much about design and they only agree with the crowd.
Kids can say very well if they like something or not. The poll here and the complaints I hear in-game are enough to say that the majority of players do not like this.
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Old 06-15-2011, 12:27 PM   #92
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I am going to have to side with Daar here.

Maybe on very high population servers the new saves might work. The question is this. Do they bring anything more or special to the game that the old saves did not? I am thinking a strong no. I played this game long enough to see the saves in 4 configurations. This one is the least fun by far.
I mean what is the point of having the save if you are much less than the opponent and have to constantly reset at the wall? Does this make flowing game play or start /stop/start type gameplay? It brings nothing new, fun and radical to the table.

I have given them a chance. Both on warmaster character and non- warmaster character. My conclusion: It does not enhance gameplay. Any changes to game mechanics must be enhancing to the game to give improved experience. I am yet to see how the new save do this.

I am not a developer. I play the game. Community opinion matters. If lots of players don't like it but the developers do , what then ?

Assumptions ,assumptions. A lot of us are not children. Quite a number are adults, and professionals in their field at that. Quite a number are mathematically gifted and quite a few are developers and IT professionals themselves. A lot of others are experienced gamers with a wide base of experience in what works and what does not. As for the children, they drive the economy of this market to some extent. If their opinion is ignored it could be at the detriment of the company.
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Old 06-15-2011, 03:22 PM   #93
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Originally Posted by Faith_Healer View Post
People are only voting for the old saves because they don't have the outlook from a developer's point of view.

Kids don't know much about design and they only agree with the crowd.
This is kind of true. Most players here just vote for something, and they actually don't know anything about that stuff. Listening to their suggestions is worthless and counterproductive. That's (one of the reasons) why it's necessary to include a detailed analysis about the problem: You provide the basis of a discussion and at the same time legitimate your expertise.

Now let's have a look at your detailed analysis... ... ... . . .

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Old 06-15-2011, 03:57 PM   #94
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Quote:
Originally Posted by Faith_Healer View Post
The new saves are going to do well.

People need to give them a chance.

The old central saves were only good because with the low count of players it did bring people together more.

On that note there should be a central more pronounced save point out of the three in each realm.

People are only voting for the old saves because they don't have the outlook from a developer's point of view.


Kids don't know much about design and they only agree with the crowd.
the developers point of view? You mean the way to make peaople leave the RvR and start grinding so there are enough incomings from Ximerin?

For a less popalted server it is to much waiting time until there are any fights. You now have to wait 10-15 minutes to collect some people, then you have to run together to a fort, and you are still very little people so you get rushed within a minute and then you have to wait again, while more and more players leave the game. This leads the bored attacking realm to go grind theirs characters to or go afk in forts because no enemy is available.

Even a kid, my 7 years old sister or her dog would understand the negative gameplay impact of these changes. If the voting says "anything is great" NGD dont see any needs for changes, and if it says the opposite then its just because of the crowd ^^

That there is no changes of this retarded bind system in the new bugdate, is a great sign again, just remindeing me of a person showing of his middlefinger to the wishes and needs of its customer. I can just hope your money income will decline drastically. The only way to convince a buisness-man to take care for at least a little customer satisfaction
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Old 06-15-2011, 05:52 PM   #95
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Quote:
Originally Posted by Faith_Healer View Post

People are only voting for the old saves because they don't have the outlook from a developer's point of view.
I don't give a shit about developers view. Anybody does?
They sell a product that just strarted to suck. I still hope that they revert these most stupid changes, thats why i'm still hanging on this forum. Should it last too long i will shrug my shoulders and move along. For the time being they have cured my addiction. Thanks!
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Old 06-15-2011, 07:00 PM   #96
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Quote:
Originally Posted by Seher View Post
This is kind of true. Most players here just vote for something, and they actually don't know anything about that stuff. Listening to their suggestions is worthless and counterproductive. That's (one of the reasons) why it's necessary to include a detailed analysis about the problem: You provide the basis of a discussion and at the same time legitimate your expertise.

Now let's have a look at your detailed analysis... ... ... . . .

I agree... can a few of us see the detailed analysis? hehe
As a player such statistics wouldn't make much of a difference to see.
Players have much to say and little to no sway when it comes to change in the game.
But as a game developer, programmer and business owner I would love to see the charts.... that would be extremely interesting to me.

I have spent some hours taking guesses on them statistics myself.
And I have came up with a few wonderful (professional) ideas to help this situation. But again I'm not a programmer for NGD so doing a ton of work for free just isn't my style.
However... I can say the idea had to do with merging the two save methods.
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Old 06-15-2011, 07:47 PM   #97
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Originally Posted by PT_DaAr_PT View Post
...
100% agree with Daar here, new saves have ruined what little fluid gameplay we had on horus.
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Old 06-16-2011, 11:38 AM   #98
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Even if it works in RA i don't see ANY reason why someone MUST use the teleport to go back in DEFENDING his realm forts. WM spells where supposed to HELP quicker gameplay but not being OBLIGATORY to have some. Even if all players become wm's in what point new saves improve action or gameplay in general?
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Old 06-16-2011, 01:22 PM   #99
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At first I liked the idea of the saves. I changed my mind after playing through with it. too many situations where if the enemy doesn't spawn at the fort, they will not return from wall(unless there's a warmaster to teleport them there).

I like the idea of having saves near the forts, but maybe not too close for NGD to implement the idea of save locking. Maybe they should bring back the old fort/castle saves and remove the save lock. Seeing as it takes quite some time to respawn, the attacking realm can have a chance to capture.
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Old 06-18-2011, 10:26 AM   #100
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still 80% + against the new bind-system, what a great chance to keep this change and get rid of some customers
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