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Old 12-15-2011, 03:12 PM   #91
kmdk
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I like a lots new UI and new features as dual hot-bar but fps drop not.
Can be related to new UI elements as mini map rendering and buttons.
Are they drawable or use png/jpeg(image) background? If is that ,the think that drop the fps, a option that disable mini map and some of UI elements will be nice.
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Old 12-15-2011, 03:56 PM   #92
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I tested with 3 classes and saw a problem in the barbarian, moving in a battle, if you click a spell in quickbar, the character keeps moving in the direction of the last movement, it is impossible to change the direction until you click another spell in quickbar.

btw, using linux 32 client
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Old 12-15-2011, 04:35 PM   #93
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ngd <3

thanks for the shift+1-9.

but what aboutshift + Num Pad?
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Old 12-15-2011, 04:53 PM   #94
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FPS drops are gone for me, log is now usable, nice. Casting via shift + 123x is nice, too, but needs some tweaking: (rather urgent, needs to be done before the update goes live) Shift blocks character movement (and don't tell me something about ghosting, my keyboard has n key rollover :P), and inverts mouse buttons for camera movement. And the combat log still needs to be resizable. Besides that: Everything is great and ready for the live servers, imo!

Additional feature that would be nice to have:
Being completely free with key presses for the different quickslots. No urgent problem for me though, with autohotkey one can easily make f1 press shift+1 ;P

Another nice feature would be:
Quote:
Originally Posted by Healerous View Post
is there any plan of NGD to remove or do an option to disable the annoying HealRegen spam in log?
But yeah, I've lived years with that, I can stand some more months, lol.

And if you REALLY want to make me squeal: Let the minimap be paintable and make party members see what you scribble there. (Like in guild wars)

Quote:
Originally Posted by chilko View Post
Those giant weapons are bugs.

this is a test version guys
Thanks for the info! I'm relieved now. :P
Sorry for bitching around so fast, but ever since the magnanite weapons I'm kind of nervous regarding new changes in that direction. ^^

Quote:
Originally Posted by _Enio_ View Post
HAHA nice =) I vote for leaving them in, or activable for special events.
-.-'

The latter: Yes, of course. The former: FFFFFFFFFFFFFFF.....

Quote:
Originally Posted by _Enio_ View Post
For me that nets to ~12 with that additional bar, just a few more and i'd be very happy.
It's not an urgent problem, you can help yourself easily with autohotkey scripts there.
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Old 12-15-2011, 05:44 PM   #95
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People here thank about shitf+1..0 keys for secondary spell bar, but it doesn't work for me, actually 1..0 keys didn't work for me too with my keyboard layout (Czech) so I made custom one which is swapping special character keys (+ěščřžýáíé) with numbers previously written by holding shift. That worked. But now shift+1 doesn't work because it sends '+', shift+2 sends 'ě', ... using linux. I played RO on windows few times too and Czech keyboard layout worked without making custom keyboard layout, e.g. game behaved like 'ě' was number 2, 'š' number 3. I can't test it on Windows now, since harddrive where it used to be installed, broke. It would be great if keyboard layout problems on linux were solved.

Don't know if this is gonna help, as you should be getting some kind of scan codes which should be the same for all layouts, without translating them to characters. but standard czech keyboard has those top keys with numbers mapped like this:
Code:
No modifier key:  | + | ě | š | č | ř | ž | ý | á | í | é |
Shift modifier:   | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
R.alt modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
My current custom layout:
Code:
No modifier key:  | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Shift modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
R.alt modifier:   | + | ě | š | č | ř | ž | ý | á | í | é |
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Old 12-15-2011, 05:48 PM   #96
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Scias, wheres the new music than?
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Old 12-15-2011, 06:15 PM   #97
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I am unable to drop items in succession from inventory, i.e. one after the other. I have to drop an item, close inventory, reopen inventory, drop another item and repeat.
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Old 12-15-2011, 06:22 PM   #98
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Quote:
Originally Posted by Jaroslav View Post
People here thank about shitf+1..0 keys for secondary spell bar, but it doesn't work for me, actually 1..0 keys didn't work for me too with my keyboard layout (Czech) so I made custom one which is swapping special character keys (+ěščřžýáíé) with numbers previously written by holding shift. That worked. But now shift+1 doesn't work because it sends '+', shift+2 sends 'ě', ... using linux. I played RO on windows few times too and Czech keyboard layout worked without making custom keyboard layout, e.g. game behaved like 'ě' was number 2, 'š' number 3. I can't test it on Windows now, since harddrive where it used to be installed, broke. It would be great if keyboard layout problems on linux were solved.

Don't know if this is gonna help, as you should be getting some kind of scan codes which should be the same for all layouts, without translating them to characters. but standard czech keyboard has those top keys with numbers mapped like this:
Code:
No modifier key:  | + | ě | š | č | ř | ž | ý | á | í | é |
Shift modifier:   | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
R.alt modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
My current custom layout:
Code:
No modifier key:  | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Shift modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
R.alt modifier:   | + | ě | š | č | ř | ž | ý | á | í | é |
This issue is a long-standing one with french/czech/... keyboards layout, due to the fact 1-90 keys are mapped to accuented characters by default, on Linux systems.

NGD has to look into that seriously.
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Old 12-15-2011, 06:38 PM   #99
NotScias
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Quote:
Originally Posted by time-to-die View Post
Scias, wheres the new music than?
Erm I don't know what you're talking about.
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Old 12-15-2011, 06:52 PM   #100
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Quote:
Originally Posted by Seher View Post
It's not an urgent problem, you can help yourself easily with autohotkey scripts there.
Well yeah, im doing that right now, but i think such feature wouldnt hurt to be shipped without external automation.
Im sure im not the only one who would like it and well - UI is tweaked right now, who knows when the chance comes again to get such must-have implemented.

@dropping items: noticed that too when dropping with dragging on screen. Dragging on the trash icon worked fine for me though.
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