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Old 02-15-2014, 09:36 AM   #101
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NGD, you ask for suggestions, here is one, scrap everything you have and start again, nerf upon nerf is doing nothing, moving the goal posts every so often does nothing.
Normal geared player against same type has fun with a few problems due to spell imbalance, add an uber boss geared player to the mix, no more fun.
All other suggestions would get me banned
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Old 02-16-2014, 05:53 AM   #102
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A passive AP bonus in vanguard would be nice. 15-20% at level 5?
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Old 02-17-2014, 08:26 PM   #103
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Lots of people say to nerf def roar. I really hope you don't as it isn't overpowered since 9 out of 10 times your allies will break the stun. If you do decide to listen to these whiners though, please try to reduce the amount of buffs it takes to play a barb. The fact that it takes us 10 seconds to buff or more is a bit annoying. I have always wanted berserk to be sort of passive or work like recharged arrows. It is just silly have have a skill that every barb uses and is more or less pointless. Even if you had to reduce the damage of the passive vs the skill as it is now, it would be worth it because the skill itself is just an annoyance and it doesn't need to be.

tl,dr: If you nerf deaf roar, make barbs require less buffs. Don't nerf deaf roar!
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Old 02-17-2014, 09:08 PM   #104
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Quote:
Originally Posted by xayne View Post
Lots of people say to nerf def roar. I really hope you don't as it isn't overpowered since 9 out of 10 times your allies will break the stun. If you do decide to listen to these whiners though, please try to reduce the amount of buffs it takes to play a barb. The fact that it takes us 10 seconds to buff or more is a bit annoying. I have always wanted berserk to be sort of passive or work like recharged arrows. It is just silly have have a skill that every barb uses and is more or less pointless. Even if you had to reduce the damage of the passive vs the skill as it is now, it would be worth it because the skill itself is just an annoyance and it doesn't need to be.

tl,dr: If you nerf deaf roar, make barbs require less buffs. Don't nerf deaf roar!
There are 3 buffs a barb need to be adequate in war. Berzerk (arguable), caution (arguable again), and frenzy. With just these 3 buffs barbs do 700+ norms and tank equal+/- to a knight without defensive stance.

Literally every class except knight and lock (for lack of buffs and lack of direct damage spells for debuffs to be worth skilling/casting). A conj has to cast AD, EB, Mind Blank, Karma Mirror, and/or FS. A hunter has to cast acrobatic, evasive, SS, DF, Cold Blood, and/or RS. A marks has to cast RA, acrobatic, evasive, SP, possibly some others depending on gear.

OMG DIS IS BS Y I HAF 2 CAST 5 BUFFS 2 DO 2K NORMS/CRITS I HATE DIS GAME NGD FIX IT.
Seriously, barbs should be expelled from any balance discussion(s).
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Old 02-17-2014, 09:28 PM   #105
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Originally Posted by TryHarder View Post

OMG DIS IS BS Y I HAF 2 CAST 5 BUFFS 2 DO 2K NORMS/CRITS I HATE DIS GAME NGD FIX IT.
Seriously, barbs should be expelled from any balance discussion(s).
100% agree, too much bs coming from barbs when that is the only class they play. Put them on any other class and they'll bitch more than they are now.
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Old 02-18-2014, 06:38 PM   #106
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Quote:
Originally Posted by xayne View Post
HURR DURR HULK SMASH
The whole idea behind casting several buffs for our power is good as a balance situation. Without it, we can just spring to run down every one (except those fucking warlocks and shitty hunters with caltrops 5). Berserk should never be a passive.. it only takes half a second to cast and its duration is the same as the cool down, so it's not all bad. Fulmi should be nerfed or removed altogether, and def roar should be 9-10 secs at max level. I don't think much else needs to be touched, but open to suggestion of course.
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Old 02-18-2014, 06:56 PM   #107
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Quote:
Originally Posted by Wi3ld
The whole idea behind casting several buffs for our power is good as a balance situation. Without it, we can just spring to run down every one (except those fucking warlocks and shitty hunters with caltrops 5). Berserk should never be a passive.. it only takes half a second to cast and its duration is the same as the cool down, so it's not all bad.
I do not really like the idea of simply nerfing damage buffs.
Fulminating in combination with an AoE is a very clever combo, and hard to pull off. Fulminating also provides the best chances for rushes against Conjurers in Fort-Wars.
When it is used in 1v1 encounters after one has been Knocked Down, it can be rather mean, but then again, most classes should not let that happen anyways.

What if, instead, they would nerf Barbarians' damage-reduction, to make them more vulnerable?

Caution could be buffed, and moved to the Shield-Mastery, and Frenzy could be removed. Whichever way it would be done, I think that would justify Barbarians' damage a bit more.

If needed, in order to not let that make them even more vulnerable to CCs in situations of 1 Barbarian Vs 1 ranged unit, Unstoppable Madness' Duration could be increased to 15 seconds - not making Barbarians too OP against melees, but increasing their chances to reach a ranged target.

Another thing from very early thing in this thread that I spotted and am very uncertain about:
Quote:
Originally Posted by Rising_Cold
About the DI problem
I believe if buffs were visuall and you could know that certain players are under DI
it would already do much good.
out of visuall range -> enter visuall range -> no visuall buffs
DI needs to be visuall for whole duration
I agree with the suggestion of a constant Spell-Animation for DI, but I actually like the disabling of visual buffs at the exit of vision range: It is the only way for conjurers to make hunters accept their buffs - And it is stupid enough that you need to justify the usage of Bless in the first place.
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Last edited by RichardCromwell; 02-18-2014 at 07:23 PM.
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Old 02-18-2014, 07:21 PM   #108
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Quote:
Originally Posted by RichardCromwell View Post
What if, instead, they would nerf Barbarians' damage-reduction, to make them more vulnerable?
This has been suggested before, and I don't necessarily disagree with it. We have many passive resists in 3 skill trees. Add that on top of armor with enhancements and you've got a tank dealing a lot of damage. We have no magical resistance at all, so locks can still rip us apart.
To be honest, I don't even skill caution, just max out frenzy. I'll only use caution during boss fights.. I think it's the passive resists that should be looked at.
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Old 02-18-2014, 09:31 PM   #109
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l0l make hunters stronger pls kty
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Old 02-18-2014, 10:01 PM   #110
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1047 crit from a Hunter. Seems legit.
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