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#101 | |
Marquis
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Location: Australia
Posts: 2,439
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Tell me, tell me... |
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#102 | |
Count
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Location: Toulouse
Posts: 1,335
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If the guy has a strong armor a sudden strike shot can help a lot.
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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#103 |
Marquis
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Location: Australia
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The problems with that:
The cyclops dies too easily, and with that setup you never deal more than 600 dmg in a hit. Every other class can do that. Marksmen and barbs can with their base attack, knights can with Ripost/South cross (and quite easily), Warlocks with their massive arsenal of dmg spells, Warjurors with lvl 5 Ivy or Evendim's Fury. Ok, you could with lvl 5 Ensnaring and a super high dmg bow, but that's not very convenient ![]() And my first reason is the reason I don't use pets. If I fight an offensive class, they kill my pet in 2 spells, dmg or not dmg. Even a warjuror's zarkit (they can heal it AND it hits harder than a cyclops with a ranged attack) or a sword/spear knight has an easy time. Barbs and Knights can Mind squash the pet, Marksmen counter Skin of the Beast with DS and keeping their range, mages just go for the hunter's mana. |
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#104 | |
Baron
![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 699
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close thread
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Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
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#105 |
Marquis
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Location: Australia
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How is speed important in a fort war? Lol, it's quite simple really.
Barbs! The only class which can stop them for more than around 10 seconds every 40 seconds are warlocks, and sometimes there are a lack of them. I've lost count of how many times Escapist has saved me from a barb in a fort war. Btw I thought you were out of this discussion, like you said before. |
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#106 | |
Count
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Location: Toulouse
Posts: 1,335
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__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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#107 | |
Count
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Posts: 1,246
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![]() After all i prefer to have pet even if he die from time to time.
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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#108 | |
Marquis
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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![]() Well, knights have taunt, but still kill the pet slower than barbarians. Killing the pet is mostly enough to scare hunters away, which is weird since pet-hunters mostly have tricks too, which are perfect to keep warriors at range.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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#109 |
Marquis
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Location: Australia
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In my experience it's a choice between pets and tricks.
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#110 | |
Count
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I have 11lvl short bow, 19lvl scouting, 19lvlpets, 15lvl evasion and 17lvl tricks and rest in long bows. Distracting shot on zarkit is so so good ![]()
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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