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Old 12-03-2009, 07:19 PM   #101
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Quote:
Originally Posted by Mikan View Post
Everything looks good. I get high frame rate, nice graphics and little lag. In every test case that I have performed, the performance the new client exceeds the old client even on the same settings.

However recently the world has become shrouded in a strange blue fog:
Attachment 23122 Attachment 23123

System information:
Athlon 64 X2 2.2GHz, 2GB RAM
ATI Radeon 2600 Pro 256MB (PCI-E)
ATI Catalyst 9.11 (fglrx 8.67.4)
Running Debian Squeeze

A few days ago, before the 14MB update from the launcher, everything was working smoothly.

Regards.
An addendum to my previous post...

On my Marksman, the problem only appears as I get close to water:
screenshot 2009-12-03 13_26_49.jpg screenshot 2009-12-03 13_27_05.jpg

However if I change the settings from Very high to High, I get weird sight range issues:
screenshot 2009-12-03 13_41_53.jpg

Which seems to be the same bug, only manifesting itself differently.

Repeat system information:
Athlon 64 X2 2.2GHz, 2GB RAM
ATI Radeon 2600 Pro 256MB (PCI-E)
ATI Catalyst 9.11 (fglrx 8.67.4)
Running Debian Squeeze

I hope that this is fixed as it completely ruins the feel of the game when it happens. Other than that, the new engine is absolutely beautiful and stunning and I can't wait for it to be completed.

Also, I hope that NGD eventually implements GL_RGB4 texture compression so that those of us without commercial or patented texture compressions such as S3TC in our drivers can run the game without the graphics being messed up. It still gives you twice the video memory.

Thank you for all of your hard work, and good luck.
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Last edited by Mikan; 12-03-2009 at 07:43 PM.
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Old 12-04-2009, 05:33 AM   #102
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Default terrain only renders on a fresh install for me.

Ok, very strange problem. I now only get one run of the client before the terrain will stop rendering. I am forced to reinstall the client at that point. It doesn't matter if I crash or leave the software, when I come back, I'm floating in blackness watching objects move around in blackness.
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Old 12-04-2009, 02:04 PM   #103
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Quote:
Originally Posted by BigManOnCampus View Post
Ok, very strange problem. I now only get one run of the client before the terrain will stop rendering. I am forced to reinstall the client at that point. It doesn't matter if I crash or leave the software, when I come back, I'm floating in blackness watching objects move around in blackness.


ditto here too, I did grab a screenshot if devs need to see it.
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Old 12-04-2009, 02:17 PM   #104
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In the most recent update, the sky, ground and sea have reappeared, but the FPS has dropped down to its usual rate of anything between 10-20 when in Skolheim Village. I think we know whats causing my computer to lag now but this is ground without effects, lighting and etc, so god knows what it will be like with maximum effects.
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Old 12-04-2009, 02:20 PM   #105
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Quote:
Originally Posted by Bladnoch View Post
In the most recent update, the sky, ground and sea have reappeared, but the FPS has dropped down to its usual rate of anything between 10-20 when in Skolheim Village. I think we know whats causing my computer to lag now but this is ground without effects, lighting and etc, so god knows what it will be like with maximum effects.
My screen shot is from ~7pm CST 12/03/09
I also have my options set to download all updates at once.
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Old 12-04-2009, 04:36 PM   #106
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Intel Celeron M 410@1,46GHz | 1GB RAM | i945GM | Debian squeeze (2.6.30)
OpenGL renderer string: Mesa DRI Intel(R) 945GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 7.6

Both the old and the new client was run in safe mod, the new client has a terrible low fps, graphical bug in the sky and i couldn't switch any hotkey to an accented letter. (i.e.: í instead of f for autorunning)
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File Type: jpg 2009-12-04-151356_1024x768_scrot.jpg (51.2 KB, 28 views)
File Type: jpg 2009-12-04-151216_1024x768_scrot.jpg (55.3 KB, 29 views)
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Old 12-04-2009, 05:30 PM   #107
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Quote:
Originally Posted by BigManOnCampus View Post
Ok, very strange problem. I now only get one run of the client before the terrain will stop rendering. I am forced to reinstall the client at that point. It doesn't matter if I crash or leave the software, when I come back, I'm floating in blackness watching objects move around in blackness.
I have sometimes the same problem. After clicking "Autodetect" in the client preferences I can login without having this blackness.

Switching from another application back to Regnum produces crashs sometimes.
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Old 12-04-2009, 11:21 PM   #108
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Bug: Gfx glitchs on character select screen (EDIT: When changing character forgot to add that but Mikan reminded me of it ^^)

Screenshot: See attachment

System Info:
Intel Core 2 Duo @ 1.83Mhz
4GB Ram
GeForce 8400M GS (64MB) (IGP)
Notebook Release 186 (186.81) (2009.08.27) (Nvidia)
Windows Vista Home Premium 64bit

Game Info:
Render: OpenGL
Shader model: Fixed pipeline
Attached Images
File Type: jpg screenshot 2009-12-05 09_54_42.jpg (133.1 KB, 38 views)
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Last edited by kitatake; 12-05-2009 at 11:37 AM.
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Old 12-05-2009, 11:29 AM   #109
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Quote:
Originally Posted by kitatake View Post
Bug: Gfx glitchs on character select screen

Screenshot: See attachment

System Info:
Intel Core 2 Duo @ 1.83Mhz
4GB Ram
GeForce 8400M GS (64MB) (IGP)
Notebook Release 186 (186.81) (2009.08.27) (Nvidia)
Windows Vista Home Premium 64bit

Game Info:
Render: OpenGL
Shader model: Fixed pipeline
I have this problem as well after selecting "Change character":
screenshot 2009-12-05 05_40_07.jpg

Repeat system information:
Athlon 64 X2 2.2GHz, 2GB RAM
ATI Radeon 2600 Pro 256MB (PCI-E)
ATI Catalyst 9.11 (fglrx 8.67.4)
Running Debian Squeeze

Like the previous poster, I was also using OpenGL Fixed pipeline when this occured.

Regards.
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Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.
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Old 12-05-2009, 12:21 PM   #110
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I found out one big problem -> Fighting in fort's tower is not possible, everything is too shiny, add the problem with selecting enemy and it really horror to fight there...
p.s. I had magic barrier on me. When it auto-zooms close to your character due to lack of space inside the tower you dont see anything
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