07-16-2010, 12:56 AM | #101 | |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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I guess it's kind of the communitys fault for always asking for nerfs, and now look at what has happened. |
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07-16-2010, 12:57 AM | #102 | |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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07-16-2010, 01:03 AM | #103 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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I just got home from work and read this, and it brought a smile to my face.
Every change listed so far is something I would welcome. Every last one. Sure, I'd add a few more, (like reducing warrior's GCD time slightly ), but I think I'll hold and see where this goes. Thank you Chlko and NGD for making the effort to communicate this to the community. It means a lot to us
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
07-16-2010, 01:18 AM | #104 |
Initiate
Join Date: Jul 2009
Posts: 233
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I dont mind the suggested changes as stated. However, I can't help but consider how one-sided they seem to be.
Yes, Locks are OP. However, two mentioned changes are removing greater evasion at distance (mainly affects hunters/marks), and reducing CC stacking/increasing GCD for mages. It really seems like the proposed changes have not yet considered how OP hunters are. Yeah, fix how dominant locks can be in combat, but please dont turn them into a walking target for camoed hunters in one-on-one combat. |
07-16-2010, 01:23 AM | #105 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Im fine with tonign down (nerfing) obviously broken mechanics etc in order to fix them. Sometimes buffing others instead of "nerfing" a special thing is just way harder and eventually not bringing the right results.
Eg. when you look at camo + confuse + ambush + superior speed + Skin of the Beast + Sotw - how would you buff others in order to fix the imbalanced combination(s) these few spells/passives allow? No way to do that without big changes for the whole game, the tweak has to be where the problem arises and it will be something lowering the effectiveness of that combo thus its a nerf. With the cast time "nerf" - well its needed somehow and a cap seems not a good solution in various aspects. the proposed change in castspeed -> cast time calculation is a good thing. Nerfs are fine as long as they are justified. I dont want to play a whole new game just because some people fear they could lose superiority. There are some problems that cant be fixed without a nerf or a complete rework. |
07-16-2010, 01:29 AM | #106 |
Apprentice
Join Date: Oct 2008
Location: the land downunder
Posts: 68
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the balancing changes is a start and i like that your looking at camo(i think it should be semitransparent like in savage 2). i dont really think confuse needs a look at. and yay royal ammy ignis gets some good jewelry for once
but will we be able to use other realm boss items now will i be able to use the stone token the sword etc? |
07-16-2010, 01:37 AM | #107 | |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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maybe, and im just spitballing here, if they had some sort of forum or message board that the players could submit ideas for NGD to take under consideration..... |
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07-16-2010, 01:46 AM | #108 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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As always , good luck NGD. Some will like the changes , some will hate it. Hopefully at the end of it all we have a better gaming experience. For now I will look on and wait to see how it all pans out. Artec |
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07-16-2010, 01:56 AM | #109 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Everything looks good
For the Balance & Nerfing.. ect Why not just take a bit longer in the balance & Create a hole new list of spells and start over from scratch... instead of trying to balance spells that have been in game since the begining. The Games Dynamic's have changed alot! since the begining maybe a hole new Spell Book for Every Class is something needed. Of course keep the basic spells but remove the constant nerfed & borderline overpowerred and rework new spells..
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07-16-2010, 03:35 AM | #110 |
Initiate
Join Date: Mar 2009
Location: San Francisco
Posts: 117
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I welcome NGD experimenting with changes to the balance. But I sincerely hope they have the resolve to finish this off once and for all this time.
If things go wrong dont be afraid to make some more changes, and experiment till we reach an ideal balance. I hope it is not like the last few half baked attempts where they changed one class screwed balance w.r.t some other and left it like that for another 6 months, come back and make some totally new set of changes. NGD Take a resolve to get it right this time, no matter what. Please ! |
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