Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 07-24-2010, 11:08 PM   #101
theotherhiveking
Count
 
Join Date: May 2007
Posts: 1,452
theotherhiveking has a spectacular aura abouttheotherhiveking has a spectacular aura abouttheotherhiveking has a spectacular aura about
Default

Or maybe because you should spend extra points if you want to do both \*/

Plus its tricky to deselect, and it could result in frustration.

You cant cast this on the enemy.. lala...
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺
theotherhiveking no ha iniciado sesión  
Old 07-24-2010, 11:09 PM   #102
Ulti19
Master
 
Ulti19's Avatar
 
Join Date: Mar 2009
Posts: 450
Ulti19 will become famous soon enough
Default

Quote:
Originally Posted by _Enio_ View Post
I dont like the fact those new 'aura buffs' keep working while being far away of the caster.

I disagree to add support without putting the supporter vulnerable (atm he has to be in range = also targetable for enemies while the support lasts).

With long lasting area buffs you can run in,quickly cast buff and run out in a safe area again.


How about splitting the 30s 1time buff into eg. 3 10sec or 6 5sec lasting buffs? You would still save loads of server calculation.
I disagree. Now with my knight I can shield wall the back of an army since it's only 6 range, then cast deflecting barrier and run to the front of the army keeping everyone buffed. And while I could attack up front, conj's and others in back would already have my support from these new area auras. I like it. And so far from what I saw (unless they changed already) the area auras for knights last 30 seconds now, kind of short so a good trade off.
__________________
Ulti19 no ha iniciado sesión  
Old 07-25-2010, 01:06 AM   #103
Syrtisa
Pledge
 
Join Date: Dec 2008
Posts: 29
Syrtisa is on a distinguished road
Default

Quote:
Originally Posted by chilko View Post

also, this skill was never supposed to heal the caster. it was a bug, a bug that allowed conjurers to be able to tank somehow (not an intended behaviour)
First of all ty for allowing us to express our feelings about game play...

from my experience i can say i can do tank stuff for about 6-8 sec in heavy stress.... after this i am defenceless (=death). I say let's not make this sorter. Conju tank is done (i.e.) via Steel Skinn and gh, regen and karma (ss its only phisical). Usually I can use SS and GH for postpone time in which i need to cast sanc or i order to been able to survive around most wounded warriors (i.e. attacking line). IMHO conjus needs to be MEGA tanks for short while to do theirs job.
I need to express this strongly: conjuer defended by warriors around is a myth (sure ppl are trying, and I always been gr8 full for that, but often they cant protect cos of "KILL CONJU FIRST" staff = whole of enemy zerg is trying to kill conju)... and also for that reason conjus NEED to be short time tank.
Syrtisa no ha iniciado sesión  
Old 07-25-2010, 02:13 AM   #104
TheMessenger
Banned
 
TheMessenger's Avatar
 
Join Date: Dec 2008
Posts: 326
TheMessenger is on a distinguished road
Default

Quote:
Originally Posted by londo79 View Post
First of all ty for allowing us to express our feelings about game play...

from my experience i can say i can do tank stuff for about 6-8 sec in heavy stress.... after this i am defenceless (=death). I say let's not make this sorter. Conju tank is done (i.e.) via Steel Skinn and gh, regen and karma (ss its only phisical). Usually I can use SS and GH for postpone time in which i need to cast sanc or i order to been able to survive around most wounded warriors (i.e. attacking line). IMHO conjus needs to be MEGA tanks for short while to do theirs job.
I need to express this strongly: conjuer defended by warriors around is a myth (sure ppl are trying, and I always been gr8 full for that, but often they cant protect cos of "KILL CONJU FIRST" staff = whole of enemy zerg is trying to kill conju)... and also for that reason conjus NEED to be short time tank.
this is true, +1
TheMessenger no ha iniciado sesión  
Old 07-25-2010, 05:17 AM   #105
e30G
Count
 
e30G's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
e30G will become famous soon enough
Default

Quote:
Originally Posted by chilko View Post
also, this skill was never supposed to heal the caster. it was a bug, a bug that allowed conjurers to be able to tank somehow (not an intended behaviour)
I must say, this has been expected for some time now.

So what is the trade-off? Can we at least have regen spells as prebuffs again? Give us more options on how to play please.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical
e30G no ha iniciado sesión  
Old 07-25-2010, 05:28 AM   #106
NotScias
Baron
 
NotScias's Avatar
 
Join Date: Aug 2009
Location: /dev/null
Posts: 766
NotScias will become famous soon enough
Default

Quote:
Originally Posted by chilko View Post
it was always the idea.
you do have other spells to heal yourself.
we always said that this should be a difficult class to play.
Because being completely disabled for 30 seconds because of one cheap spell, being defenseless alone and forced to be "babysitted" by others to move somewhere safely, having shitty self heals, unreliable self defense spells and a bugged nerfed Sanctuary, being almost always out-of-mana due to the insane mana cost of most of our support spells and the great lameness of Mana Communion, having hard time to support others instead of having fun killing enemy by ourselves, and still being yelled at and left behind when something goes wrong isn't hard enough ?
(And add on top of that, the really poor selection system)

I don't know about Ra, but on Horus it's already awesome when we get more than 1 decent support Conjurer in War, all others playing Warju (because a million times more fun than support) or other classes (like me) because being frustrated of this class, and logging their conju only for leeching (super)bosses.

You wanted to make Conjurers hard, well done NGD, you did it, but this has been enough now. You made support Conjus so disgusting that almost no-one wants to play it, but you still continue, and want to heavily nerf the only Conjurer aura because "Conjurer aren't meant to be tanks".
First, Conjurers are far to be tanks actually, the self heals combined to GH aren't enough to outheal any damage, what about self defense spells : force armor/mirage are broken; Mind Blank 40% chance to resist most of CCs, you better be very lucky, Karma Mirror, 30s 30%, so OP yeah; Steel Skin ? You'd better not cross any warlock or warrior using hammer (40-50% of them ?) or warju or several marks, but it's true they are so rare in the battlefield; don't forget the awesome armor of mages and their countless HPs. Seriously did you ever see a fully buffed Conjurer tank more than 5 seconds if they are not protected by anyone ?...
Then, why shouldn't Conjurers be able to tank ? Aren't they supposed to be the "Defensive" side of the mages ? Barbarians hit hard but are squishy, Knights hit low but are tanks that can also protect allies, Warlocks are kickass apocalypse spell casters but are very squishy, (support) Conjurers have almost no offense, can support allies... but are very squishy too... I'm sorry to say this but what is the interest of being a conjurer instead of a warlock, except of being a heal/mana cow/slave and not be able to kill anybody alone ? Nada, since most of Conju self defense is shit anyways and except few exception in certain situations, is the same than Warlocks (= almost none)...
That's why I find your argument really senseless because Conjurers should in my opinion be able to have a decent self-defense, since they are the "defensive" side of the mages, they should be able to protect and self protect themselves properly, maybe not as much as knights since they are more supportive than them and that they remain mages...
And this is a bit essential, knowing how much they are targeted in war.

So please don't say that you want to make Support Conjurers even more hard to play because they are already hard and ignored enough, and please don't nerf the few reasons of being a Conjurer because thinking this...

Anyways I still don't see the explanation about why +30/30s non-stackable instead of +40/60s stackable for GH (and even with lesser CD, it's still a huge gap)... Are you planning to nerf all damage done by 10 to make this new GH worth something ?

And to finish on this topic, if you really want to stop warjuring and make Conjurers go to war again, don't nerf them because this will have exactly the reserve effect, and especially their supportive side (like GH)... You're really doing it wrong this way...

On another topic :
I know and agree that Sultar's Terror needed a nerf, but isn't it a bit too much now ? Now that Sultars can't be stacked/chained and have a % chance of knock, why heavily nerfing its splash damage (does 300ish on unranked mobs at lvl5) ? Okay the damage was a bit OP too, but seriously, 300 dmg, that's ridiculously low for a lvl19 area and for an offensive class...
__________________

The other realm awaits...
Now playing much better games

Last edited by Shining-Scias; 07-25-2010 at 06:16 AM.
NotScias no ha iniciado sesión  
Old 07-25-2010, 06:24 AM   #107
Aasiora-Leif
Apprentice
 
Aasiora-Leif's Avatar
 
Join Date: Jun 2010
Location: Central Island
Posts: 55
Aasiora-Leif is on a distinguished road
Default

With all do respect, NGD, you shouldn't be worried about tanking conjus as much; instead, you should be more worried about 90% of conjus using the class for offensive purposes (not the intended role of conjus).

The post above mine says it all. Please do not nerf Greater Healing. If you nerf the efficiency of GH, you'll end up with less support players

+1 to Scias
__________________
Aasiora(conjurer) | Aari (knight) |Iraa (warlock)

Last edited by Aasiora-Leif; 07-25-2010 at 06:35 AM.
Aasiora-Leif no ha iniciado sesión  
Old 07-25-2010, 06:27 AM   #108
Caelia
Pledge
 
Join Date: Nov 2007
Posts: 27
Caelia is on a distinguished road
Default

+1 to Scias

GH was nice because it was a bit of a reprieve when it was running. Throw on GH when I start to get overwhelmed with staying on top of healing my allies, and in the process have a bit more protection for myself.

These changes to conjs seem to only hurt them even more than they were before. How can conjs be expected to keep their allies alive when they have a hard enough time to keep themselves alive?
__________________
Even in the heart of darkness shines a dream of light.
Conjurer of Ignis
Caelia no ha iniciado sesión  
Old 07-25-2010, 09:38 AM   #109
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

One thing that I noticed with the new terrain is that it greatly favors Syrtis.
They can still drop down the cliff and slide down the slope, while Alsius has to take the road up to the fort.
Would it be possible to put some invisible barrier (like at Daen Ra) at those cliffs?
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión  
Old 07-25-2010, 09:56 AM   #110
ncvr
Marquis
 
ncvr's Avatar
 
Join Date: Sep 2007
Location: Australia
Posts: 2,439
ncvr is on a distinguished road
Default

Quote:
Originally Posted by chilko
a bug that allowed conjurers to be able to tank somehow (not an intended behaviour)
The best thing you guys can do to make warriors able to protect conjus is to implement collision detection. That way enemies can trip over our corpses.

In all seriousness, I can understand if you don't want healers to be able to tank dmg. But there are no classes equipped to protect conjus efficiently, and even if there were, enemies would still be able to force pressure on the conju and disable anyone trying to protect the conju.
ncvr no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:23 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...