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Old 08-21-2010, 08:43 PM   #101
Yttrium
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Quote:
Originally Posted by Mr_Egg View Post
Put those three things together, and all of a sudden, it's a relatively useful spell again, even at low levels.
Very nice suggestion. I would still like to see heal ally be 25% or 20% plus some static amount.

Another way to discourage warjurers (which may be the only OP "class" left,) might be to reduce the mana cost of support spells and increase the cost of the Mental tree spells at high level. Support conjurers currently have a harder time keeping up mana than warjurers. At the very least, Heal Ally and Dispel Magic should have reduced mana cost.
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Old 08-21-2010, 11:17 PM   #102
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Support conjurers use mental, too. Avoided damage is better than healed damage.

Quote:
Originally Posted by Mr_Egg View Post
So here's what I really suggest:
  • Set the % as 20 across the board, so whether the heal is level 1 or 5, it heals 20%.
  • Have varying mana cost - a slight decrease every level (can't think of numbers though, because I don't know what it is now, only that it's too much)
  • Have a varying cooldown. Each point that you put in reduces the cooldown greatly, so:
    Heal ally (1) has a cd of 24 seconds
    Heal ally (2) has a cd of 20 seconds
    Heal ally (3) has a cd of 16 seconds
    Heal ally (4) has a cd of 12 seconds
    Heal ally (5) has a cd of 8 seconds
A spell with decreasing cooldown per level... How long have I been waiting for something like this ? How long will I yet have to wait ?

My suggestion about heal ally without decreasing cooldown to keep the gameplay for lows the same:

400 + Int * 5
300 + Int * 4
225 + Int * 3
175 + Int * 2
150 + Int * 1

Still not a good solution for lower levels, but at least int is in the formula :P
And healing 150 on level 10 isn't that bad... Ok, it is, but way better than 5%.
It's quite difficult to figure out a formula that's good for lows, too. ;D
Maybe...

Level 5: 350 + Int * 5.5 (40 int: 570 heal, 50 int: 625 heal, 60 int: 680 heal, 70 int: 735 heal, 80 int: 790 heal, 90 int: 845 heal, 100 int: 900 heal)
Level 4: 325 + Int * 3.5 (40 int: 465 heal, 50 int: 500 heal, 60 int: 535 heal, 70 int: 570 heal, 80 int: 605 heal, 90 int: 640 heal, 100 int: 675 heal)
Level 3: 300 + Int * 2 * (40 int: 380 heal, 50 int: 400 heal, 60 int: 420 heal, 70 int: 440 heal, 80 int: 460 heal, 90 int: 480 heal, 100 int: 500 heal)
Level 2: 275 + Int **** (40 int: 315 heal, 50 int: 325 heal, 60 int: 335 heal, 70 int: 345 heal, 80 int: 355 heal, 90 int: 365 heal, 100 int: 375 heal)
Level 1: 250 + Int * 0.5 (40 int: 270 heal, 50 int: 275 heal, 60 int: 280 heal, 70 int: 285 heal, 80 int: 290 heal, 90 int: 295 heal, 100 int: 300 heal)

Reasonable values, I think...

---
Add a +25% boost if casted on warriors, but move away from that %of health stuff, it brings up way more problems than it solves. (Gem carriers anyone? 10k per heal? Nice. )
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Old 08-22-2010, 08:53 AM   #103
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yeah that would really be nice but Conjs should be more supporting than warju so NGD just must care for less defensive spells so warju will die easily nobody will protect a warju anyways :P
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Old 08-22-2010, 06:56 PM   #104
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Quote:
Originally Posted by tjanex View Post
yeah that would really be nice but Conjs should be more supporting than warju so NGD just must care for less defensive spells so warju will die easily nobody will protect a warju anyways :P
When you take away the defence you are not only hurting the warju the conjus get hurt to.
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Old 08-22-2010, 07:27 PM   #105
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Quote:
Originally Posted by Fritsossss View Post
When you take away the defence you are not only hurting the warju the conjus get hurt to.
The main problem about warjus are:
the insane hard hitting zarkit

its too easy to spam all lvl 5 ccs, missile and mana burn without thinking and being succesful

very few conjus and also locks can have an totally imbalanced staffdmg with things like magnastaff, dragonamu, bossrings
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Old 08-23-2010, 08:57 PM   #106
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Quote:
Originally Posted by doppelapfel View Post
The main problem about warjus are:
the insane hard hitting zarkit

its too easy to spam all lvl 5 ccs, missile and mana burn without thinking and being succesful

very few conjus and also locks can have an totally imbalanced staffdmg with things like magnastaff, dragonamu, bossrings
That is unless you get spammed by a few hunters with troll tards and lvl 5 confuse. DD
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Old 08-24-2010, 01:54 PM   #107
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They should nerf confuse as well... Even though I'm a Hunter

1. I got no pet
2. Almostn ever use confuse
3. I always come (almost always) from camo just surprise my opponent
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Old 08-26-2010, 05:47 PM   #108
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Quote:
Originally Posted by Mr_Egg View Post
I'm also going to say again: INCREASE THE EXPERIENCE GAINED FROM SUPPORT SPELLS.
FULL ACK!
Grinding a conjurer in support setup is a real pain.

But Mass regeneration and greater healing change is a good start already.
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Old 08-27-2010, 08:13 AM   #109
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Quote:
Originally Posted by Necrovarus View Post
Don't you find it ironic and hypocritical that NGD has the exact same problem?
No. Because there's nothing I can do about it when they scream for heal and I have cd, or scream for mana and I have very little mana because I used all up while casting other spells. There's nothing I can do about it; but NGD can do something about it.
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