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General discussion Topics related to various aspects of Champions of Regnum |
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#101 | |
Initiate
![]() ![]() Join Date: May 2007
Posts: 135
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Another way to discourage warjurers (which may be the only OP "class" left,) might be to reduce the mana cost of support spells and increase the cost of the Mental tree spells at high level. Support conjurers currently have a harder time keeping up mana than warjurers. At the very least, Heal Ally and Dispel Magic should have reduced mana cost. |
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#102 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Support conjurers use mental, too. Avoided damage is better than healed damage.
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![]() My suggestion about heal ally without decreasing cooldown to keep the gameplay for lows the same: 400 + Int * 5 300 + Int * 4 225 + Int * 3 175 + Int * 2 150 + Int * 1 Still not a good solution for lower levels, but at least int is in the formula :P And healing 150 on level 10 isn't that bad... Ok, it is, but way better than 5%. It's quite difficult to figure out a formula that's good for lows, too. ;D Maybe... Level 5: 350 + Int * 5.5 (40 int: 570 heal, 50 int: 625 heal, 60 int: 680 heal, 70 int: 735 heal, 80 int: 790 heal, 90 int: 845 heal, 100 int: 900 heal) Level 4: 325 + Int * 3.5 (40 int: 465 heal, 50 int: 500 heal, 60 int: 535 heal, 70 int: 570 heal, 80 int: 605 heal, 90 int: 640 heal, 100 int: 675 heal) Level 3: 300 + Int * 2 * (40 int: 380 heal, 50 int: 400 heal, 60 int: 420 heal, 70 int: 440 heal, 80 int: 460 heal, 90 int: 480 heal, 100 int: 500 heal) Level 2: 275 + Int **** (40 int: 315 heal, 50 int: 325 heal, 60 int: 335 heal, 70 int: 345 heal, 80 int: 355 heal, 90 int: 365 heal, 100 int: 375 heal) Level 1: 250 + Int * 0.5 (40 int: 270 heal, 50 int: 275 heal, 60 int: 280 heal, 70 int: 285 heal, 80 int: 290 heal, 90 int: 295 heal, 100 int: 300 heal) Reasonable values, I think... --- Add a +25% boost if casted on warriors, but move away from that %of health stuff, it brings up way more problems than it solves. (Gem carriers anyone? 10k per heal? Nice. ) |
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#103 |
Banned
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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yeah that would really be nice but Conjs should be more supporting than warju so NGD just must care for less defensive spells so warju will die easily nobody will protect a warju anyways :P
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#104 |
Apprentice
![]() Join Date: Mar 2010
Posts: 54
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When you take away the defence you are not only hurting the warju the conjus get hurt to.
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#105 | |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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the insane hard hitting zarkit its too easy to spam all lvl 5 ccs, missile and mana burn without thinking and being succesful very few conjus and also locks can have an totally imbalanced staffdmg with things like magnastaff, dragonamu, bossrings |
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#106 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: United States
Posts: 947
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__________________
Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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#107 |
Banned
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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They should nerf confuse as well... Even though I'm a Hunter
1. I got no pet ![]() 2. Almostn ever use confuse ![]() 3. I always come (almost always) from camo just surprise my opponent ![]() |
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#108 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 1,164
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Grinding a conjurer in support setup is a real pain. But Mass regeneration and greater healing change is a good start already.
__________________
French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
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#109 |
Pledge
Join Date: Aug 2010
Posts: 6
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No. Because there's nothing I can do about it when they scream for heal and I have cd, or scream for mana and I have very little mana because I used all up while casting other spells. There's nothing I can do about it; but NGD can do something about it.
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