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#101 |
Initiate
![]() ![]() Join Date: Mar 2008
Location: Greece
Posts: 112
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Hi all.
I discovered something which looks like a bug. I have beastmaster gauntlets of fine steel (great) which give +1 concentration and +21 hit chance... Without wearing them, my hit chance is 405 and my critical chance 14.2%. Wearing them, it goes to 492 and 16.5%, which is wrong imo... 1 concentration gives arround 4hc and 0.1% so it should total add like 26 hc and 0.1%. Not 87 hc and 2.3%... I am sure the problem is caused by them, cause i have tested all my items separately... Mira tried them too, same "wrong" results... Thx
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RuleZ - LawZ
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#102 |
Count
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Posts: 1,452
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Yeah i just noticed that, the hitchance, not just hitchance bonus on items has now a HUGE effect.
They are really worth something, and are not imba, its awesome!, my test got those results because my weapons has 10, 12 and 14 hitchance ![]()
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#103 |
Baron
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Location: Portugal
Posts: 940
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I can't beleve I sold my tenax gaunts for 350 mags D:
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#104 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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Ahh I didnt know HC also effected Crit chance, must be my +22 hc gauntlets then.
14.6% without 16.8% with.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#105 | |
Baron
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Location: Montana, U.S.A.
Posts: 690
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It seems Hit-Chance has more weight towards Crit-chance than raw Conc does. I still think players should be able to see the value for their Spell Focus as well in their character window. But seeing % in crit-chance is a huge improvement. Edit: On live server my hit chance is 361, on amun my base is now 555. Awesome and evades are fewer now. They still happen quite a bit but far less ridiculous. In testing with and without hit-chance items, hit-chance seems to work as well as crit-chance (they both seem to have noticeable differences so I would say this is effectively "fixed" in this regard). Resists, however, still seem to be way too abundant.
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#106 |
Count
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Location: Infinite Improbability Drive
Posts: 1,287
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It doesn't just boost Crit Chance. +21 HC on the gloves ended up giving something like 90 HC on the character window. Looks like a bug to me.
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#107 |
Count
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I think its intentional. You really do need those huge bonuses for people to care.
I having trouble getting ones for my barb on RA, people sell them to merchants.. or store them in some clan mule and forget..
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#108 |
Marquis
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Location: England
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Well untill now they were largely thaught useless, I only have mine because someone in clan chat mentioned he was going to see them to npc
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#109 | |
Baron
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Location: Montana, U.S.A.
Posts: 690
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Finally, it seems, consideration of Concentration and Hit-Chance will be of value to players!
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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#110 |
Pledge
Join Date: Mar 2009
Posts: 19
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It looks like the +hitchance is actually +hitchance%
For RuLeZ, starting at 405 hit chance then adding +21% would give 490 then adding the Concentraton bonus would put it around the 492 you are seeing.
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