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Old 08-19-2010, 05:27 AM   #101
MalaTempora
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Quote:
Originally Posted by chilko View Post
AO1 is so OP that the other protection and blocking spells are not used at ALL...

please try combining those spells not relying on just one OP spell
hey chilko, YES Ao1 may be OP, but awareness (which i use to lvl5 often) and rigorous preparation (i used often to lvl5 too combined with challenge lvl5)
but that is not the same...

in pvp the 3 skills can be deadly (challenge 5, rigorous 5 and awareness 5 can
be combined with precise block 5 and the passive block 5 to have a real high
block / evade / miss chances... BUT ... do you read how many spells i've to
cast to have 30 seconds of good tanking?? are you MAAAAD??? i admit
that i'm a little twisted with the use of skills combinations and some opponent
told me that i'm a points waster (one also told me to erase the char ) but
really.. 10 second for the best tanking skill is really really low, consider to
give 11second at lvl1 and 15 at lvl 5 or a bit more with a CD equal to double
the duration time.. (30 sec if duration is 15.. 22 sec if is 11 ) otherwise
the knights will be know as the "continuos spells spammer" in future)
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Old 08-19-2010, 05:49 AM   #102
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I've just got some more info on Reveal Enemy (haven't been able to get on Amun to test today).

It looks like Reveal Enemy is not a buff for the caster, it is a debuff for the target.

It is a one-time only debuff that effects a 30m cone in front of the caster. Any camoed or stalkered player in the area of effect becomes visible for the duration of the Reveal spell. They keep any debuffs of the camo or Stalker spell (speed malus). They will return to camo if any time is left in its duration after Reveal wears off.

If Reveal Enemy is cast on a hunter before he camos, he will be visible until the Reveal wears off, at which time he will camo (provided there is still some time left in the camo).

This implementation of Reveal still gives camo a lot of power, and looks like it will facilitate fluid gameplay. However, there may be a few problems:

1) Because of the speed malus, there should be a way to cancel Stalker without using a buff or attacking, especially since at level 5 Stalker is a 5 minute long spell. (Previously moving canceled it). Maybe simply pressing the Stalker icon/tile again?

2) Clearing forts of camoed Hunters is going to be a hellish process. Before other Hunters just used Escapist to run around the fort, as it triggered whenever you passed the enemy. Now it will require spamming Reveal and Track. Perhaps camoed players should just be ejected from forts when they are captured (though this will mean much less fun ).

3) The Hunter who casts Reveal Hunter has a sparkling animation around him for the duration of the spell. Since Reveal is not a buff, but a target debuff, there doesn't seem to be a purpose for this.
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Old 08-19-2010, 06:10 AM   #103
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To me it seems like the developers do not understand which spells work in this game or not. Sure, they can look at the code implementation but players are the ones who have test actual in-game effects and have found the spells you are telling us to use either broken, impossible to have or both.

I also see that Hunters got more goodies, that's no suprise. They've always been getting the goodies.

Army of one must be at least 30 seconds duration and 60-90 seconds cooldown. If you don't want it being OP, reduce it to 50% damage resistance so it can still be stacked with other buffs, but don't make it completely useless in war. This will only nerf Knights even further. :/

Not happy with these changes... do you ever listen to suggestions at all?
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Old 08-19-2010, 06:40 AM   #104
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btw chilko mentioned in the spanish section that the current manacost of Ao1 is an error and will be 200 or less.

Apart from this, amun Ao1 currently is not a spell for sustained tanking, it is more a low profile alike defense boost you can use in heavy incoming damage situations. In combination with def stance this will likely be used to counter barbs high hits or on low hp situations.
Just like LP i would consider to check on the casters situation when Ao1 is cast - if he needs help/support due to the nature of the spell to give some time under heavy pressure.


Sure ao1 needs to be longer to offer sustained tanking. Its just now its supposed to offer situational boost defense while making it aviable more often through low manacost and cooldown.

So seriously lets try that stuff in a war situation before downvoting it, it wasnt even possible till now with that bugged manacost..
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Old 08-19-2010, 07:06 AM   #105
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i only had the time to test my marksman on amun so im just going to comment on that.

im a big fan of the current Death Sentence on the live servers. the new Dead Eye is okay but i probably wont skill it. i dont see the point of a skill that increases our dps and have a malus on it that decreases our dps.

reading all the complaints about the change to Ao1, i think the drop in duration, cooldown and mana cost could be applied Hawks Gaze as well, but a little more than 10 seconds.

aside from that im pleased with the class as a whole. im really liking that fact that the lightness offers more passive damage than specialist does \o/.
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Old 08-19-2010, 07:34 AM   #106
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Quote:
Originally Posted by Shwish View Post
im really liking that fact that the lightness offers more passive damage than specialist does \o/.
@!@##$%$^& Hunters getting more and more near Marks damage
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Old 08-19-2010, 07:42 AM   #107
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Quote:
Originally Posted by _Enio_ View Post
However i dont see why we need another damageboost for marks. we got like Recharged, Specialist, Maneuver, Dex passive, Dirty fighting(range malus) and now Deadly Eye (AS malus, leading to no actual increase in DPS).

Maybe completely rework this spell for something cool? something tactical and maybe fun? I miss some candy on marks beside the range. Just another damage boost.. old DS was way more interesting (especially with the Amun changes).


If you want to go the line of putting a Damage boost in there:
  • You could add a mechanics adding a damage buff for 10 seconds for each shot (damage gain would be related to weapon speed to not make it more effective on fast weapons then on slow). like when you keep firing on a target you "load up" and get stronger attacks, i would reset after some amount of time.
If you want to adress mana issues on marksman:
  • You could add a similar mechanics, giving you back some amount of mana when <insert something here>, add some kind of malus to balance it out.

You could also add some group support, or something completely new.
Or shift Reveal to marks? Problematic due to the lack of tracking capabilities but someting needed like this for the marks class would be great.

Something that makes em useful and wanted in evry war group. Just ranged support through normals and single target cc isnt enough to make this class more fun to play in my opinion.
This. Gotta spread reputation.... Mana is the biggest problem not damage. Besides DE doesnt really add anything worthwhile to the DPS with the attack speed malus and the way the % is calculated.
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Old 08-19-2010, 07:45 AM   #108
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Can Reveal be resisted?
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Old 08-19-2010, 07:49 AM   #109
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No, no, no!
Don't nerf Force Armor, one of the most usefull for me conju support spells... 30%? you can kiss my ass with it. (about 200 armor more than 500)
Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
?
Some phases before you told you try to make support conju easier , so why the hell you do that ?

" Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds. "

Now i can image camouflage forces of enemy zerg... and troops who will kill grinders...

One of the most shitty ideas i have ever seen.
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Old 08-19-2010, 07:51 AM   #110
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Quote:
Originally Posted by Lekarz View Post
No, no, no!
Don't nerf Force Armor, one of the most usefull for me conju support spells... 30%? you can kiss my ass with it.
Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
?
Some phases before you told you try to make support conju easier , so why the hell you do that ?
aren't you a warjurer?
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