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Old 11-29-2010, 10:04 PM   #101
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Quote:
Originally Posted by Ulti19 View Post
[...] I have no knowledge of how to program anything and don't know if what i mention is possible for ngd^^
Most of that stuff is impossible, you can only record and manipulate the numbers, and unfortunately they never tell the whole story.

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Also would love to see:

person who had most death blows
person who ran most (though dunno how to calculate this^^)
person who took most damage
person who drowned most
person who died the most XD (though not sure would be nice to single ppl out, but i think would be cool to see these stats^^)
top 10 people's kill to death ratio
stuff like this^^ kinda like smash brothers if you ever played it lol
This though would be a lot of fun. Instead of putting in silly formulas and giving us a number, the meaning of which we can only guess at, we could make our own judgments on who is good and who isn't from more simple stats.
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Old 11-30-2010, 12:00 AM   #102
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Thats the conlcusion I have gotten, I have been playing long enough to know who is a good player and who isnt, numbers dont matter much to me.
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Old 11-30-2010, 12:36 AM   #103
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Originally Posted by Kailer View Post
So, we want the Top Player to be the one who pushes the game towards invasions and fort captures. [...] Once the beta stage is ended and we have pleasing results, we will start giving prizes.

I fear thats another step into making RO more serious, rewarding end results over quality of fights.

I forsee instead of capturing one fort and having a hot fight around it well see more LVL4-ing and putting-Gates-in-danger rushs, while the defenders PvE guards and few remainings, much running around for Doors.

The same with 3-way fights, the most awesome and fun experiences you can have in RO, now it will be rewarding to leave the other 2 realms fight alone at one fort and instead rush to the empty ones to put the gate in danger. even if its only for 5 mins till those are undangered, you prolly get precious epeen points for that kind of PvDoor.

Maybe im too oldschool for new RO philosophy but i really dont see the fun in that kind of gameplay
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Old 11-30-2010, 12:36 AM   #104
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Quote:
Originally Posted by Mattdoesrock View Post
My support conjurer will love the kill / death ratio!
well my have sth around 1 kill for 100 deaths so when i'll be on top list ???

LOLZ +1
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Old 11-30-2010, 10:20 AM   #105
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Quote:
Originally Posted by _Enio_ View Post
Maybe im too oldschool for new RO philosophy but i really dont see the fun in that kind of gameplay

me, too.

In general fort wars, invasion and boss monsters are really the worst parts of the game in ascending order.
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Old 11-30-2010, 10:24 AM   #106
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Quote:
Originally Posted by Mellion View Post
me, too.

In general fort wars, invasion and boss monsters are really the worst parts of the game in ascending order.
Same here. However, since this is still incomplete, I think we should reserve judgement until then. There are a bunch of other stuff coming that might affect the outcome of this:

- Fort revamp
- Invasion mechanics revamp
- Final ranking system

A lot can still happen (or not) so IMO it's best we keep our feedback constructive and remain optimistic. Maybe a little positiveness around here can help more than giving out negative feedback outright.
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Old 11-30-2010, 01:26 PM   #107
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I will not judge this effort harshly. The philosophy behind it is good. As for NGD , I am glad they are not rushing it and are developing data collection tools to enhance the results.

It is too early to see how this would pan out so I suggest patience while they tinker with it. Anything that raises activity in the warzone and keeps it well above graveyard status at all time zones is a win for NGD as far as I am concerned. The formula will never be 'perfect' but at least they can have a framework and refine it over time.

NGD should consider a 'rookie of the week' as well. Something for the level 36 and lower players to go after. Even A champions league battle between clans could be formulated.

Artec
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Old 11-30-2010, 07:28 PM   #108
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Quote:
Originally Posted by Kailer View Post
Hi,
So, we want the Top Player to be the one who pushes the game towards invasions and fort captures. Step by step we are acknowledging what we need to to to calculate it correctly. Once the beta stage is ended and we have pleasing results, we will start giving prizes.

Regards,
So basically your trying to force a broken mechanic on us - Fix your invasion system and make it more interesting then try to force it on us. - Encouraging people to upgrade forts has just spiraled out of control on Horus.. every fort is lvl 3-4 this ruins small fights

In this formula it looks like your just trying to promote Zerging & Cowardly Play

If anything you should reward people fighting at different parts of the map spread out the war make it actually feel like a Warzone - Encourage fights at all 6 forts then offer a bonus for castles

One issue i see with Horus is that people rely on zerging to win so war never gets spread out

while on Ra theres a fight at every bridge so if there was a way to encourage that it would boost Horus and Ra would just stay the way it always was
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Old 11-30-2010, 07:37 PM   #109
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Quote:
Originally Posted by e30ernest View Post
Same here. However, since this is still incomplete, I think we should reserve judgement until then. There are a bunch of other stuff coming that might affect the outcome of this:

- Fort revamp
- Invasion mechanics revamp
- Final ranking system

A lot can still happen (or not) so IMO it's best we keep our feedback constructive and remain optimistic. Maybe a little positiveness around here can help more than giving out negative feedback outright.
What should affect the stated ideal, pushing the game towards invasions will be rewarded per player. Theres no sign for me to be optimistic, really. I appreciate the efforts to give incentive for playing but rewarding low risk play and capturing just dont draw a good pic.
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Old 11-30-2010, 08:49 PM   #110
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Well, given that this thread is not helping too much to the development of the feature, I'll close this.

I'll create a new one when bigger changes are applied to the formula.

Thanks anyways to those that provided useful feedback, it will be taken into account.
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