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Old 09-15-2011, 02:42 PM   #101
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Quote:
Originally Posted by Frosk View Post
DI on self would even produce more imbalance when it comes to an offensive-skilled conjurer.

As I said in the previous balance stages, there's no need at all to get angry at changes, since as the very word says it, these are stages.

More changes will come. Be patient.
smaaaaaaalllll problem: Those stages will take quite many time this way to balance this game
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Old 09-15-2011, 02:46 PM   #102
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Quote:
Originally Posted by Frosk View Post
As I said in the previous balance stages, there's no need at all to get angry at changes, since as the very word says it, these are stages.
Step-by-step development tends to go into some direction though, so some people could get angry on a direction and implications, i.e. confuse moved to hunters -> confuse problem solved (?). :P

A general direction on what is planned overall could help reduce it though. Just "nerfing CC" wont do it. Its a tool to achieve something, but im not really sure what is the point you wanna end at.
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Old 09-15-2011, 03:19 PM   #103
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Originally Posted by HidraA View Post
If you ask me ....i will disable FORUM from RO official site and i will use only blog and build in game polls :P

After this ...no more drama,no more imbalance etc Anyway,forum become a second chat of RO,nothing more.....NGD dose not count our opinions :P
Are you hoping Frosk will reply back assuring you that they do validate our opinions? :/
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Old 09-15-2011, 03:22 PM   #104
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Tried to play RO today, it was a nightmare... Nobody used CC's all ranged classes switched to damaging setup. The only who used CC's were barbs and knights.
It became like a simple hack&slash game. Who has more dmg, hp, armor - that one wins.
About mana regeneration on Marksmans - i don't know why it's called REGENERATION nowadays... because there is almost no regen all. "Slightly reduced" meh... 1 Serpent, 1 Ethereal and Sotw = No mana left Don't know why do we need so many spells on Marksmans, where you cannot even use all skills on the 1st spell bar.

There was less unbalance before Warmaster update and NGD knows that this expansion ruined everything, but they cannot revert it back to previous version, because they cannot eat back the sh*t that they've created. Now they are thinking how to create balance switching and nerfing spells, at the same time ruining the game worse than ever before.

Gratz to NGD's management and developers, awesome fail.
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Old 09-15-2011, 03:22 PM   #105
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Quote:
Originally Posted by isaacrulzrs2 View Post
Are you hoping Frosk will reply back assuring you that they do validate our opinions? :/
Nope he will not reply,and i was not hopping they will,it was just a suggestion
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Old 09-15-2011, 03:28 PM   #106
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Quote:
Originally Posted by _Enio_ View Post
  1. Reverting bows range to 20, 25, 30m
  2. Reverting Winter Stroke range to 30m
  3. Eventually revert Escapist to the old version where it could be used in close up situations to gain a speed boost, Intimidate on Barbs now should be enough of a counter to it (the escapist 40% speed increase was ~5s)
Thatd be my suggestion on getting back a bit of the more dynamic and speedy gameplay that got lost over the last few months.
I totaly agree with the old escapist was realy better and useful as the new, it should give a chance to escape at a warrior's charge( important part of the fun in this game "chance to escape")

If a marksman (lvl60) see a knight(lvl50) he can cast his horse and go away no confuse , not enough mana i m asking me how to kill him in less 10 min ?

By the way this update confirm your intention to reduce the powers impact in a fight
and increase the items bonus
wanna win ? you should to pay
wanna resist ? you should to pay
you don't want to pay no problem -->but you 'll die
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Old 09-15-2011, 03:31 PM   #107
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It's nice to hear that NGD is working on balance.

But please, do NEVER EVER nerf warlocks, they lost too much power after the Warmaster-update.
(Skills do not gain more dmg or whatever!!
An Idea would be, to make spells depending on the level.)

No, I do not own a warlock at all.
Thanks.
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Old 09-15-2011, 03:38 PM   #108
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Quote:
Originally Posted by HidraA View Post
If you ask me ....i will disable FORUM from RO official site and i will use only blog and build in game polls :P

After this ...no more drama,no more imbalance etc Anyway,forum become a second chat of RO,nothing more.....NGD dose not count our opinions :P
We only consider constructive opinions.

Yours is not one of them, being a great example of this what you've deleted.
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Old 09-15-2011, 03:58 PM   #109
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For me , I felt balance was okay with lvl 50 setups.

With lvl 60 setups , some classes got added benefits while some others didn't.
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Old 09-15-2011, 03:59 PM   #110
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Quote:
Originally Posted by Frosk View Post
We only consider constructive opinions.

Yours is not one of them, being a great example of this what you've deleted.

Heheheh ....
Even there are constructive ,noone care about .....that's why told that.
And to prove that you say ,NGD consider only constructive ...give a example...or just delete this one too....
Or if is not spanish...oppinion not matter?...hmmmm..or if it X player ..is always right and if Y player is always wrong...why i have this feeling?..hmmmm
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