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Old 10-31-2011, 07:50 PM   #101
UmarilsStillHere
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To be honest, as likely as it is that they are just ignoring the thread, I think its more likely they are holding their plans back until they are more refined and they actually know what they want to do.

And its even more likely they they just plain have no clue what to do with Hunters.
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Old 11-02-2011, 05:51 PM   #102
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3323 Views.... Epic fail
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Last edited by VeterKh; 11-02-2011 at 07:01 PM.
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Old 11-02-2011, 09:59 PM   #103
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lol 1000 more views in few days ^^ .
All hunter ofc :P

Dunno if what ponter says it's real..an update for pet tree....i hope...we will see....and i hope they do it soon...

Come on put some annonce like "amun,new hunter update"..3 days back in game and immediatly tired trying to do more than mine usually 20 dmg on my enemy..

Support,some buff,do what ever you want...but just do it...after 1 year..
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Old 11-02-2011, 11:01 PM   #104
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hunter hare always good assasin, camo, embush, rapid shot+dirty+cold blood maybe studen strick and confuse and you have one dead corps.
only for warior you need to run and spam ensaring.

no need for pet or defencive buff.

but yeah useless in war :s
(some kill behind war line are nice but is hunter dead most of time )

in my point of view hunter are nice cause it's hard and you do not make a mistake or you dead
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Old 11-02-2011, 11:27 PM   #105
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*raises his hand* I have a question.

If you're hunting around and come upon a high level lock, how do you kill it as a hunter? Before stunning fist got nerfed I could see how a hunter + pet could do the damage needed, but how can a hunter kill a lock anymore?

Also, what do you do when a knight goes into defensive stance? Just give up or devote 1k of your arrows into killing him?
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Old 11-02-2011, 11:41 PM   #106
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Quote:
Originally Posted by Droc View Post
*raises his hand* I have a question.

If you're hunting around and come upon a high level lock, how do you kill it as a hunter? Before stunning fist got nerfed I could see how a hunter + pet could do the damage needed, but how can a hunter kill a lock anymore?

Also, what do you do when a knight goes into defensive stance? Just give up or devote 1k of your arrows into killing him?
For the warlock is simple, bow range 35, warlock range 30 (meteor) beware for terror although its not used as it was before easy snatch.
For the knight you need to be very patient, use tear apart/break apart and waste a bunch of arrows.
It's not really rocket science..
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Old 11-03-2011, 12:20 AM   #107
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Quote:
Originally Posted by AMPZORD View Post
For the warlock is simple, bow range 35, warlock range 30 (meteor) beware for terror although its not used as it was before easy snatch.
For the knight you need to be very patient, use tear apart/break apart and waste a bunch of arrows.
It's not really rocket science..
I am talking about a lock that has been playing for more than 2 days. They wont let you stay at range forever. It might not be rocket science but it seems more than you can handle for sure.
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Old 11-03-2011, 12:46 AM   #108
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Quote:
Originally Posted by Droc View Post
*raises his hand* I have a question.

If you're hunting around and come upon a high level lock, how do you kill it as a hunter? Before stunning fist got nerfed I could see how a hunter + pet could do the damage needed, but how can a hunter kill a lock anymore?

Also, what do you do when a knight goes into defensive stance? Just give up or devote 1k of your arrows into killing him?
Knights are easy to bleed out using Break apart or Tear apart. They are very slow so they won't ever be going anywhere, because you can just CC them over and over, slowing with Ensnare etc. Knights take forever to kill but will essentially be unable to even touch you the entire time, nor escape, provided you have good Confuse and CC usage.

The key to Warlocks when you don't have a range advantage is to use SOTW, don't buff and stay just out of WD range. As long as you don't eat a WD, you won't need any protections, allowing you to save them for when it gets ugly. A Meteor can be annoying, but nothing too terrible, but a WD will disable SOTW, so you have to be extremely careful to stay out of 10m range when using this tactic, preferably at 20-25m so Dist shot is ready. When SOTW runs out, Dist shot, rest up then Confuse, the lock's Arcane devotion will be nearing the end by this point (30+ seconds into the fight), as most of them tend to prebuff well before engaging. Confuse will stop it and Energy barrier from being recast. Lastly, now that you're going to have an angry lock on you and out of CC, strafe out of his spell ranges since you no longer have any reason to be in 25m or less range, use Acrobatic and Evasive and Retaliate as many DOTs as you can if he manages to land any before you are out of range. He's lost badly by this point, having no devotion, barrier and with you out of range of his spells, and Cold blood will have cooled down twice already. Stunning fist can buy more time at any phase if you have it skilled.

There are many variations of this, but the general rule is, chose your spells carefully. Most importantly don't cast buffs too early, they are the Hunter's primary defense against DOT damage besides Retaliation, and if you are caught unbuffed without SOTW you will be killed within seconds.
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Old 11-03-2011, 12:51 AM   #109
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I think by Droc's example he meant hunting solo - in which case if you were to engage a knight in combat, said knight need only hug a tree and they're safe.
Trust me I know from experience - most solo hunters just run past without even turning in my direction if they come across me killing mobs for drops.
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Old 11-03-2011, 01:54 AM   #110
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Quote:
Originally Posted by isaacrulzrs2 View Post
I think by Droc's example he meant hunting solo - in which case if you were to engage a knight in combat, said knight need only hug a tree and they're safe.
Trust me I know from experience - most solo hunters just run past without even turning in my direction if they come across me killing mobs for drops.
How is he safe?

He can't avoid Tear apart/Break apart casts forever, and he won't regenerate HP fast enough between their casts. Worst case scenario, he jumps you but then you have SOTW and Mobility/Wild spirit. I certainly had no problem... the key is to not just give up. Also, you can camo mid-fight to suprise him, or make him think that you'd left.
(This is actually the best tactic to deal with treehuggers, as they can't see you coming behind them.)

Most Hunters pass you by not because you're safe, but just because they don't want to bother.
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