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Old 05-29-2014, 03:36 AM   #111
Lebeau
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Quote:
Originally Posted by Xenopuff View Post
Bossjewlery isnt needed to make decent damage, whats needed is to rework armorcalculations.

http://imgur.com/KXDPvTL
I disagree. BOTH solutions are needed to make CoR more fair & balanced in RvR, in PvP & in between the 6 sub-classes. I've said this b4 & fully intend to go on saying it. CoR needs a new & re-worked %-based proportional armor/soak system. CoR ALSO needs to make all jewelry damage additions into simple damage adds that are added to the damage-total only AFTER all ingame calculations & multiplications have already been done. This would limit the damage added by boss-amulet-&-rings-equipped users to an absolute maximum of 118 (50+34+34) points of additional damage per attack, regardless of spells used, lvl, or class. Both of these suggestions are THE overall fix, but can & will NGD code them?
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Old 05-29-2014, 06:50 AM   #112
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Originally Posted by Slartibartfast View Post
How to unleash maximum class potential when running and trying to reach first tree or rock while hunter or marks from out-of-range distance is hitting you with 500+ normals in your back?
stand next to the tree in the first place

see you in war zone

-Daith
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Old 05-29-2014, 07:39 AM   #113
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nerf RA long-range (lets say 30+ meters?) dmg
ah removing RA HP malus and bringing back strategic position status wouldnt hurt either
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Old 05-29-2014, 08:15 AM   #114
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Quote:
Originally Posted by Slartibartfast View Post
Pfff.. Noob dmg. Check this out:

http://www.championsofregnum.com/for...5&postcount=18

With WM armor, full of major enhancements, mostly against pierce.
lol, I could be wrong, but Warlocks should have a couple of extra slots for armor enhancements. Allowing them to add elemental enhancements, because amulets + rings = fuckload of ele damage that pierce resists won't help with shit. Add that on top of high element damage bows, and yeah.. I've played warlock myself, and their defence is laughable. My lvl 47 warlock lasts three fucking hits from a marksman. THREE.
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Old 05-29-2014, 09:11 AM   #115
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Quote:
Originally Posted by Wi3ld View Post
lol, I could be wrong, but Warlocks should have a couple of extra slots for armor enhancements. Allowing them to add elemental enhancements, because amulets + rings = fuckload of ele damage that pierce resists won't help with shit. Add that on top of high element damage bows, and yeah.. I've played warlock myself, and their defence is laughable. My lvl 47 warlock lasts three fucking hits from a marksman. THREE.
Well, it is an offensive class. Get stuck in a lock's chains and you are pretty much done for. Only fair that they have lower defense. And lvl 47 dying in 3 hits - much the same with hunter and barb and conju. Its low lvl, can't compete with a high lvl offense class, especially marx.

I like offense classes having poorer defense - it compensates for their high dmg, and makes ppl work together i.e. offense supported by defense, defense supported by offense. (Main char is barb here).
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Old 05-29-2014, 09:44 AM   #116
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Originally Posted by The_Pirate View Post
Well, it is an offensive class. Get stuck in a lock's chains and you are pretty much done for. Only fair that they have lower defense. And lvl 47 dying in 3 hits - much the same with hunter and barb and conju. Its low lvl, can't compete with a high lvl offense class, especially marx.

I like offense classes having poorer defense - it compensates for their high dmg, and makes ppl work together i.e. offense supported by defense, defense supported by offense. (Main char is barb here).
I totally agree with them having lower defence, but without any enhancements it's beyond retarded
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Old 05-29-2014, 10:20 AM   #117
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Quote:
Originally Posted by The_Pirate View Post
I like offense classes having poorer defense - it compensates for their high dmg, and makes ppl work together i.e. offense supported by defense, defense supported by offense. (Main char is barb here).
I hope you know how funny that sounds for warlocks. How many spells do I need to cast to kill a lvl60 barb (not to mention a knight)? How much time does it takes? A lot for one "high damage offensive class". Not to mention that most of spells are DoTs, usually dispelled before even first tick do the damage.

And I'm talking about fort wars, which is the main CoR aspect, not pvp.

Even in fort wars warlocks are sitting ducks up on the wall for long range high damage marks. And for boss jewlery equipped hunters.
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Last edited by Slartibartfast; 05-29-2014 at 12:34 PM.
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Old 05-29-2014, 10:21 AM   #118
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Quote:
Originally Posted by Wi3ld View Post
I totally agree with them having lower defence, but without any enhancements it's beyond retarded
Every major armor enhacement is 2% protection against particular damage type, which is too low for some noticable general protection.
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Old 05-29-2014, 12:02 PM   #119
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Quote:
Originally Posted by The_Pirate View Post
Well, it is an offensive class. Get stuck in a lock's chains and you are pretty much done for. Only fair that they have lower defense. And lvl 47 dying in 3 hits - much the same with hunter and barb and conju. Its low lvl, can't compete with a high lvl offense class, especially marx.

I like offense classes having poorer defense - it compensates for their high dmg, and makes ppl work together i.e. offense supported by defense, defense supported by offense. (Main char is barb here).
As a warlock I'm perfectly fine with my natural defence. Its the lack of defensive counters that bothers me. Even a full glass cannon class requires some kind of defensive counter spell. All other classes have them and I don't see why the warlock class shouldn't.

I have started a discussion on it in the past. Feel free to browse through it.
http://www.championsofregnum.com/for...ad.php?t=86326

and this:
http://www.championsofregnum.com/for...ad.php?t=93879
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Old 05-29-2014, 12:26 PM   #120
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rollback the server plz and get rid of bs items
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