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Old 02-18-2014, 10:06 PM   #111
ice_zero_cool
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Quote:
Originally Posted by Hollow-Ichigo View Post
l0l make hunters stronger pls kty
if you want a bigger challenge, how about not using that OP stuff you have. my hunter (lvl 60) deals 150ish dmg on other unbuffed 60s when im using 2xRODS and a +43 sb.
ppl with boss gear and really op equip should get nerfed (a bit - if you managed to get some nice boss gear à la dragon ammy or wz boss-rings, you should obviously have a good advantage from that, just not THAT much of a difference) never mind the class. "normal" hunters definitely need a buff.
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Old 02-18-2014, 11:17 PM   #112
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Regarding the topic:
(my opinion)

Mindsquasher is way too strong.

Absolute armor calculation creates strange situations: (e.g.) If attacking a buffed marksman, "ordinary mortal" hunters do about 80 damage while Hollow-Ichigo (see post above) would probably deal more than 150. That's also why only changing single spells does not help so much

Barbarians do have too much defensive

Resist rate is too damn high

Stun times are too long

Divine intervention, together with Unstoppable madness, is too strong

Winterstroke cd is too short


(that's the most important stuff I think)
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Old 02-20-2014, 04:51 PM   #113
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Old fashion way ,3 weeks of random talk ,but not a change ^_^,i wonder if anyone care to read this thread
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Old 02-21-2014, 07:45 PM   #114
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In my completely biased opinion, these are the things that NGD should consider as balance problems that need urgent solution:

1) Marksman with 500-600 normals from 42+ range needs some fixing from NGD I think.
2) Unrecoverable situations in an amount that is currently present in the game does not make it more fun. Getting mindsquashed/darknessed in the middle of a big fight -> 99% death; getting conf5->distshot->coldblooded by hunter -> 99% death; instant normal+kick4+normal+normal+normal from barb is death for most classes; dot*freeze chain from lock in certain build is unrecoverable certain death for most classes (or a treehug session). marksman in open field kiting everything at max range is just... sigh; getting one important thing resisted is something simply stupid death <- one stupid resist with broken formula should not ever bevcome an unrecoverable situation and solve a fight :/
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Old 02-21-2014, 07:54 PM   #115
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Hey everyone,

We've posted the final list of changes for the upcoming version. We'll proceed on closing this thread, but we'll keep it as a Sticky, as there are quite a few ideas that will be helpful in an upcoming version.

You'll find the full list of changes here: http://www.championsofregnum.com/for...67#post1784967

Best,
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