01-28-2008, 06:08 AM | #111 |
Initiate
Join Date: Nov 2007
Location: Melbourne,Australia
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Spud,
If u want to keep dying and not having a healer heal u then fine stop bitching about this subject |
01-28-2008, 06:11 AM | #112 | |
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01-28-2008, 07:39 AM | #113 | |
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oh and necrovaron, you can only save at the save altars on your realms wz side, I once tried doing it at the ignis wall save XD |
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01-28-2008, 07:49 AM | #114 |
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I think that's what he meant AWD. He was referring to Alsirian saves because he is assuming the poster of the message he quoted was from Alsius.
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01-28-2008, 07:50 AM | #115 |
Baron
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conjurers havent won anything if im in a hunt with a conjurer and he doesnt heal/mana/buff i simply a)run off on him b)screw the hunt
i recommend that everyone does the same to the conjurers that dont heal. they dont heal we dont help
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Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
01-28-2008, 07:53 AM | #116 | |
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01-28-2008, 08:06 AM | #117 | |
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01-28-2008, 08:15 AM | #118 | |
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However, yes I am from Ignis, and that post was over 5 months ago, but in there I was asking anyone (or group of people) lvl 28+, when I was lvl 32, if they wanted a personal heal/mana/buff whore for either exp or pvp. The motivation behind it was to three fold: (1) to help my realm-mates, (2) get exp, rp and (3) let my realm-mates know of a pure conj always willing to help. Funny thing is though that after I posted that I got a lot of people asking for help. And the behavior of those people that asked for my help, I thought, was funny because most of them offered to pay me for my time, in either items, gold or both. I can even remember when there was a group of three (a hunter, barb, and I believe knight) who asked me how long I would be willing to stay with them and after I replied, I believe I said two hours, they wanted give me items up front, because they started to initiate trading with me, and when I refused their trade offers they said they would not hunt with me unless they could pay me up front! And the reason that this struck me as odd is because, for me, being able to gain exp from helping others was reward enough. Also knowing how hard was to keep people's health level max, keep up on buffs and keep mana levels up mand the time fly. I never got board beign a pure conj, that I can say. Trust me the battle between the warjure and the rest of RO community has been a sad one, and I have witnessed it from a non-conj perspective (my first toon was a hunter) and as a conj. But I really do believe that it's time to put the past behind us now and try to build a new tomorrow. And the only way that can be done, I believe, is if the non-conj community started to accept the warjure and stop treating the warjure as the black sheep of their realm. And I state this only because, being a pure conj, I know how few pure conj's there are in this game. Last edited by Spud; 01-28-2008 at 08:38 AM. |
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01-28-2008, 08:35 AM | #119 | |
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@spud wow, it's a good idea to offer gold to the pure conjurers , but well, I think mages are already the richest in game, or the ones who are having the easiest times getting rich because their repair rate is pretty low. I would have never thought of this because I forget about gold most of the time and are more interested in helping my teammates. Maybe I should'ave been a conjurer XD. I have a conjurer though, or a mage level 1 called your mom. |
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01-31-2008, 04:35 PM | #120 |
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Everything has been said a couple of times over, but one idea has not been mentioned.
As a team, you fight together. Hence your experience grows not only between you and the mob, but also between yourself and your teammates. One thing that I believe could "solve" or bring conjurors back into team-playing is the expansion of experience/rp. Lets explain that by an example. Say by yourself you kill a mob: 100xp. Currently that XP is shared out plus a small group bonus. I think that this group bonus should be increased for those who get less XP because of their defensive nature. Same with RP - if you get 15 rp for killing a player, two people should get 10 RP each (for example!!!) if they kill that player together. It makes sense to acknowledge that XP/RP doesn't come from hit-points ONLY. It ALSO comes from support/defensive spells/etc. Currently the system is to reward the biggest hitters, but why not make it reward the people in the team that give the team a higher "safety rating" - meaning the team is safer because of a particular player. I believe our problems are because of the technology (namely the game). I've found it impossible to level with other people due to me getting ~60xp about 4/10 times because I missed casting spells in time. Personally I can get 220-300xp EVERY time with a Zarkit. Even if I got 100xp EVERY time in a team, I would be happy to be there. But the "Will I get xp this mob???? ..... ..... ...... Darn...." just gets to me and I feel like I am wasting my time. I think that we need to look at the technology at the source of the problem, not the people. If they were given the opportunity to play a pure conjuror for rewards, I believe you would see more conjurors. People are not the issue here. They are just trying to get by in what is a sticky situation because of XP/RP nerfs. |
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