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Old 05-05-2008, 11:01 AM   #111
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Quote:
Originally Posted by asdfghs
Grrr.

Well, knights have taunt, but still kill the pet slower than barbarians. Killing the pet is mostly enough to scare hunters away, which is weird since pet-hunters mostly have tricks too, which are perfect to keep warriors at range.
It is not the pet kill that scary me The problem is that they block all while killing my pet sudden strike, ambush normal shots etc. So when my pet die i don't have to much mana and they still have 80% of hp.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 05-05-2008, 11:02 AM   #112
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Quote:
Originally Posted by zielski
honey.
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Old 05-05-2008, 11:04 AM   #113
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Quote:
Originally Posted by Necrovarus
Don't change the subject! :P
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 05-05-2008, 12:26 PM   #114
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ok i was going to be out of this subject but i decided that i tihnk it best to call for reasoning.

so there may be alot of different setups and some may work better in different situations than others. Some may use certain spells, some may not. But i believe that's it those different setu-ups that makes fighting so fun. I mean how fun would PvP be if everyone had the exact same setup? not very. Everyones setup is their own and they know how to use it because essential they designed it and used it since they've been in the wz. So some may fight defensively, some offensively but it's how different people play that makes the way we play that much more enjoyable.
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Old 05-05-2008, 12:30 PM   #115
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Quote:
Originally Posted by Valorius
You have to be at the front of the pack to use Rep shot or dirty fighting.

To do this:
Nicely done with the "Stay with the fort", it was the right thing to do
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Old 05-05-2008, 05:47 PM   #116
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Quote:
Originally Posted by Necrovarus
What lvl Wild Spirit do you have?
I alternate between lvl 4 and lvl 5 wild spirit. I almost always have lvl 5 Mobility and lvl 5 SOTW.
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Old 05-05-2008, 05:52 PM   #117
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Quote:
Originally Posted by mann2411
so what? wow you can run faster you want a fricking medal? tell me something exactly how many times do you need speed? do you use speed at fort wars? do you leave your team behind when you use it hunting? do you need speed to lvl? speed is a very small part of regnum so i'd rather use my points for something worthwhile like such as lvl 5 tear apart to kill you with ok
IMO speed is the #1 most important trait for a hunter.

I use my speed bursts constantly. All of them. No one is telling you that you don't know how to play Brad, just that you might have more success if you used a more speed-centric build.

Let's look at the example you use above, of "do you leave your team behind when you use it(speed) hunting?"

Answer: Yes. And once i get the enemy to stop and fight, i can cast SOTW to survive for 20 seconds until the rest of my hunting party catches up. Or camo, or Low profile and retreat, there are so many combos you can use. The one thing that doesn't change though, is that in a pursuit, without the speed to catch the enemy, none of your other skills matter at all.

In fact when we are chasing a large pack of enemy, i will speed boost to catch up then use escapist/Ensnare arrow to first catch, then blow past each enemy. Many times they will stop to shoot at me as i pass them, thereby causing themselves to get over-run by follow on Syrtis forces. Which of course, is part of my sinister plan. (lol). When the enemy retreats i am not looking to kill one or two of them....but rather all of them. The only way to do that, is to be fast enough to catch all of them. Occassionally this tactic gets me killed, but i'm a fair trade for an entire retreating force, i think. And in those cases one of our follow on conjs almost always rez's me anyway once they catch up.

Quote:
Originally Posted by zielski
With all the respect you are wrong honey.
I have 11lvl short bow, 19lvl scouting, 19lvlpets, 15lvl evasion and 17lvl tricks and rest in long bows. Distracting shot on zarkit is so so good
Most players don't want to drop their bow skills down that low- especially longbow users. I have used similar builds to the one you're describing now though. It has it's strengths (and weaknesses).

Weaknesses being very low firepower(max of lvl 3 bow skills), lessened defenses (max lvl 4 for acrobat, def. tactics, spell elude, dodge, and no SOTW) , and limited speed(max of 135%).

In exchange you get a lvl 5 pet, excellent long range scanning, and lvl 5 ensnare. Lvl 5 ensnare is great, but i'm not a fan of pets, and IMO lvl 5 tracking sucks down too much mana, especially when hunting solo. I typically use lvl 3 Surviellance.

To each their own.

Quote:
Originally Posted by gph
You get some RP for ambushing, sudden strike, etc.
Tear appart lvl 3 is not that bad on energy barrier, if you add confuse the mage (warlock or conj) is left without direct defense. I just decided not to focus on dmg I deal because Marks, Lock, and barbs are better for that.
This is correct. Confuse, sudden strike, distraction shot, Caltrips, and ambush all give RP.

In fact, if you get one confuse or similar attack on a target when a pack of your guys is killing the bad guy, you will get more RP than if you just attacked him regularly.

Caltrip arrow is one of the best RP harvesting skills in Regnum. A truly great spell, unfortunately DI stops it, though on the upside, it can be cast from SOTW.

Quote:
Originally Posted by zielski
conj well i try to kill them fast cause they are imo overpowered with ranged, strong pet and really good attack and healing (yes i know, i am crazy - overpowered conj).
After all i prefer to have pet even if he die from time to time.
Actually, given the dmg a conj can do with lvl 19 staff mastery, and all the things you mentioned, i do agree that they are potentially extremely overpowered in some builds.

Last edited by Valorius; 05-05-2008 at 06:33 PM.
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Old 05-05-2008, 06:28 PM   #118
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Quote:
Originally Posted by Valorius
In fact when we are chasing a large pack of enemy, i will speed boost to catch up then use escapist/Ensnare arrow to first catch, then blow past each enemy. Many times they will stop to shoot at me as i pass them, thereby causing themselves to get over-run by follow on Syrtis forces. Which of course, is part of my sinister plan. (lol). When the enemy retreats i am not looking to kill one or two of them....but rather all of them. The only way to do that, is to be fast enough to catch all of them. Occassionally this tactic gets me killed, but i'm a fair trade for an entire retreating force, i think. And in those cases one of our follow on conjs almost always rez's me anyway once they catch up.
Yes, this tactic works great, even with a knight. I usually run ahead of the army with my mighty level 3 spring and cast balestra or feint at people(mostly mages) I catch and leave them to be slaughtered by our following forces. It's important not to stop to kill the guy, but to keep running in order to catch the rest, your realmmates will finish them off for you.
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Old 05-05-2008, 06:39 PM   #119
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Quote:
Originally Posted by Mann
How is speed important in a fort war?
It's handy for getting back into the fort or out of the line of fire once everyone on the enemy team is shooting at you. It's great for going offensive to kill an enemy or two that are almost dead deep behind enemy lines and still get back to safety. It's great for rushing the enemy and closing the distance to use rep shot before the enemy can get you targeted up and smoke you...when you are trying to retake a fort. It's great for getting to the cover of the wall or running around the perimeter of the fort to either get out of the line of fire of a pursuer, or to put a pursued into your line of fire.

You can have the most potent attack in the game, but without the speed to put your weapon into attack range in a timely fashion, said weapon is useless.
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