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Old 07-10-2008, 10:57 PM   #111
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Quote:
Originally Posted by Valorius
LOL, what i said is true, i really don't care if you believe me.

I will say this, the players in question were from Alsius.

"Right track
I really liked your proposed marksman/hunter changes.
I think you are on the right track here!

Good luck."
I always use the same situation but i will use it again.

A lot time ago, when warlocks ruled the wz someone proposed more defense for them transferring the wizardry tree to mage common trees and giving enchantments to conjurers only.

Many of the best warlocks i know agreed with that change which is the most stupid and imbalancing thing i heard ever.

So i am not surprised if someone agrees with you in that.
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Old 07-10-2008, 11:18 PM   #112
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The spell i proposed gives less defense than the current SoTW.

You're obviously just too obtuse to realize it.
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Old 07-10-2008, 11:21 PM   #113
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Quote:
Originally Posted by Valorius
The spell i proposed gives less defense than the current SoTW.

You're obviously just too obtuse to realize it.
Evasion spells were made with fleeing in mind.

You obviosly dont want to see it.
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Old 07-10-2008, 11:54 PM   #114
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Quote:
Originally Posted by BlooD
Evasion spells were made with fleeing in mind.

You obviosly dont want to see it.
No, evasion spells were made with evading in mind. You obviously just don't want to see it.

Spell elude and acrobat are 'fleeing' spells? Dodge and cat reflexes are fleeing powers? Defensive tactics is a fleeing power?

No, no, no, no and no.

Evasion is about evading, not about fleeing.

Mobility is only for fleeing? And here i thought it was every bit as much itended for pursuing. And the same for escapist. SoTW is an evasion spell that is equally good for offense and defense.

The only evasion spell that is really for fleeing is low profile.
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Old 07-11-2008, 12:08 AM   #115
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Quote:
Originally Posted by Valorius
The spell i proposed gives less defense than the current SoTW.

You're obviously just too obtuse to realize it.

yes, it gives a very bit less defensive than sotw, but therefor you would be able to cast damaging spells under this kind of spell. And, it would be instant cast. Neither Ao1 nor madness are instant. And they have 180 sec cooldown. Sure, it has doubled duration than sotw, but for this sotw would protect from both, damage and effects like knock, dizzy etc. And...sotw would have a speed bonus, and it is a ranged class which would have this kind of spell.

I agree with you too, that evades/blocks/resists should be tuned down and replaced with damage reduction spells. I think most people agree with you, and i think the pms you got are saying this to you, that it is the right track to decrease evades. However, I doubt several "top player" (however you define this) agreed with you in special about your sotw suggestion.
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Last edited by CumeriTarenes; 07-11-2008 at 01:53 AM.
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Old 07-11-2008, 01:35 AM   #116
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When i a say fleeing i am talking of a situation where you lose your range and have to run for a better position, thats what i think is the evasion tree purpose, not a tree to have better defenses and to be able to resist between 5 enemies.

And i think you are modyfing the wrong spells in the evasion tree, a spell like SoW who gives you 20 seconds of 80% evade is not wrong, because i know when you are in SoW i have to be lucky to hit you with anything, so while you had SoW i do another things like attacking other enemies or running to a better place, but when i face things like spell elude, precise block i just can pray to hit you or not, tactics are invalid just because i dont know what lands or not.

So i think what needs to be modified its the durations and maybe raising its effects, if you are facing a warlock you use spell elude when you think he is going to use a key spell, same when a warrior is going to kill you and you use acrobatic and escapist to resist enough damage while you run to get a better range.

What kills the game is the randomness and the high duration spells who give it, an army could easily have 50% block rate from ranged attacks all the time with only 2 knigths, instead of using it when someone is going to charge to defend better its just a spell who makes you win or it fails and you die because that terror was not blocked.

I think they have to modify the long duration spells, not spells like SoW who gives you an advantage for a small amount of time. I dont think SoW is fine as it is but i am not agains the evade thing, is sow after all and thats what it does.
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Old 07-11-2008, 03:00 AM   #117
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Quote:
Originally Posted by CumeriTarenes
yes, it gives a very bit less defensive than sotw, but therefor you would be able to cast damaging spells under this kind of spell. And, it would be instant cast. Neither Ao1 nor madness are instant. And they have 180 sec cooldown. Sure, it has doubled duration than sotw, but for this sotw would protect from both, damage and effects like knock, dizzy etc. And...sotw would have a speed bonus, and it is a ranged class which would have this kind of spell.

I agree with you too, that evades/blocks/resists should be tuned down and replaced with damage reduction spells. I think most people agree with you, and i think the pms you got are saying this to you, that it is the right track to decrease evades. However, I doubt several "top player" (however you define this) agreed with you in special about your sotw suggestion.
It is just a -starting point suggestion- it would take play testing to come up with the right % figure that was 'just enough' dmg resist, but not too much.

Maybe the figure is 70%. Without testing, no one can really say, but IMO, it's a better way to go for those that insist SoTW needs to be changed. Personally i think just a few changes would make SoTW fine as is, but others seem to really hate it.

I actually do agree with blood about the randomness of evade/blocks. The block/cover aura spells especially are horrible, and need to be taken out yesterday.
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