11-04-2008, 02:59 PM | #111 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
|
I think the best to level a barb is blunt setup. Let me explain. SC and/or Ripost setup deals way to many dammage to level in group. Blunt offers good dmg, not too high for your team mate, and good defense against piercing dmg which is one of the most common dmg you will find in WZ.
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
11-04-2008, 09:27 PM | #112 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
|
@ striker, 3 SC's per fight? Have you ever "looked" how much dmg that is?
On a mage thats nearly certain death unless 2 of them mess up as least, If you can land 3 Sc's on a Archer, then the archers doing something wrong :P Even on my knight Sc hits very well most of the time, its impossibly annoying that Sc can do the same dmg in 1 hit it takes me to do in 3-4, You can be totaly owning a barb, but if they land a good Sc, its over most of the time. /me hails blocks at this point
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
11-04-2008, 11:54 PM | #113 | |
Banned
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
|
Quote:
SC overall should stay but the main thing is that mages and archers can cancel it simply by stepping to left/right or backward and warriors cant cancel it all, simply put to cast it on any non warrior class you must knock them down or immobalize them unless they are stuck in a casting animation btw this is the same with all spells, archers can cancel mage spell by running behind them and same with archer spell against mages, but a warrior cannot in anyway cancel any spell except by running outside of its range and thats quite pointless given that they have to be close to attack |
|
11-05-2008, 10:55 AM | #114 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
Quote:
This is good - and required for balance. What is not good is that 0 second casting time spells can also be canceled, which should not be possible. This must be fixed.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
|
11-05-2008, 10:59 AM | #115 | |
Banned
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
|
Quote:
yes but this is only possible with a mage or archer other warriors cannot cancel it |
|
11-05-2008, 11:18 AM | #116 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
Quote:
However, it's way easier for archers and mages.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
|
11-05-2008, 11:22 AM | #117 | |
Banned
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
|
Quote:
i've never been able to cancel any spell SC or other even the little "run behind the warlock" trick |
|
11-05-2008, 11:37 AM | #118 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
Quote:
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
|
11-05-2008, 04:09 PM | #119 | |
Initiate
Join Date: Jun 2007
Location: Poland
Posts: 127
|
Quote:
and because of weapon range its easier to catch a mob before its killed by archers. By group lvling I mean smth like Rasius beach with 10+ ppl lvling.
__________________
Foggia Syrtis RA Foggia Alsius Horus |
|
11-05-2008, 04:12 PM | #120 | |
Count
Join Date: May 2007
Posts: 1,452
|
Quote:
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ |
|
|
|