09-14-2009, 07:00 PM | #111 |
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09-14-2009, 08:33 PM | #112 |
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I have a question about the gcd...
In the "How to Play" window while in game, under the 'spell book' section, it is stated there is already a 3 second waiting period between spells. You also stated in the OP that each class should have a different gcd time after this update. So, I'm assuming this means that mages will basically have the same gcd time as we do now, while warriors will have longer gcd time to compensate for the attack speed that future duel wielding will give? And what of archers? Or has it not been figured out that far?
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09-14-2009, 09:33 PM | #113 |
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all right, i read what chilko said. but i didn't read what u guys wrote there.
didn't have much time, sry. i think NGD is making archers' life more worse here is what i think u need to do, NGD [just a suggestion] about 'reducing bow dmg' - instead of reducing bow dmg, remove arrows (so problem with lacking of gold will be over). make arrows unlimitted, or just leave the init arrows and don't forget to put them in all shops, not only in first villages(i think no one will have problems buying them ) about 'the +100% attack speed' - ill say it clearly and easy 'NGD wants us to buy Repair Hammers', but im ok with that once NGD reduces repair costs for bows (right now, im not 'ok' with this bonus) about 'no attacking while moving' - this isn't real and will not make game dynamic. im serious NGD, if u want to make us not run from warriors, u can do something else like.........reducing Hit Chance when archers move and shoot (but don't reduce it too much so we can never hit while moving,){this is just a thought} [ik some archers will hate me from now, Im hunter myself] so, i think this is it. if ill have other suggestion ill write them. i just wanna hear what u guys 'AND' NGD think about the stuff that i wrote above. cya guys, and don't forget to 'have fun' Last edited by max127; 09-15-2009 at 04:24 PM. |
09-14-2009, 10:08 PM | #114 | ||
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09-15-2009, 12:58 AM | #115 |
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Well it will depend on how long GCD is for your class. You might not be able to launch spells on normals then 1 mpre immediately after, but you can still time your spells to either go with normals and between normals.
Isn't it even faster than that now? I thought 2 seconds was for a medium weapon?
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09-15-2009, 01:31 AM | #116 |
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Prolly right you are, i reread all and it seems we get a GCD which fires only in-between powers. Normal attacks seems to be independent from Power casting. Still isnt logic to me. (youd end up killing a stun with a normal that runs independent to your cast eg.) so i think we can only wait and check whats really meant.
Last edited by _Enio_; 09-15-2009 at 01:45 AM. |
09-15-2009, 02:22 AM | #117 |
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09-15-2009, 02:57 AM | #118 |
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For me, i can cast ALMOST instant, with just fast staff, with arcane accell, i can cast instant, so its got to be less than 2 seconds, even less than one.....i THOUGHT, that gcd for fast weapon was .75 seconds, but i could be wrong.
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09-15-2009, 05:23 AM | #119 |
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The worst behind those changes are a general game design error: there is no use for warriors anymore. So, let the other 4 classes suffer.
Instead of a USELESS combat change, set limits on how many chars of one class in one realm can be online the same time. With or without a new combat system a warrior attacked by 3 archers will be dead. Last edited by Mellion; 09-15-2009 at 07:00 AM. |
09-15-2009, 01:21 PM | #120 |
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great job dudes
i would just say that one month ago i stopped play with my hunter
cause i think was too way strong, and restart doing a knight, ok i'm not a deep core player (cause i've really really low spare time) but seeing archers firing and running is a paradox, i've a longbow (in RL) and firing, recharging and running are 3 things that are not compatible each other.. Also backpedaling was too fast, really, with my hunter (that is not so higher in lvl) i can ovverrun easily ppl of too higher lvl than me.. i was really happy to hear that this mods will fix this.. Keep up the good work. |
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