12-20-2009, 05:52 PM | #111 | ||
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Im not saying theres no problem, there clearly is, Im saying theres no real solution at this stage, based just on the way realms are interpreted Syrtis always seems to come out with the most players, this is something NGD need to look into, the other realms must be more attractive to new players, then we will just need to wait for the numbers to even out a bit. There is no magic over night fix.
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12-20-2009, 06:00 PM | #112 | |
Apprentice
Join Date: Jan 2009
Posts: 90
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Yes, it should be the other way around....but in the case you describe of upgrading forts, there is NO possible way for the majority to stop the minority from donating gold into the coffer in the current version of RO. We can bitch and whine and complain all we want at the people it will not stop them. And if the rest of the WZ is completely barren then this fort, if we choose to participate in the game then there is not much you can do but be there. Personally, I get bored and leave many of these fights because to me it is not fun on the syrtis side. Which to me sucks, cause most times this means going to sit in an empty Herb because I do not enjoy (nor have need) grinding and hunting grinders to me is just as boring (only real times I hunt is to help someone with the kill x amount of enemies quests). |
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12-20-2009, 06:16 PM | #113 |
Initiate
Join Date: Jul 2009
Posts: 233
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I'm going to change tactic here and say something that is wholly against my better judgement.
Alsius sucks. I play Alsius on Horus. What I mean by "Alsius sucks" is that there seems to be a population of players in this realm that doesn't go away, and seems to think this game is just like Tribes or Teamfortress where the goal is to run from spawn, fight for 5 seconds, die, respawn, rinse, repeat. I'm sure that every realm has these kinds of players because I've encountered them while killing them in other realms, usually later at night when the veterans have gone to bed. It would be helpful to modify the game to force these kinds of players to stop and think rather than just charge over and over and over at a superior force. My first thought was a respawn timeout period if you've died several times in the past 5 minutes; but then you run into huge problems not the least of which is cases where the spawn is camped. Perhaps you could just mark players who have died repeatedly within a certain amount of time, turn their characters pink or greenish. The idea would be to let social justice come into play here so that realmmates can mock those who do this. These players *do not* know who they are, if they did, they wouldn't be doing what they do. This argument, btw, still comes back to realm population. Because Syrtis has large numbers, these players matter less in combat, and there is more peer pressure to conform to what the group is doing. Because Alsius (and Ignis) have fewer numbers, these people who play like this seem to think the rest of us experienced people are just some kind of coward as they run to die again. To recap: if you've got a larger population these petes matter less, if you've got a smaller population they are a constant drain on your defending force because they sap conju efforts for naught and lead others into ambush. There, I said it. I expect large flamage. |
12-21-2009, 04:46 AM | #114 |
Apprentice
Join Date: Dec 2009
Location: San Antonio, Tx
Posts: 73
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I'll just wait for the flames to spew forth... but I like your idea. This is def not Teamfortress.
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01-24-2010, 08:52 PM | #115 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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You dont need to go to far to see what realm is outnumber, just look at members in clans in regnum site. Syrtis has about 2600 members while Alsius and Ignis has about 1500 each.
But the realy problem with Syrtis Zerg is not definitly the "atractive" of syrtis, in a 3 way game if one realm is very strong the other 2 need to unite to achieve equilibrium. And i am not talking about Regnum it self, this equilibrium is common in every 3 way place. I saw some post about alsius and ignis join together to kill theyer superbosses, its a start. I realy wanna know how long syrtis will dure this "atractiviness" if syrtis were invaded everyday. |
01-24-2010, 09:17 PM | #116 |
Initiate
Join Date: Jul 2008
Posts: 195
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01-25-2010, 01:44 PM | #117 |
Initiate
Join Date: Dec 2008
Location: Peterborough, Ontario
Posts: 189
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Maybe this type of problem would be better if the fort upgrades could only be done by the underpopulated in a given fort war. The zerg would still be there, but at least this would cut down on some frustration.
I could be wrong, though. Not enough coffee in my system yet...
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01-25-2010, 03:57 PM | #118 | |||
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I don't consider Alsius as a realm that "sucks" as you put it. Yes, maybe some coordination is needed but all realms suffer from this . Syrtis has a large force but not an insurmountable one if correct tactics are applied. Ignis and Alsius prove this from time to time when we can get our group tactics right. As for the thought of fort wars, many ,many have said to remove the level 4 upgrade. I would go even further and say remove the upgrade altogether.Either that or introduce a new concept of the way the system defends. Maybe more dizzies/ stuns than actual damage. I still think we should explore the concept of trained beasts such as felines or canines (not monsters) to guard forts as well. We need to find a way to coax players to the fort to defend it rather than depending on the system to do it. Something of a reward and malus system here. NGD has suggested that they will revamp the forts and castles and I look forward to that. I will refer to a suggestion I made a while back: Quote:
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This suggests that NGD has been looking at this. If and when something like this comes along, a fort war would be more challenging and if done right, it can have something in it for both melee and ranged alike. Population imbalances are a tough call. If the situation becomes very extreme (I don't think it has hit critical mass yet) then closing the overpopulated realm over certain time zone periods or capping the amount of new players allowed per day might be the only solution. Current bonuses work but they are just not effective enough. AN alternate Bonus could be something radical like offering an instant lvl 4 or 5 when entering the underpopulated realm instead of the lvl 1.Go even further and offer some common grade armours (lvl 3) and a weapon too. That might do the trick Artec |
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01-27-2010, 12:35 AM | #119 | |
Master
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02-01-2010, 10:02 PM | #120 |
Pledge
Join Date: Oct 2008
Posts: 32
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Let's bump this thread, as this situation is not any better >.>
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