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Old 07-16-2010, 03:41 AM   #111
KryHavoK
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Quote:
Originally Posted by _Enio_ View Post
Well id really like some confirmation on the range issue since it more seems like a bug.
I've gotta agree that it would be nice to have some sort of confirmation on this one.
I'm still clinging to the hope of it being a bug that appeared while adjusting the positioning system since the only place range is mentioned is here:

Quote:
Originally Posted by chilko View Post

Network code / positioning system

New network code should provides a smoother experience and adds a lag compensation technique to minimize phantom swings, although you will experience hits from opponents being far away from you this is not because of an extra range (range has actually been reduced a little) but the result of the lag compensation. (THIS IS ON AMUN NOW)
and not mentioned at all under "Combat"

as I can't really call a 15-17% loss of range for a Marksman being "a little"

Other than that I'd give everything else a +1 and definitely worth trying out
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Old 07-16-2010, 03:54 AM   #112
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Originally Posted by Hamster_of_sorrow View Post
back on point:
if these nerfs continue, no one will be able to kill anyone. this game will be more social networking than a game. instead of nerfing an overpowered class, buff an underpowered class.
Do you really think that we want to make a game where no-one kills anyone?
please.

let's not get into the discussion of buffing 5 classes instead of nerfing 1.
It is written in almost any game development book out there

it's gamer thinking.
it's not game development.
it's not possible.

even more so considering that we are trying to make the game less frustrating to the guy who is owned and on the floor most of the time (and maybe cannot even attack you unless he is a meter away from you)

We are trying to make the game more tactical and more accessible not a game where the guy with better reflexes, better frame rate or better ping always wins, (in a couple of seconds).

We really don't want to read this kind of comments.
I am sorry to say this but I implore you guys, If this is the only thing you can say please restrain yourself away of this thread.

We are trying to be as communicative as possible.
We are doing our best and have the best intentions for our game.
There is nothing else we can do for you if you really dislike our game (or our decisions) that much .
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Old 07-16-2010, 03:57 AM   #113
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Quote:
Originally Posted by KryHavoK View Post
I've gotta agree that it would be nice to have some sort of confirmation on this one.
I'm still clinging to the hope of it being a bug that appeared while adjusting the positioning system since the only place range is mentioned is here:



and not mentioned at all under "Combat"

as I can't really call a 15-17% loss of range for a Marksman being "a little"

Other than that I'd give everything else a +1 and definitely worth trying out
We just adjusted the range of melee weapons.
What are you talking about? can you be more specific?
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Old 07-16-2010, 04:05 AM   #114
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Originally Posted by chilko View Post
We are trying to be as communicative as possible.
We are doing our best and have the best intentions for our game.
There is nothing else we can do for you if you really dislike our game (or our decisions) that much .
Hey chilko,

Would it be possible for NGD to make two separate threads for this, one heavily moderated and the other only loosely moderated? Because when I come to the forum, and what to read what people think about this, I see 14 pages posted in only one day and I can't read through all of that, and I know that NGD can't either. And most of it is just people saying the same things over and over.

This has become a recurring problem lately on the forums and it would be great if you guys could come up with some way around it - it's not only a bane to you, but also forum users who don't want to read a hundred copies of the same post made by different people. They just don't seem to get the point that we get the point. I know you can't please everyone, but...

It's making things very hard for us players who actually want to communicate with NGD instead of just rant.

On topic:
The update looks good, however...

Honestly, I am worried about a nerf to Arcane devotion as opposed to a cap on casting speed, since this will still put all fights with mages in favor of the one with higher cast speed around obsticles such as rocks. What I would like to see is Arcane devotion "nerfed" to 30% like similar buffs, then the casting time of all spells also reduced by 30%, and a hard cap placed on casting time at 150%, similar to the cap on movement speed. We need to make the game more fair for those who cannot obtain good items easily.

In this way players with level 5 devotion will still be able to cast spells just as fast as before, but the percentage of benefit that users with very good gears get will be detrimental with increasing values compared to before. I think that approaching "unlimited" benefits such as attack speed, cast speed, and damage bonuses with non-linear curves that result in smaller gains as the numbers increase beyond the norm will be the proper approach to fixing some very old, ongoing issues in the game.

This would also allow buffs to be stronger on their own without being stackable to create impossible situations.

Kind regards.
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Old 07-16-2010, 04:35 AM   #115
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Quote:
Originally Posted by chilko View Post
Do you really think that we want to make a game where no-one kills anyone?
please.

let's not get into the discussion of buffing 5 classes instead of nerfing 1.
It is written in almost any game development book out there

it's gamer thinking.
it's not game development.
it's not possible.

even more so considering that we are trying to make the game less frustrating to the guy who is owned and on the floor most of the time (and maybe cannot even attack you unless he is a meter away from you)

We are trying to make the game more tactical and more accessible not a game where the guy with better reflexes, better frame rate or better ping always wins, (in a couple of seconds).

We really don't want to read this kind of comments.
I am sorry to say this but I implore you guys, If this is the only thing you can say please restrain yourself away of this thread.

We are trying to be as communicative as possible.
We are doing our best and have the best intentions for our game.
There is nothing else we can do for you if you really dislike our game (or our decisions) that much .
i understand you mean the best for your game and that nerfing 1 OP class is better than buffing 5 underpowered ones. but many times its just one class or a few classes that need a lift. also, have you seen the many threads that talk about changing the game back to pre 1.0?

in the game version pre1.0, everyone was happy with their classes. battles were dynamic and the game was over all more fun. since then its gone mostly downhill.

i realize that is a bit off topic but i needed to mention it

in every post ive seen where people compare classes, warlocks are mentioned as "just fine as they are". so why nerf them? it doesnt make sense.

hunters and those spells are obvious.

i could go for a bit more barb dmg but it can wait.

and FFS give marksmen a hand. they need it.

i really see potential in regnum. i do. but just about every update i get anxious because i think it will be good, and every time i get disappointed (valentine's event especially. seriously? wtf was that?)

last but not least, i suggest taking the time to read the forums. i mean REALLY read them. the community isn't full of a bunch of tards, there are a lot of people with a lot of good ideas. then actually use them.
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Old 07-16-2010, 05:56 AM   #116
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Quote:
Map
Move the Trelleborg Save and fix the mountain to Algaros so both forts are not so easy Accesible
Move the Wall 2 Castle teleport in alsius so it is not so easy for the enemy to go to the Castle after taking Trelleborg.
New teleport in Alsius to travel faster to Syrtis Castle Area
Is this alone for Alsius? Why Syrtis got no tele to for example Shaan and Ignis to Imp? Or am I understanding this wrong...?
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Old 07-16-2010, 05:58 AM   #117
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Originally Posted by Umaril View Post
NGD wont do this because players have spent a lot of money, in game and on xim on cs/as items and gems.
then give those ppl anoter bonus instead of cs or as
all mage in game shoud suffer becose of few AS,CS OP locks?
thats not fair

and what next?
NERF Thirst of blood AS for all? becose of few igi barbars?
NERF damege bonus from skills becose of epick weapons?

where is the "we want to make the game more tactical" ?
becose i only see that this game is becoming more and more GEAR based!!!
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Old 07-16-2010, 06:15 AM   #118
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Quote:
Originally Posted by cokolwiek View Post
where is the "we want to make the game more tactical" ?
becose i only see that this game is becoming more and more GEAR based!!!
actually i have to agree here. regnum is getting more and more gear based. of course for NGD this is GREAT because paying users will pay for xim and use it on lucky boxed and such. but for FTP players like me its a kick in the face.
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Old 07-16-2010, 06:34 AM   #119
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Quote:
Originally Posted by chilko View Post
A feature will be removed that generated more evasions as the range of the attack was bigger
Sounds really, really good. I would leave this one^ as is, works not so bad IMHO.

Since you look after forts, I would like you to look into castles. I will produce a post in balance section in the near future.
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Old 07-16-2010, 06:42 AM   #120
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Quote:
Originally Posted by Hamster_of_sorrow View Post
actually i have to agree here. regnum is getting more and more gear based. of course for NGD this is GREAT because paying users will pay for xim and use it on lucky boxed and such. but for FTP players like me its a kick in the face.

well at least we cant deny that RO is a FTP game
you are Free To Pay NGD whenever you want...
BALANCE!
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