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Old 08-19-2010, 07:54 AM   #111
Lekarz
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At the moment much more times I am support one (there is not so many real conju at Horus' Ignis)

More ideas for upgrade Syrtis' zerg. Toons of ppl under camouflage.. no comment

Lekarz = doctor, if I would like to be warjurer i should be named Chirurg = Surgeon


Only one good idea is this anti-camo spell. Look to UI improvements at sugestions and add them. Thats not many work.
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Old 08-19-2010, 07:56 AM   #112
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Quote:
Originally Posted by Beor_ View Post
Well, at least reduce the mana for Ao1... who will pay 400mp for a 10s buff? ¬¬
The Barbarians who currently use Onslaught(recent update) fyi, NGD tested it on barbs already. See the similarities of idiocy.

On the other note, I'm just glad Force Armor got nerfed. Saves more space for support conjurers to emerge and trash the useless warjurers.
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Old 08-19-2010, 08:12 AM   #113
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Originally Posted by veluchami View Post
@!@##$%$^& Hunters getting more and more near Marks damage
I don't know how you came up with this conclusion. Marksmen can get lightness too, and dex increases dmg more for marksmen than hunters, so this is actually helping marksmen even more (specialist does not stack with recharged).
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Old 08-19-2010, 08:14 AM   #114
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Originally Posted by _Enio_ View Post
However i dont see why we need another damageboost for marks. we got like Recharged, Specialist, Maneuver, Dex passive, Dirty fighting(range malus) and now Deadly Eye (AS malus, leading to no actual increase in DPS).

Maybe completely rework this spell for something cool? something tactical and maybe fun? I miss some candy on marks beside the range. Just another damage boost.. old DS was way more interesting (especially with the Amun changes).
What he said. Death Sentence was one of marksman's most interesting powers, one of our few non-selfish spells and practically the only way we had to "buff" allies. I'm disappointed that you replaced it with a damage oriented self-buff, promoting the normal hits side that's an efficient but dead boring way to set a marks. If it has to go, at least orient its replacement to the tricks side.

Random suggestions:
  • Disorient - casting speed debuff (I prefer to see this added to Sticky Touch, but anyway it fits with marksman job to harass mages)
  • Fracture - target receives % of his next attack as damage (retaliation-style spell, but useful for assisting others)
  • Silent Arrows - normal hits don't generate sound or visual effects while this power is active (I hate those arrow trails, can you tell)

Dead Eye just doesn't make sense, especially the part where attack speed malus now increases with higher levels. How about keeping attack speed malus constant like the previous version?
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Old 08-19-2010, 08:20 AM   #115
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Quote:
Originally Posted by chilko View Post
Hello everyone

1)Precise block: Same duration for all levels (30s). Block chance adjusted 10%-30% from level 1 to 5.
2)Dead Eye: speed penalty reduced to 5%- 15% from level 1 to 5.
3)Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
4)Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.
5)Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)

6)New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.
1)that is much better now it is good in grind too
2)now the power is excelent
3)steel skin is better now, conjurers were harder to kill by warriors than a knight
4)180 seconds was too much, the power will be used more in battles now
5)you destroyed army of one, if a knight casts army of one an archer simply casts distracting shot lvl 3 (11 seconds) and waits for army of one to run out of time, btw he cat kill the knight in the rest of 30 seconds 2-3 times
6)duration 20 sec cooldown 20 sec? that is OP, duration 5 sec cooldown 20 sec is perfectly fair

and 1 more thing, GIVE REVEAL ENEMY TO WARRIORS NOT TO HUNTERS WE NEED IT
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Old 08-19-2010, 08:24 AM   #116
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Quote:
Originally Posted by Necrovarus View Post
I don't know how you came up with this conclusion. Marksmen can get lightness too, and dex increases dmg more for marksmen than hunters, so this is actually helping marksmen even more (specialist does not stack with recharged).
remember that with the loss of lvl 1 spells + the fact that it's in the short bow tree not mutch full range marks will implement this or atleast not on a high lvl, so i'm not 100% with your statment.

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Old 08-19-2010, 08:27 AM   #117
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Quote:
Originally Posted by blood-raven View Post
remember that with the loss of lvl 1 spells + the fact that it's in the short bow tree not mutch full range marks will implement this or atleast not on a high lvl, so i'm not 100% with you statment.

regards
with the increase in dexterity's contribution it would be in every marksmans best interest to invest at least one point in lightness. i know as soon as these changes move to live servers ill be trading my longbow tree for shortbow, but still use my longbow just as much
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Old 08-19-2010, 08:30 AM   #118
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Quote:
Originally Posted by Shwish View Post
with the increase in dexterity's contribution it would be in every marksmans best interest to invest at least one point in lightness. i know as soon as these changes move to live servers ill be trading my longbow tree for shortbow
i think you won't be the only one, marks and hunters are growing to close to eachother, why play a marks if you can have a pet + camo + same dmg?

regards
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Old 08-19-2010, 08:35 AM   #119
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Quote:
Originally Posted by blood-raven View Post
i think you won't be the only one, marks and hunters are growing to close to eachother, why play a marks if you can have a pet + camo + same dmg?

regards
i dont have a hunter to test at the moment. can hunters do 300 normals on amun (without any damage buffs)?
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Old 08-19-2010, 08:38 AM   #120
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maybe not but they still have the pet, i think he will make up for it (and more).

edit: if this get's implented i'll stick to my long bow and use maneuver more, to bad it has such a long cd .

regards
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