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General discussion Topics related to various aspects of Champions of Regnum |
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06-30-2011, 05:25 PM | #111 |
Banned
Join Date: Dec 2009
Posts: 843
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06-30-2011, 08:04 PM | #112 |
Apprentice
Join Date: Jan 2008
Location: Bulgaria
Posts: 76
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Once again same mistake! After many posts with comments about the update and NGD patched it. I cant believe it! I planned to start RO again, but this update is nothing more than frustration for many players. Lets see how many will leave the game now. BTW games is pretty predictable for those who play it everyday, guess who cant realize this those who doesnt play - NGD staff. Man all posts i made were for complaint. My apologies.
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06-30-2011, 08:22 PM | #113 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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you folks actually expected some other outcome?
This forum is for academic purposes only. The announcement was only a courtesy one telling all that the new patch was on its way. It was obvious from the way it was written that the formula going to be delivered as the changelog listed . (plus some other unlisted goodies that DemonMonger and others uncovered). They did change some stuff though. 25% horn speed instead of 20%, 2% participation for Noble, increased noble health and 45 minute CD on ports. Btw did I see something with Unicorns? I must have hallucinated. http://imageshack.us/photo/my-images...062715440.jpg/ |
06-30-2011, 08:24 PM | #114 | |
Pledge
Join Date: Jan 2010
Posts: 36
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But I admit I fail to see what that has to do with level 50 players' capabilities in the warzone. And on that point, I think what I expressed before is fairly easy to understand: The differences between a level 50, a level 60 and a warmaster should be noticeable. The differences between a level 50 and a level 60 reside on attributes and the number of skills available, and the difference between a level 60 and a warmaster is the ability to use an additional set of skills. And that's why I think your horn of the wind on a warlock argument is invalid. I think they could adjust its speed bonus value if they thought it was having too much of an impact on the balance of the classes. But needing one ally near to activate it, just doesn't make any sense to me. They'd have to study all the existing speed bonus on every class and, for example, see if a level 50 of a certain class is supposed to out run or not a warmaster of an opposing class. And if they consider it's supposed to, make the necessary adjustments. It shouldn't be like saying "a warmaster of a certain class can catch a non-warmaster of another class, but only if he has a buddy with him". The way I see it, that only makes the "rape" (as you called it) even uglier. Regarding the warmaster beacons, I expressed my opinion on the previous post. About the last thing you said, I don't want to go into the default class balance topic because I believe there are other threads to discuss those issues.
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FOR THE... Oops, wrong game. Sorry.
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06-30-2011, 08:58 PM | #115 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Why do you complain? The update isn't bad, it's just not good as it's no balance update :P (Although it's nice to have those silly WM spells tuned down)
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07-01-2011, 11:24 AM | #116 |
Banned
Join Date: Apr 2009
Location: asdklkjjds
Posts: 30
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So right now invasion is like:
1.Make a realm vulnerable 2.Easy entrance by boat 3.Kill noble for the quest so ~20 can do their quest 4.Kill all NPCs in all cities so invaded realm players are not able to sell, buy, trade, TRAIN for 2 hous 5.Let at least one gem in the realm so you get your rp and questkills on 6.Same thing next day It is NO fun for all time invaded realms and I really see no point in the current state. Theres no real goal to complete a invasion with gametaking and portal opening. It is more an instrument to take others players fun. You can't base a games main target on such things and do nothing for realm balance than the ridiculous rlm bonus |
07-02-2011, 03:40 AM | #117 | |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
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Quote:
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When luck rans out, I die. |
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07-04-2011, 12:17 AM | #118 |
Count
Join Date: Dec 2006
Posts: 1,544
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Thanks for the reports
This topic will be closed and unsticky since the game version 1.7.6 is live on the servers.
Regards, |
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