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Old 06-30-2011, 05:25 PM   #111
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Originally Posted by Gabburtjuh View Post
lol, fuuu NGD? Y u no listen to playerbase?
Lol ofc not )))))))they tested only bugs.Don't you wanna think they care about features of the game ))))))Players want or not wee will do it )))))
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Old 06-30-2011, 08:04 PM   #112
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Once again same mistake! After many posts with comments about the update and NGD patched it. I cant believe it! I planned to start RO again, but this update is nothing more than frustration for many players. Lets see how many will leave the game now. BTW games is pretty predictable for those who play it everyday, guess who cant realize this those who doesnt play - NGD staff. Man all posts i made were for complaint. My apologies.
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Old 06-30-2011, 08:22 PM   #113
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you folks actually expected some other outcome?

This forum is for academic purposes only. The announcement was only a courtesy one telling all that the new patch was on its way. It was obvious from the way it was written that the formula going to be delivered as the changelog listed . (plus some other unlisted goodies that DemonMonger and others uncovered).

They did change some stuff though. 25% horn speed instead of 20%, 2% participation for Noble, increased noble health and 45 minute CD on ports.

Btw did I see something with Unicorns? I must have hallucinated.


http://imageshack.us/photo/my-images...062715440.jpg/
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Old 06-30-2011, 08:24 PM   #114
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Originally Posted by Zas_ View Post
Your "hard" work ? lol
Warmaster status has nothing to do with work, just about time.

You think a level 50 should only fights level 50 ? Seriously, at fort wars, 95% are level 60, so i guess you mean "Level 50, go grind". Yes, RO has this very bad issue: you have to be at higher level to do anything fun.
And this is why so many newcomers leave before level 40. Just boring quests and stupid grinding. Nice view.

But you're wrong, atm a level 50 warlock is almost as useful (useless?) than a level 60 one, with almost same spells, and damages per second. In wars, he can use beacons and benefits Horn spell, but in smaller fights, a level 60 wm warlock will just rape him.

There should be places to have war fun for all, at any level. And yes, i think, a well-played low level character should have chances to win versus a badly-played higher level char.

And i would like a level 40 afk knight killable in less than 5 minutes for a level 60 hunter...
Time is an investment too. It's as quantifiable as money. And I was pissed at the Warmaster update because I don't believe it was faced with the respect it deserves. On that issue, I think we're on the same page. But that issue has been extensively discussed on other threads and could be solved by adjusting the XP requirements to reach level 60, increasing the amount of XP earned in war, etc...

But I admit I fail to see what that has to do with level 50 players' capabilities in the warzone. And on that point, I think what I expressed before is fairly easy to understand: The differences between a level 50, a level 60 and a warmaster should be noticeable. The differences between a level 50 and a level 60 reside on attributes and the number of skills available, and the difference between a level 60 and a warmaster is the ability to use an additional set of skills. And that's why I think your horn of the wind on a warlock argument is invalid. I think they could adjust its speed bonus value if they thought it was having too much of an impact on the balance of the classes. But needing one ally near to activate it, just doesn't make any sense to me. They'd have to study all the existing speed bonus on every class and, for example, see if a level 50 of a certain class is supposed to out run or not a warmaster of an opposing class. And if they consider it's supposed to, make the necessary adjustments. It shouldn't be like saying "a warmaster of a certain class can catch a non-warmaster of another class, but only if he has a buddy with him". The way I see it, that only makes the "rape" (as you called it) even uglier.
Regarding the warmaster beacons, I expressed my opinion on the previous post.

About the last thing you said, I don't want to go into the default class balance topic because I believe there are other threads to discuss those issues.
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Old 06-30-2011, 08:58 PM   #115
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Why do you complain? The update isn't bad, it's just not good as it's no balance update :P (Although it's nice to have those silly WM spells tuned down)
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Old 07-01-2011, 11:24 AM   #116
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So right now invasion is like:
1.Make a realm vulnerable
2.Easy entrance by boat
3.Kill noble for the quest so ~20 can do their quest
4.Kill all NPCs in all cities so invaded realm players are not able to sell, buy, trade, TRAIN for 2 hous
5.Let at least one gem in the realm so you get your rp and questkills on
6.Same thing next day

It is NO fun for all time invaded realms and I really see no point in the current state. Theres no real goal to complete a invasion with gametaking and portal opening. It is more an instrument to take others players fun.

You can't base a games main target on such things and do nothing for realm balance than the ridiculous rlm bonus
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Old 07-02-2011, 03:40 AM   #117
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Quote:
Originally Posted by _Seinvan View Post
It's an RvR game.. benefiting from your own area buffs is something NGD has changed recently (Onsl, OWTH, Shield Wall, etc) why should these spells be any different? You spent boosters to skill them? Other people did too. Plus, your whole point is nullified when there are more than one warmaster in a group, use their beacons -.- Umaril already said Warmasters are becoming very common, as 'normal players' are attaining this status.



IMO exp from war should be boosted dramatically. Why? This way there will be less 'grindmasters'. Also, you get people going to war at lower levels just to level up. I personally would buy a shit ton of boosters if they kept war exp the way it was originally on Amun. Besides, you have to win to get exp in war :>
Thats very nice, I hope Alsius Horus would stop whining in this forums because you talk so damn high.
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Old 07-04-2011, 12:17 AM   #118
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Exclamation Thanks for the reports

This topic will be closed and unsticky since the game version 1.7.6 is live on the servers.

Regards,
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