07-17-2011, 03:29 PM | #111 |
Pledge
Join Date: Apr 2009
Posts: 8
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they need to nerf DI too, it becomes to OP .
instead of immunity to non-damaging powers , make it 15% - 25% -35 % - 55% - 75% per lvl resist against non - damaging powers . second thing is mobility : give it more % movement speed or give it less cd and downgrade spring . confuse needs to changed to a few secs each lvl like : 2-3-5-7-9 winter stroke doesnt needs to be changed . people get crazy by the always freezing noob marks. |
07-17-2011, 04:33 PM | #112 |
Initiate
Join Date: Nov 2006
Posts: 205
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I see a lot of bias based on what class people play most. Please try to stay unbiased in suggestions.
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07-17-2011, 04:41 PM | #113 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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Ok,won't quote original post but:
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07-17-2011, 04:44 PM | #114 | |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Quote:
People are over reacting.
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07-17-2011, 04:48 PM | #115 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Maybe people forgot that 3 years of camo+confuse +trolls ...was not a second defensive one... Unfortunally i am afraid neighter NGD don't know what kind of class is a hunter. A knight ,yes ..you can tell is a defensive one. |
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07-17-2011, 05:06 PM | #116 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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About hunters
Yes, it's offtopic, but still:
IMO main problems of hunters that they mix 2 different roles in themselves:rogue-assassin(camo/cb/etc.) and support with tracks/stalker(sometimes death sentence(ok,never)). In result we getting strange class that can support his realm with tracks AND use those tracks to track grinders and using camo/ambush/cb/etc. gank 'em. I don't really play hunter but it's how situation seems for me. |
07-17-2011, 05:12 PM | #117 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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07-17-2011, 05:51 PM | #118 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Agreed. I used it on my knight for about 2 days before giving up on it. Maybe it'll have more use combined with spring but its not doing anything disable limb can't do better.
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07-17-2011, 05:59 PM | #119 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
I still say formulate an all new tactic spell based on Attack Speed debuff and leave intimidate where it is. Retire Rigorous preparation, stick challenge in that slot and move feint to slot 1 where challenge was. |
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07-17-2011, 06:36 PM | #120 |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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I agree intimidate sucks for knights but, it has _range_. That means, it will lower mind push and ensnearing arrow effects, so mages and hunters in fact will have even smaller chances against barbarians, that are the fastest class already.
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