08-31-2011, 07:12 PM | #111 | |
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Archers cyclops curse SotW (making it % not some +1500 bullshit that nobody understands) grounding arrow obfuscate cat reflexes spell elude needle blast finger crush focus sentinel (i.e. bring back head of the pack) Mages mana burn (nerf/fix it. it is pretty op) Petrify Hands Wind wall vitality absorbtion shifting silhoutte magic barrier warriors basically the whole spear tree athletic crash martial defense threat rigirous preperation and any/all the others I might have missed. |
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08-31-2011, 07:15 PM | #112 | ||
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Teamwork, yea...that is all. |
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08-31-2011, 09:35 PM | #113 | ||
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09-01-2011, 08:29 PM | #114 | |||||||
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Honestly, this sounds too good to be true. You basically seem to address everything I've been raging about here. Quote:
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I highly recommend to provide such information more often, and not to do so on page 11 of a thread. Put it on the blog maybe? This will give many players hope. It's easy: Now everything a barbarian needs is knocking the enemy down. That's always good, no downside except the knock being on cool down. If now the knock durations were to be significantly shorter, there would be many situations in which it wouldn't make sense at all to cast a knock down, and instead it might be better to e.g. try dizzying. Whatever.
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09-02-2011, 09:58 AM | #115 |
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NGD or anyone who knows, let us know please, how many Stages totally planned to be?
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09-02-2011, 08:27 PM | #116 |
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I've found the changes to archer CC to be ok. But the only way to win now is to just start unloading damage immediately. I was kind of hoping the game would be avoiding becoming damage-centric. But now with the combinations of CC nerfs and the warmaster beacons, well... damage is what works. I forsee all classes creating "Barbarian-like" setups in the future, kill or be killed. I guess in the end this is how all games tend to end up which is a shame.
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09-03-2011, 10:39 AM | #117 | |
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09-03-2011, 05:36 PM | #118 |
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Mabey in one of the later stages u could make it to where we can see the mana bar of your enemy. I say this bec when i use rend (-40% mana) i can nvr tell if it actually hurts/effects my enemy. Most of the time it looks like it has no efect at all.
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09-03-2011, 05:46 PM | #119 |
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Seems it's shows amount of burned mana.
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09-03-2011, 06:01 PM | #120 |
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Yes i can assume the effects but i still think a mana bar shown for enemies would be helpful to give a better show of the skills effect on the enemy.
For ex: When i hit a person for 1k dmge i can c the fraction of hp taken off their hp bar and i can ssee the effect done and likewise i would like to be able to see the fraction of mana taken away from them. Ofcourse theres alot more things that r more important to work on like: Hunters role, bugs, balance in general, etc. this is just something for Ngd to keep at the back of their mind for the later stages
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