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#111 | |
Banned
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Posts: 843
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After a few tweaks of event finaly he works how it was supposed to work. Yes i love this breacks of usual fights that was boring. +1 for NGD from my side too. Daily log in begined before with camp Meni...now noone it's safe anywhere ![]() Hunters and enemys everywhere ,random thiefs that stolen gems etc ...action it's a lots better and with more options than before ![]() And this event gave more life to realm chat that some ppl complaint about...it's very interesting anyway. |
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#112 | |
Pledge
Join Date: Mar 2011
Posts: 35
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i can't wait for this event to be over. |
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#113 |
Banned
![]() ![]() ![]() Join Date: Aug 2010
Location: Russia XD
Posts: 592
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#114 | |
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 843
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This kind of action is more complex and it's more random,more hunt partys around. And btw ...what for to take a fort when gates open theyself? ![]() Dont worry ...alll will be back soon at daily farm at Samal/Trelle/Aggers/Alga :P A breack of 1 week or two from daily shity camp fort for more action(diferent) action seems to make ppl angry...somehow this kind of complaint are default for fort campers/rps adicts/W coins adicts...this kind of guys will never have fun ...just play for rank...or OP items. |
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#115 | |
Pledge
Join Date: Mar 2011
Posts: 35
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instead of risking your chances by spliting forces, that have to be closely cooperating, to take forts and attempt to hold them. then meet at the gate and try to break it down while constantly being battered by the entire enemy realm, its is now: get a group. go to boats. go to gem. get gem. go out the front door. at first, that does seem a bit enticing, but after a few minutes of experiencing the actual thing, it is very stale and boring (from my point of view anyways). especially with syrtis' overpopulation. they just do whatever they feel like with no one to stop them because players have either stopped playing because of the event, or are too busy going after nobles. |
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#116 |
Banned
![]() ![]() Join Date: Aug 2011
Posts: 4,089
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Event will be over this Wednesday!
Some of you enjoyed it, and some of you didn't; but anyway all this feedback helps us out when it comes to create new events =) Best regards! |
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#117 |
Master
![]() ![]() ![]() Join Date: May 2010
Location: Ireland
Posts: 438
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Frosk, is there a possibility disease and infection may become a permenant feature?
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#118 |
Initiate
![]() ![]() Join Date: Feb 2010
Location: United States
Posts: 144
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I'm sort of hoping for some kind of new feature wrapped around the idea myself
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#119 | ||
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 843
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Not so much cooperate in fort fights...get a empty fort by breack a door.And camp him how much you can wile 20 enemys farm 5 ppl...awesome cooperation.... ![]() |
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#120 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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Ignis (Orcs) Alsius (Trolls) Syrtis (Cyclops) Gotta keep the enemy mob low or the gates get destroyed by them. Would be a little more realistic then a purple fever that breaks down the gate ^^ Make fortwars give WM Coins so people still have a reason to take forts. And make the saves respawnable whenever the enemy has the fort which your binded too.. >.>
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Ramsli Klutu ![]() |
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