01-28-2017, 06:37 AM | #121 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
You haven't, +1 to all of this ^^ |
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01-28-2017, 07:33 AM | #122 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Why do I have to choose a realm then?
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01-28-2017, 10:44 AM | #123 |
Apprentice
Join Date: Sep 2008
Posts: 82
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since some consider that hunters got a nerf, i feel quiet the opposite, hunters got an upgrade
an area which deals 1k damage and 3 second knockdown, that is sounds like a sultar to me, now everyone will run away from any pet that comes rushing towards them imagine this spell being used in a 1v1, it will guarantee me the kill as for warlocks, i am still not sure if i will skill golem fist and stalagmite, distributing power points is the real challenge so how about giving 10 extra power points to all classes, so we can get to try out the new spells and everyone will be happy |
01-28-2017, 12:10 PM | #124 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Just a request, but could you please edit the original post so we can check easier the actual state of the changed spells?
Thanks |
01-28-2017, 12:11 PM | #125 | |
Initiate
Join Date: May 2015
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!)
Posts: 143
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Quote:
Id like the more power points to all classes idea, but imo 10 will be too unbalanced? Maybe. I think what actually would be much better would be 5 power points and about 100 or 200 discipline points. To all classes should be fine, no one will cry. |
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01-28-2017, 12:14 PM | #126 | |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Quote:
Like this, warlock can use also arcania tree to deal damage, which might give warlocks more options for different setups. But it would be cool, if stalagmite cooldown was reduced to 15(20) seconds like fireball(and another warlock, pure damaging spells) has. Stalagmite is a spell with similar damage as fireball, + cast time only 1 second makes it finally interesting choice. As for golem fist, noone can really tell now, but it will be still good spell against classes with higher defense such as knight...well, not if knight ends like this.
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A better world. Last edited by halvdan; 01-28-2017 at 12:30 PM. |
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01-28-2017, 12:26 PM | #127 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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While we are on Balance update... check this:
https://www.championsofregnum.com/fo...&postcount=105 If it's really true why mages gain the same amount of power points from 50 to 60 level? They have only one available type of weapon and 3 subclass trees. I see huge imbalance here (if it's true ofc...). Can anyone confirm this?
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
01-28-2017, 03:17 PM | #128 | |
Initiate
Join Date: Jan 2014
Posts: 202
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Quote:
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01-28-2017, 04:27 PM | #129 |
Count
Join Date: May 2014
Posts: 1,040
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01-28-2017, 06:01 PM | #130 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Please think about returning back Tremor on conjurer. It was an awesome spell to use.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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