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Old 12-15-2007, 10:41 PM   #121
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Quote:
Originally Posted by BlooD
.Valterbla Yeah they can stop you onslaugth with ambush or freeeze but you can stop all that effects with Unstoppable madness.
Unstoppable madness isn't that good
Ensaring Arrow destroys onslaught and madness magic only defends from dizzy, freeze, stun and knock, so it means, make balestra or priviky destroys too
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Old 12-15-2007, 10:42 PM   #122
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Quote:
Originally Posted by valterbla
First: is VALTERBLA not valerbla
Sorry for misspelling.

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Originally Posted by valterbla
Five:The point of the post is: Barbarians got weaked and Marskmans got strong for wat im seeing lately.
The game didn't changed for marks from the time I started to play this game. Oh yes, it did. With last update we cannot (you still can, but it is very hard to get the right time to cast, or it is just lag, I dunno) take a spell piggyback on a normal hit.

That barbs got weaked is not really true. I heard other opinions. Maybe you just need to retrain and to think over your setup to be as effective as you were before. Others did.

Quote:
Originally Posted by valterbla
Six:The there's a thing: Barbarians only have Medium, Slow and Very Slow weapons, Medium weapons do almost no dmg, slow is medium dmg and very slow is
+ maybe 50 dmg so you take ages to kill and by other things, to kill very fast, you lose lots of lots of mana and all protection and evasion.
Marks usually use medium or slow weapons since fast bows have lower range.

it doesn't really matter what speed a weapon has, important is the damage over time (surely not in all situation). Hitting someone once with a slow weapon means hitting someone about 3 times with a fast one. So the time to kill someone is independent from the weapon, when you just use normal hits.
Another point is that it is the same with all classes, slow weapon and much dmg, fast weapon and low damge, so it is no valid argument.

btw, there are barbs that do it like that:
Quote:
Originally Posted by daresbalat
I agree it's kinda cheap atm. With my barb I use a fast weapon to cast all buffs, then switch to v. slow but my first v slow attack is at fast speed

I dunno though. I like that level of strategy
A marks also looses most of his mana when he casts defensive spells. Son of the wind costs over 400 mana on lvl 1.

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Originally Posted by valterbla
Seven: You don't know any defese magic because barbarians don't have any defense magic^^ only one^^ and isn't big thing.
You have a bunch of dizzy,stunand knock attacks. As I said before it is a kind of defense since you don't take dmg then.

Quote:
Originally Posted by Boger
Well, now barbs got dmg fucked, and started using caution + frenzy, what makes them harder than some knights bravo NGD
Well, that is saying a knight, actually a knight that knows his class very good from what I heard about, about barbs defense.

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Originally Posted by valterbla
Eight:
Looks you aren't that high lvl to make things that trouble barbs. I don't know if you know but, a simgle bad buff DESTROY Onslaught, making really hard to run.
My marks is lvl 48. Only mages can cast a "bad" buff on you to stop your onslaught. They also can cast spells on marks to destroy their buffs.

[QUOTE=valterbla]
If you wanna kill a barb and your a marsk, knock and when barbs get near u, do freeze arrow and then run and then kill and blablabla.[/quote)

Yeah, and suddenly one winter stroke is resiseted or evaded and you stand before me... I lay knocked on the ground.
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Old 12-15-2007, 10:53 PM   #123
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Quote:
Originally Posted by CumeriTarenes
My marks is lvl 48. Only mages can cast a "bad" buff on you to stop your onslaught. They also can cast spells on marks to destroy their buffs.
but with spell elude and cat reflexes that's pretty hard you know .
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Old 12-15-2007, 11:08 PM   #124
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Originally Posted by CumeriTarenes
A marks also looses most of his mana when he casts defensive spells. Son of the wind costs over 400 mana on lvl 1.
And 500 Mana in lvl 5
Is not that diferent
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Old 12-15-2007, 11:21 PM   #125
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Quote:
Originally Posted by Angelwinged_Devil
but with spell elude and cat reflexes that's pretty hard you know .

yes, and mages have high INT to resist spells. So it is a kind of defence too. I don't know the algorithm between INT and spell resisting, but I guess it is a 10 or 15% spell elude for sure in comparision to a marks.

When we really want to find a solution in balancing the classes you should at first start to balance the offensiv and the defensive of each class with each other.

Means hunter and marks, warlock and conju, barb and knight. While balancing them on each other you need to go the same way on every classes. Means, the difference in defence between a hunter and a marks must be the same than between a warlock and a conju. And so with offensive...

After balancing the subclasses in the class you can balance the classes because then you know what you need to change on a hunter as well as on a marks to keep them in balance.

But since all classes should be something special, it is the fact, that for example a barb has less defence than a knight in proportion to the difference between a marks defence to a hunter's defence. But a barb can do more damage than a knight in proportion to the difference between a marks and a hunter's damage.

I hope you can understand this...my english is not good
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Old 12-15-2007, 11:53 PM   #126
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Quote:
Originally Posted by CumeriTarenes
yes, and mages have high INT to resist spells. So it is a kind of defence too. I don't know the algorithm between INT and spell resisting, but I guess it is a 10 or 15% spell elude for sure in comparision to a marks.

When we really want to find a solution in balancing the classes you should at first start to balance the offensiv and the defensive of each class with each other.

Means hunter and marks, warlock and conju, barb and knight. While balancing them on each other you need to go the same way on every classes. Means, the difference in defence between a hunter and a marks must be the same than between a warlock and a conju. And so with offensive...

After balancing the subclasses in the class you can balance the classes because then you know what you need to change on a hunter as well as on a marks to keep them in balance.

But since all classes should be something special, it is the fact, that for example a barb has less defence than a knight in proportion to the difference between a marks defence to a hunter's defence. But a barb can do more damage than a knight in proportion to the difference between a marks and a hunter's damage.

I hope you can understand this...my english is not good
I understand, and the difference between a conjurer and a warlock has been balanced well cause they are mages and so their offensive/defensive powers lies in their spells.

but again as I mentioned before we as mages have a hard time hitting on spell elude, it's one single spell/power putting out one single class and you're not even mages .
I think this evasion tree should be toned down. the int resisting spells are for sure different from spell elude as you mentioned.
30% spell resistance and with the new update we have even a new harder chance for hitting with our spells than before. The int and the con are in the algorith already but the 30% will always be 30% spell resistance no matter how high your int or your con is.
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Old 12-17-2007, 10:03 AM   #127
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When i´ve got through this topic im so proud that i have marksman lvl 50
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Last edited by Excavator; 12-17-2007 at 10:31 AM.
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Old 12-17-2007, 02:17 PM   #128
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Quote:
Originally Posted by Excavator
When i´ve got through this topic im so proud that i have marksman lvl 50
Me too
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Old 12-17-2007, 02:36 PM   #129
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Quote:
Originally Posted by Angelwinged_Devil
but with spell elude and cat reflexes that's pretty hard you know .
As Blood said, spell elude isn't added to cat reflexes, only dodge is. Resisting is not evading.
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Old 12-17-2007, 03:27 PM   #130
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Quote:
Originally Posted by sathilda
As Blood said, spell elude isn't added to cat reflexes, only dodge is. Resisting is not evading.
Hm yeah my mistake, forgot that >_>
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