Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 03-13-2008, 11:30 AM   #121
CumeriTarenes
Baron
 
CumeriTarenes's Avatar
 
Join Date: Nov 2007
Posts: 702
CumeriTarenes is on a distinguished road
Default

Quote:
Originally Posted by CumeriTarenes
Yep, I already said it in a few other posts, we should rather discuss about how to use our skills instead of how to convince NGD to change some skills for us. Never the less I think hunters got a very bit more power with the new update with the changings in camo. Even with the next update (tracking under camo) they will get a bit more power again
Of course I don't know what NGD is planning to implement to other classes in the future, like dispel and other things, but for the moment I think hunters are quite balanced, actually they were it even more before the latest change of camo. For this I realy think that camo should not be allowed to cast while under attack. When the hunter manages to runs away to cast camo, or he hides behind a stone, a tree or a mob to cast camo I have no problem with, this is good tactics, but when the hunter sees he won't win a fight before the fight started he will use sotw and camo to get away. And he will get away in most cases. Even without camo the hunter has a very big chance to get away because of speed, sotw, dodge, spell elude and low profile. But using sotw and camo makes the chance to get away too big. And all other people are pissed because they cannot catch a hunter and will just whine to nerf them. Cancel camo when beeing under attack is a fair compromise which won't imbalance anything I think. But only my opinion which comes from my limited mind. I am glad some people like you and DM enlighten me from time to time.
This is my last statement to the topic before we have been interrupted.
__________________
dwarfen sniper pts Cumeri Tarenes and Hunti
CumeriTarenes no ha iniciado sesión   Reply With Quote
Old 03-13-2008, 08:57 PM   #122
DkySven
Marquis
 
DkySven's Avatar
 
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
DkySven has a spectacular aura aboutDkySven has a spectacular aura about
Default

My statement about hunters useless spells:
You have in pets a taming skill, revive, 2 passives, skin of the beast and bestial wrath, 6 skills out of 10, in scouting ensnaring, enemy surveillance, track realm enemy(one you don't use is good vs invisible people at short range.) camouflage, wild spirit, stalker surroundings, track ally to find your party back and sentinel 8 out of 10. Now lets look at vanguard... And how much skills does a conjurer uses from summons? What about two handed mastery? Every classes have useless spells, so hunters too. Like demon said: "become lvl 50 first, then you can talk about balance" and "learn to play your damm class".
__________________
Dky Sven, level 54 knight (Ra) Valhalla
Dky the Goat, level 35 conjurer(Ra)
Dky Sven, level 51 knight(Horus) Something
DkySven no ha iniciado sesión   Reply With Quote
Old 03-13-2008, 10:20 PM   #123
aric_swartzell
Master
 
Join Date: Feb 2008
Posts: 293
aric_swartzell is on a distinguished road
Default

When used correctly track realm enemy is extremely useful.
aric_swartzell no ha iniciado sesión   Reply With Quote
Old 03-14-2008, 12:32 AM   #124
Comp
Count
 
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
Comp will become famous soon enough
Default

Quote:
Originally Posted by aric_swartzell
When used correctly track realm enemy is extremely useful.
I keep it at lvl 1 and use it all the time - low mana and lets me know who's close.
__________________
Compost (60 Hunter) Alsius
Compoundious (Dead and gone...)
Comp no ha iniciado sesión   Reply With Quote
Old 03-14-2008, 01:50 AM   #125
aric_swartzell
Master
 
Join Date: Feb 2008
Posts: 293
aric_swartzell is on a distinguished road
Default

exactly, and it's good to catch those doublebacking camo'd hunters
aric_swartzell no ha iniciado sesión   Reply With Quote
Old 03-14-2008, 08:59 AM   #126
Valorius
Banned
 
Valorius's Avatar
 
Join Date: Jul 2007
Posts: 1,994
Valorius can only hope to improve
Default

Surveillance 3, tracking 1.
Valorius no ha iniciado sesión   Reply With Quote
Old 03-14-2008, 12:50 PM   #127
Angelwinged_Devil
Banned
 
Angelwinged_Devil's Avatar
 
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
Angelwinged_Devil is on a distinguished road
Default

Quote:
Originally Posted by Katiechan
If Track Realm Enemy gets removed they will need to add the ability to use lower-level skills on-the-fly, or Hunters are either going to have some serious mana problems or have to rely strictly on low-level tracking.
it won't get removed
Angelwinged_Devil no ha iniciado sesión   Reply With Quote
Old 03-14-2008, 01:41 PM   #128
_dracus_
Count
 
_dracus_'s Avatar
 
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
_dracus_ is on a distinguished road
Default

Ennemy surveillance is bugged. It shouldn't scan 360 degree just a 90 degree scan facing the hunter. Hunter were supposed to use both to scout.
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
_dracus_ no ha iniciado sesión   Reply With Quote
Old 03-14-2008, 01:49 PM   #129
DkySven
Marquis
 
DkySven's Avatar
 
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
DkySven has a spectacular aura aboutDkySven has a spectacular aura about
Default

But please don't wake it that way. Then hunters will not track anymore because it's just to expensive.
__________________
Dky Sven, level 54 knight (Ra) Valhalla
Dky the Goat, level 35 conjurer(Ra)
Dky Sven, level 51 knight(Horus) Something
DkySven no ha iniciado sesión   Reply With Quote
Old 03-14-2008, 02:32 PM   #130
CumeriTarenes
Baron
 
CumeriTarenes's Avatar
 
Join Date: Nov 2007
Posts: 702
CumeriTarenes is on a distinguished road
Default

yep, surveilance is bugged...better to fix this bug, which gives hunters more power than they should have.

to make it clear to all non hunters, this how it should work:

there are 2 tracking skills:

track realm enemy:

Quote:
Tracks one direction searching enemy realm troops.

Level 1: 150M
Level 2: 200M
Level 3: 250M
Level 4: 300M
Level 5: 350M Detects enemy count
Enemy surveillance:

Quote:
Gathers tactical information about realm enemies.
(Arc 45 degrees)

Level 1: 150 Mts. Detects clases
Level 2: 200 Mts. Detects enemy count
Level 3: 250 Mts. Detects challenge
Level 4: 300 Mts.
Level 5: 350 Mts. Detects distance to target
You have to use track realm enemy to track 360 degree but you won't get further information about the enemies except classes and on lvl 5 the number of enemies.

But as it is now hunters use enemy surveillance mainly because it is 360 degree and not 45 degree as it should only be. Most hunters have, as Valorius stated for himself, enemy surveillance on 3 and track realm enemy on 5. But for this they get more infos than they should have. To get this infos, which are very important especially for hunters who hunt allone (often these hunters which pisses of people while leveling) he only need 2 power points. But it is considered to cost either more power points (to get this important information) or to scan a lot more (8 times instead of one time, which costs huge mana and time)

Too bad this bug was'nt realy exposed by the hunter class up to now...there was no whining about this from hunters up to now...
It is bad to see that hunters get more and more powers from update to update but that important bugs are not fixed. Just to mention a few improvements in the last updates for hunters:

- they can have a pet one lvl higher than themselve
- pet gets invisible together with hunter (propably a bug fix, but too bad gugs which give hunters disadvantages are fixed and bigs which gove advatages are not fixed)
- camo can be used as offensive spell as well as as defensive spell. Before it was defence mainly


I don't say that these improvements make a hunter overpowered or whatever, but all the hunters there should understand that other people don't understand the way NGD goes with hunters. Also, you say to the people to learn to use their skills. After a change for hunters hunters themselves will adept their gameplay fastest to the change, other classes need more time to adept their style to the changes that are made with hunters. And since hunters are changed in almost every update the hunters are always a step further in the adepting to the changes than other classes.

Also the evades you get when fighting hunters doesn't help to improve your fighting style towards hunters. When a spell does not hit the hunter it is hard to learn from it. Only thing you learn is either better not to hit on a hunter and waste your mana or to increase your own spell focus. Most ppl are doing the first which makes hunters in group fights living longer because many people hit on other classes first. This means hunters seem to be hard to kill, so better not to hit on them and waste mana and time in a fight. This way it goes in a circle...
__________________
dwarfen sniper pts Cumeri Tarenes and Hunti
CumeriTarenes no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:07 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved