07-16-2010, 06:59 AM | #121 | ||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I have not much to add. Overall the changes look good, we'll see how good they are in practice. I just wanted to post this from another thread. Quote:
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07-16-2010, 07:09 AM | #122 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Looks like the attack range for normal hits has been reduced for archers on Amun, but spells like Ensnaring Arrow(with 0 Range in their description) seem to work with the correct weapon range. You can try it out.
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Daar |
07-16-2010, 07:14 AM | #123 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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pet YES and confuse HELL YEAH but i don't think camo is that big a problem
but that' just imo why is that necesary?
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SHAKE IT LIKE A POLAR BEAR NINJA |
07-16-2010, 07:25 AM | #124 | |
Initiate
Join Date: Jun 2009
Location: florence, italy
Posts: 150
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bucks on it.. i use it on fusion, banners, scrolls (grinding a knight was very very painful...) but i feel that probably buy gears give some imbalance... so i avoid it.. ... after some think time indeed you have to know that NGD have to pay his workers and his "life"... so nothing will be totally free to play, this game have a rather good compromise, you can avoid to pay totally and still have some good chances to have fun.. this a real rarity in this kind of games.. don't put NGD in the pole for trying to have some revenues D
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(Horus) Ignis - Ignobili Malignis Mala Tempora (hunter) (notsoactive) Massenzio Treesimo (knight) - Mazrim Taim (lock) |
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07-16-2010, 08:11 AM | #125 |
Baron
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
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Yes, please. Make the summons/pet work, one of the basic buttons doesn't work, I can't protect my buddies with my zarkit when we go grinding, it's really hard to get some experience together.
"Fix in the evasion/resistance system for normal and challenging creatures" no. Fix the evasion/resistance for everything. Did we mention that even gray mobs tend to resist 3 times in a row? Oh only 2309172936129 times.
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07-16-2010, 08:12 AM | #126 | |
Initiate
Join Date: Apr 2009
Posts: 126
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Quote:
Capping Castspeed Sultar's Terror Increasing barbarians buffs duration sound necessary then (and maybe not only for barbarians ).
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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07-16-2010, 08:53 AM | #127 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
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Annavilya / War-Luck (Haven)
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07-16-2010, 08:59 AM | #128 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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And for some reason, escapist was widely used and considered one of the most valuable spells in a time before all these pos. issues were even around, and a time when barbs had much more mobility and CC ability than they do now.
Escapist is not useless. There are more uses for it than just getting away from a warrior about to catch you (it shouldn't be necessary then anyway). Escapist can be used to track camo'd enemies. It can be used to gain range quicker when you have a warrior under stunfist or winter stroke or distracting shot. |
07-16-2010, 09:04 AM | #129 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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07-16-2010, 09:04 AM | #130 | |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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What does
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I hope it teleports to Eferias Save, so the save guard kill them.
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