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Old 07-16-2010, 06:59 AM   #121
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Quote:
Originally Posted by tjanex View Post
Is this alone for Alsius? Why Syrtis got no tele to for example Shaan and Ignis to Imp? Or am I understanding this wrong...?
It's because Alsius has no bridge connecting them directly to another castle.

I have not much to add. Overall the changes look good, we'll see how good they are in practice. I just wanted to post this from another thread.

Quote:
Originally Posted by Necrovarus
[...]
A game like this cannot have perfect balance. In a perfectly, 100% balanced game, you would have a 50-50 chance of surviving any given encounter. It would be boring as hell and not what certain people think it would be, because this would require all classes to be so homogenized as to be interchangeable - which completely ruins the point of having classes in the first place. Valuable class skills would have to be shared amongst all classes. Any fight would look like two support conjus dueling.

All that matters is that every class feels unique, useful and fun. [...]
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Old 07-16-2010, 07:09 AM   #122
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Quote:
Originally Posted by chilko View Post
We just adjusted the range of melee weapons.
What are you talking about? can you be more specific?
Looks like the attack range for normal hits has been reduced for archers on Amun, but spells like Ensnaring Arrow(with 0 Range in their description) seem to work with the correct weapon range. You can try it out.
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Old 07-16-2010, 07:14 AM   #123
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pet YES and confuse HELL YEAH but i don't think camo is that big a problem

but that' just imo

Quote:
Originally Posted by PT_DaAr_PT View Post
Looks like the attack range for normal hits has been reduced for archers on Amun
why is that necesary?
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Old 07-16-2010, 07:25 AM   #124
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Quote:
Originally Posted by cokolwiek View Post
well at least we cant deny that RO is a FTP game
you are Free To Pay NGD whenever you want...
BALANCE!
i sometime buy some xims, but i never use them to get gears/gems , i like the idea of paying some cash to ppl that make this game, and when i can i put some
bucks on it.. i use it on fusion, banners, scrolls (grinding a knight was very
very painful...) but i feel that probably buy gears give some imbalance...
so i avoid it..

... after some think time indeed you have to know that NGD have to pay
his workers and his "life"... so nothing will be totally free to play, this game
have a rather good compromise, you can avoid to pay totally and still have
some good chances to have fun.. this a real rarity in this kind of games..
don't put NGD in the pole for trying to have some revenues D
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Old 07-16-2010, 08:11 AM   #125
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Yes, please. Make the summons/pet work, one of the basic buttons doesn't work, I can't protect my buddies with my zarkit when we go grinding, it's really hard to get some experience together.

"Fix in the evasion/resistance system for normal and challenging creatures"

no. Fix the evasion/resistance for everything. Did we mention that even gray mobs tend to resist 3 times in a row? Oh only 2309172936129 times.
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Old 07-16-2010, 08:12 AM   #126
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Quote:
Originally Posted by Hamster_of_sorrow View Post
in every post ive seen where people compare classes, warlocks are mentioned as "just fine as they are". so why nerf them? it doesnt make sense.
Just some examples :

Capping Castspeed
Sultar's Terror

Quote:
Originally Posted by chilko View Post
... we have a clear objective which is to have a deeper more tactical combat experience meaning (which implies longer combats).
Increasing barbarians buffs duration sound necessary then (and maybe not only for barbarians ).
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Old 07-16-2010, 08:53 AM   #127
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Quote:
Originally Posted by Gallus View Post
I am only concerned now about the use of escapist, with the changes to avoid phantom swing i fear escapist will be almost with no use.
A warrior with a 2,5m spear+ lag in the server communication can kick any archer with only escapist.
maybe is the case to increase a little escapist range.
I agree, since phantom swings fix, escapist is almost useless against a warrior, you have to be very close to trigger it, most of the time a good warrior will kick you to death.
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Old 07-16-2010, 08:59 AM   #128
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And for some reason, escapist was widely used and considered one of the most valuable spells in a time before all these pos. issues were even around, and a time when barbs had much more mobility and CC ability than they do now.

Escapist is not useless. There are more uses for it than just getting away from a warrior about to catch you (it shouldn't be necessary then anyway). Escapist can be used to track camo'd enemies. It can be used to gain range quicker when you have a warrior under stunfist or winter stroke or distracting shot.
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Old 07-16-2010, 09:04 AM   #129
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Quote:
Originally Posted by Necrovarus View Post
And for some reason, escapist was widely used and considered one of the most valuable spells in a time before all these pos. issues were even around, and a time when barbs had much more mobility and CC ability than they do now.

Escapist is not useless. There are more uses for it than just getting away from a warrior about to catch you (it shouldn't be necessary then anyway). Escapist can be used to track camo'd enemies. It can be used to gain range quicker when you have a warrior under stunfist or winter stroke or distracting shot.
not to mention its a skill that you dont have to put points into to be able to use it effectively
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Old 07-16-2010, 09:04 AM   #130
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What does
Quote:
New teleport in Alsius to travel faster to Syrtis Castle Area
mean?A direct teleport to Eferias Castle?

I hope it teleports to Eferias Save, so the save guard kill them.
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