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Old 07-25-2010, 01:36 PM   #121
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Originally Posted by Znurre View Post
One thing that I noticed with the new terrain is that it greatly favors Syrtis.
They can still drop down the cliff and slide down the slope, while Alsius has to take the road up to the fort.
Would it be possible to put some invisible barrier (like at Daen Ra) at those cliffs?
I agreed at first glace but after looking at the map some more:

If you take the paths I would think each fort is the same distance from PP2, but Alsius save is much closer to PP2 than the Algaros one.

If you timed running from each save to the opposing fort I dont think Syrtis will be a lot faster, they are probably around even.

And now Trele save is further from the front of Algaros than Algaros save, before they were around the same which was silly.

On Terror: I for one would rather see stacking removed than a % fail chance.
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Old 07-25-2010, 01:45 PM   #122
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Originally Posted by Mattdoesrock View Post
This update was sounding so good...


Then... Fail. ¬¬
My thoughts exactly.

So far I don't like any change apart from Rage of the Earth improvement.
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Old 07-25-2010, 01:46 PM   #123
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Quote:
Originally Posted by Mattdoesrock View Post
This update was sounding so good...


Then... Fail. ¬¬
+1

Ngd if your going this way:
>> Add diminishing returns <<
>> Add visual feedback for diminishing returns <<
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Old 07-25-2010, 01:50 PM   #124
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Quote:
Originally Posted by Umaril View Post
I agreed at first glace but after looking at the map some more:

If you take the paths I would think each fort is the same distance from PP2, but Alsius save is much closer to PP2 than the Algaros one.

If you timed running from each save to the opposing fort I dont think Syrtis will be a lot faster, they are probably around even.

And now Trele save is further from the front of Algaros than Algaros save, before they were around the same which was silly.
and the distances to castles are? as long as they are as they are algaros should be on alsius side of the bridge.

Edit: oops I misread Umaril's post but anyway, swap the castles already
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Old 07-25-2010, 02:46 PM   #125
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there is no use in 90% chance then, as the 1/10 who resist effect, will get knocked on next terror, while others will be still on ground.

single sultar isn't problem, chains of 6-7 is, and 90% chance doesnt solve a thing. 5 resists in invasion party of 50.

i understand that gained immunity from terror, made tables turn, but i propose terror to work as ordinary nonstackable knocks wor now - no immunity, but you cant stack it.

that would make terror chains harder because of needed timing, but would solve the immune zerg problem.
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Old 07-25-2010, 02:52 PM   #126
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Originally Posted by Kianoni View Post
Edit: oops I misread Umaril's post but anyway, swap the castles already
NGD said they will be placing a teleporter somewhere in Alsius that leads near to Efe, though thats progress I would still like to see Efes and Algaros locations switched, but I guess its a big job moving such a structure and fitting it into new terrain.

And with a teleporter Syrtis can easily camp the exit area as Alsians come though, which may make for interesting battles but it hardly fair on the Alsius side
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Old 07-25-2010, 03:08 PM   #127
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Quote:
Originally Posted by chilko View Post
terror will be stackable.
Sorry for my words...big shit ever.
Lmao was fighting in fort war and to be knocked for 2364782364723846 sec is stupid ever ....
The just make terror 354734346 dmg same shit.
Knoked for 34573478 sec=3 sultars 900 dmg/each +2-3 hits of OP marx or ensare arow.....Another +1 big fail of NGD
I wonder if you care another think like premium side of this game....You realy want this game to be playeble for all classes or just sample nerf mages after all ppl now grind warriors and spend another 723874267 xim to lvl-up them after RO is full with locks /hunters...isnt complaint...just one question....
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Old 07-25-2010, 03:15 PM   #128
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Quote:
Originally Posted by chilko View Post
terror will be stackable. We are adding the chances instead of the unstackable feature. we just didn't turn off the feature we where trying
Omg.
The stacking was really the biggest problem with terror and typhoon. Dont do that, just make all ccs unstackable and give a short immunity (1-2 secs?) against the same effect after ending. Thats exactly what you announced and its the perfect solution! (Im saying this as a warlock, terrors decide battles to much and i know that the spell would be still great if unstackable) 99% of the community would agree with that i guess, why dont you just do it?

Quote:
With great respect to the conjus complaining about GH nerf here, such as Arwen, Scias, Caelia, etc... This is why GH being nerfed might be ok for a prelim balancing.
This is a bug with armor points. Seems like they dont get reduced after the ending of a buff. I got an ensnaring (5) with 180 dmg yesterday on my lock from a lvl 50 hunter.
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Old 07-25-2010, 03:24 PM   #129
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Quote:
Originally Posted by doppelapfel View Post
This is a bug with armor points. Seems like they dont get reduced after the ending of a buff. I got an ensnaring (5) with 180 dmg yesterday on my lock from a lvl 50 hunter.
I had just logged on, that bug is not possible.
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Old 07-25-2010, 03:27 PM   #130
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With great respect to the conjus complaining about GH nerf here, such as Arwen, Scias, Caelia, etc... This is why GH being nerfed might be ok for a prelim balancing.

EDIT: jeeebus but that compression even screws up the cropped log

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